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Messages - Oroibahazopi

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-21 20:13:21 »
Sneak Attack with Resist could be an option but you would prob need at least 2 of each with the 3rd party member trying to cover themselves with a Ribbon or similar. If you have Aeris still around then queuing a Lv.3 Limit Planet Protector during any Sneak Attack action would also give your group some early protection.

Frog & Mini are good statuses to use here to reduce his damage down, but I recommend sticking with the item variants to have a better chance of inflicting them (or using the Flash + Added Effect trick for a 100% proc).
I'm not familiar with how to sneak attack with limits. Ribbons aren't available? I'm still before the Junon underwater reactor for the huge materia missions.
I got lagomorph to proc every time I cast it, using items sometime causes an ultima counter attack that is basically impossible for me to tank atm.
I learned the hard way that resist prevents peerless (and wall which is annoying since you have to resist right away), is this changed in your mod or was it always like this?
Does inflicting lago cause magic damage to increase? The other basic attack hits like a truck which really the main issue now.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-21 15:02:24 »
Ok....

Anyone got any idea how to survive ultraspark from nemesis on disk 2 before the Junon reactor?
I only have one added effect.

W-Magic resist would work but I have only managed to get one fight where he/she didn't open immediately with ultraspark.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-20 00:29:18 »
check my spoiler tag

Spoiler: show
 The goldberrys apply resist with their hits but also have ignore stat def so that causes thier statues to always hit and because of resist they dont fade on death, the way around this is to use dispel, either the spell or a golden torch. Basically have 1 character dedicated to using dispel + esuna, 1 for healing and a physical damage dealer to take them out 1 at a time, do not hit them with an AOE attack or spell as their counter attacks will prob be the end of hte fight if you arent lucky.

Well that made the fight trivial, oh well. I would have never figured out what was going on on my own, probably would have come back later with more boom to insta gib them.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-17 22:12:02 »
Spoiler: show
I tried dispel and esuna and they didn't remove the statuses?
Or are you saying I need to dispel the special status first before using esuna?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-17 16:43:02 »
Anyone got any tips for the arranged Goldberry fight?

I'm trying to play through without grinding although my ap situation is probably better than most as I took full advantage of the double ap weapons for pretty much all of disk 1. i.e. most of my materia is mastered at this point.

I got the gold chocobo as soon as I could after getting Cloud back.

Kaktaur (spelling) and the bomb king were easy. Kaktaur not being much harder than a normal fight (a few attempts needed because some double/triple timewarp cheese or whatever it was called) and the bomb king is easily cheesed with remove.

The goldberrys on the other hand, I don't know how to counter the status effects. Sleep is basically death, even killing the character doesn't remove it, same with stop. Dual is a nightmare because the walking around action takes so long you can burn through thousands of HP waiting for them to finish. Mini makes any kind of physical attacker permanently useless. Them applying reflect with no indication is just a kick in the nuts.

You can reset some statuses by killing your party but it doesn't always work and when you get to the point where they are chain knifing you, you have the same issue with the walking around so you barely get to take an action other than killing your party.

Am I missing something?

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