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FF7 Tools / Re: Palmer
« on: 2009-07-27 13:37:11 »Thanks for letting us know... but if I were you, I'd keep a gun close just in case.
If somebody shoot me, who will create program to convert translations (and backgrounds ) from PC to PSX?
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Thanks for letting us know... but if I were you, I'd keep a gun close just in case.
Now, don't expect Palmer to get support for FF8 overnight, I'm still not sure I can even do that in a reasonable amount of time.
This is just a proof of concept, it BARELY works, sometimes
Now I cannot wait for that! If you can get it to support FF8...
you will make me, and probably many people very happy!
How do you know the textures are the same in both PC and PSX for world map?
Surely they'd render the way they were supposed to, at least in software mode, if this was the case.
Those screenshots are both from the same mode (hardware). trust me, i know, i REALLY hate that look. I'll get a screencap of proper software mode later, I'm not on my laptop right now.
but actually, you're right. seems the textures in the PSX version are at a MUCH higher resolution than in the PC version.
and all i meant my "smoothing textures" is just blurring low-res textures to cover up loss of detail. which is the effect you see in the Direct3D rendered FF8PC's world map.
...but now that i've seen the PSX FF8's world map textures, i agree we should find the texture file(s) from the PSX version and somehow transfer them, they have to have at least double the detail the PSX version has.
and actually, i probably wont be able to play FF8 again until we do.
All right... I have figured out Photo shop, due to the help of a dear friend of mine...
But now.. when i convert the BMP to a tex.. this is how it turns out... all blurred...
I have it saved as an 8-bit..
Does anyone know the problem?
But the texture for the avatars is like this...
How do i replace the avatars? XD.
FF8AC is like Fidecula's tools of FF7... with this you don't really need Eight...
or am I wrong?
I am at a loss.
Haha. I am unsure as of what to do next.
I was messing with omega.... converting the extracted TEX file to a bmp.
i am thinking if i can change the character avatars that way... i just don't know how to insert them back into the game.
Here
http://i464.photobucket.com/albums/rr10/ignitzhjfk/TABELA.jpg
I found thias in the lost files
XD
I delete the header to make this table font to be visualizble
I accidently wrote to search for c0m128dat to replace instead of c0m128.dat
Does some of this information still hold true for the psx version as well?
Small translation:
Otwórz Projekt -> Open Project
Dekompiluj pliki -> Decompile files
Kompiluj pliki -> Compile files
Wyjście -> Quit
Widok -> View
Pasek Narzedzi -> Toolbar
Pasek Statusu -> Status bar
Pomoc -> Help
O Garden -> About Garden
I also want find in the PSX version:
- font file - in the PC version this is "sysfnt.tex" for low resolution and "sysfld00.tex" and "sysfld01.tex" for high resolution - I think in the PSX version this can be in the TIM format and LZSS compressed, and, of course, only low resolution version;
- MIM files - these files are not in the dialog archives;
- TIMs for card game
- TIMs for battlefields
- TIMs for magic (this is probably in the packed archives for magic, I didn't search that yet)
what exactly does this patch change?
it it just the monsters hp?
would be cool if u could explain with details what was changed
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Do you know how the game calculates damage? I'm not gonna change the formulas, but rather change the attack power of certain spells. I haven't played the game in a while (years) all I remember is that magic was basically too weak. In the beginning of the game it was all good, though magic quickly became pale compared to physical attacks by junctions.
Hmmm other things... Yeah I would also like to alter how magic effects stats (junction). Not HOW it effects, but alter the values of the effects. Some magics gives too much power to the stats, and makes the game a walk in the park early on. Any clue here?
There's a lot of stuff I want to change, not just enemies.
I feel like the videos are alot more compressed than the PSX counterparts. Is this just me? Also, could better quality videos replace the PC stock ones if the movie directory was changed in the registry?
I highly doubt that it can be done with the PC version's file format...
There are some PC ports that use the same file structure as the PSX versions... but I wouldn't bet on FF8 being one of them.
That said, I could be wrong.
Either way, it won't be simple.