Author Topic: [PC] Mod manager - 7thHeaven (v1.54)  (Read 486880 times)

RedManMark86

  • *
  • Posts: 83
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.44)
« Reply #675 on: 2015-02-01 19:33:46 »
Hi Iros,

Thanks for the great modding tool as always but the last two updates have caused breakages in another area.

As of 1.43 (may have been in 1.42) when you go to get the choco/mog materia, just as the chocobos are about to finish the dance it causes a crash to desktop. It also happens if you try to rest at any Inn, once the rest tune is about to finish playing it crashes to desktop. As the only change to my FF7 was the updates to 7th Heaven I reverted back to 1.40 as that is what I had in my download folder and there was no crash at either of the said times anymore.

Iros

  • 7th Heaven Crew
  • *
  • Posts: 229
  • Files for the file god! Mods for the mod throne!
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.44)
« Reply #676 on: 2015-02-02 19:02:12 »
What mods do you have active? I have just tried resting at an inn (using v1.44) and it does not crash for me.

RedManMark86

  • *
  • Posts: 83
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.44)
« Reply #677 on: 2015-02-03 04:01:21 »
I have all of EQ2Alyza mods active minus the game play mod.

This crash only appeared with 1.43 and maybe it is due to me using windows 10 but i doubt it as 1.40 doesn't cause an Inn to crash

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • *
  • Posts: 3200
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: [FF7PC] Mod manager - 7thHeaven (v1.44)
« Reply #678 on: 2015-02-03 04:13:12 »
I can confirm that 1.44 causes a crash at the end of the Chocobo Dance and the end of resting (only tested Junon rest). I loaded up 1.43 without changing any mods and they played through without a crash.

If you need my saves, Dbgview report, APP.log, crash.dmp, mod list, etc. just let me know.

Iros

  • 7th Heaven Crew
  • *
  • Posts: 229
  • Files for the file god! Mods for the mod throne!
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.44)
« Reply #679 on: 2015-02-03 17:27:52 »
Dbgview logs would certainly be useful; also maybe a save, resting at an inn did not crash for me, but maybe it depends on the inn - although that would surprise me.

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • *
  • Posts: 3200
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: [FF7PC] Mod manager - 7thHeaven (v1.44)
« Reply #680 on: 2015-02-04 05:03:33 »
http://www.mediafire.com/download/fmgptg8z7u4w009/1.44_Crashes.7z

Save 1, Slot 2 is outside Junon.
Save 2, Slot 2 is outside the Chocobo Ranch.

Iros

  • 7th Heaven Crew
  • *
  • Posts: 229
  • Files for the file god! Mods for the mod throne!
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.44)
« Reply #681 on: 2015-02-04 19:04:39 »
Hm, annoying - still does not crash for me using your saves :/

Can you try running in debug mode (right click on the launch button)? Since this logs a lot, I suggest disabling most of your mods first. Also since a crash may prevent it writing everything to the log file on disk, have dbgview running - it should capture all the log messages.

RedManMark86

  • *
  • Posts: 83
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.44)
« Reply #682 on: 2015-02-04 19:46:18 »
Hey Iros,

Are you running EQ2Elyza music and sounds mod? The crash will only happen if that mod is active with any of the music selections (no change will mean no music plays and so no crash will happen). All the other mods don't cause the crash to happen, just that particular at those particular times.

Iros

  • 7th Heaven Crew
  • *
  • Posts: 229
  • Files for the file god! Mods for the mod throne!
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.44)
« Reply #683 on: 2015-02-04 19:48:55 »
Ah, no. I did try making a test mod to change the music for the chocobo event and that worked, but it must be something specifically to do with that mod. I will download it.

RedManMark86

  • *
  • Posts: 83
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.44)
« Reply #684 on: 2015-02-04 20:02:56 »
no problem, if there is anyway I can help let me know :)

Iros

  • 7th Heaven Crew
  • *
  • Posts: 229
  • Files for the file god! Mods for the mod throne!
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.44)
« Reply #685 on: 2015-02-04 21:07:02 »
Update v1.45: https://mega.co.nz/#!yAFkRaRJ!RrvfgGlxr_d7JOxOzFDMMu5Epso87xRnOHwCIUoGI-E

Fixes crashes with some vgmstream files

Not sure why the crash only with the mod from the catalog, perhaps the .oggs in it are corrupt in some way ... but of course it should not cause the game to crash. Should be fixed now.

RedManMark86

  • *
  • Posts: 83
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #686 on: 2015-02-05 00:23:25 »
Thanks Iros, you are the best!

IcedHulk

  • *
  • Posts: 9
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #687 on: 2015-02-11 00:08:48 »
« Last Edit: 2015-02-11 17:15:46 by IcedHulk »

Iros

  • 7th Heaven Crew
  • *
  • Posts: 229
  • Files for the file god! Mods for the mod throne!
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #688 on: 2015-02-11 17:08:48 »
You are probably best posting in the catalog topic - http://forums.qhimm.com/index.php?topic=15520.0 - since it is unlikely this is a bug in 7H itself. Either some of the mods conflict, or you have somehow managed to alter the actual game files.

IcedHulk

  • *
  • Posts: 9
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #689 on: 2015-02-11 17:16:22 »
Thank you for the suggestion.  I have moved the question!

theonyxphoenix

  • *
  • Posts: 22
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #690 on: 2015-02-18 20:25:20 »
I had everything working fine with the mod manager and I hadn't played it for a few weeks.  I tried to load up the game like I had done before, but it appeared to load with a black square appearing in the upper right corner of the screen, and then it ctd.   I hadn't made any changes to the manager. I tried to update but still had the same problem.  I even deactivated mods and still had the same problem.  I hadn't done anything different but perhaps update my graphics card driver. 

Any suggestions on a fix?  Will I have to uninstall/reinstall?

masamunex

  • *
  • Posts: 4
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #691 on: 2015-02-27 13:36:35 »
7th Heaven not working help pls!

System.ArgumentNullException: Der Wert darf nicht NULL sein.
Parametername: path1
   bei System.IO.Path.Combine(String path1, String path2)
   bei Iros._7th.Workshop.Settings.<VerifySettings>d__2.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:Zeile 48.
   bei System.String.Join(String separator, IEnumerable`1 values)
   bei Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:Zeile 120.
   bei System.Windows.Forms.Form.OnLoad(EventArgs e)
   bei System.Windows.Forms.Form.OnCreateControl()
   bei System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   bei System.Windows.Forms.Control.CreateControl()
   bei System.Windows.Forms.Control.WmShowWindow(Message& m)
   bei System.Windows.Forms.Control.WndProc(Message& m)
   bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   bei System.Windows.Forms.ContainerControl.WndProc(Message& m)
   bei System.Windows.Forms.Form.WmShowWindow(Message& m)
   bei System.Windows.Forms.Form.WndProc(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

FF7 game converter worked fine but when i clicked on 7th Heaven exe with admin this error message came
also its the steam version and i have steam and the game installed on D if thats important
and is it possible that i need to first run the game onece for it to work if yes is it before or after i used the FF7 game converter?
i got the game from german steam store but updated its language to english will it count as english version?
after installing the latest version its working now but kaldarashas character overhaul wont download for some reason
« Last Edit: 2015-02-27 15:30:36 by masamunex »

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #692 on: 2015-03-04 10:11:23 »
I don't want to hunt down at all pages until I found an answer:
I used the mod generator to make my own catalog, pasted the output on paste.bin and used the Raw data for the subscription. I assume that this is the wrong way, because it doesn't work and the code of the catalog EQ2Alyza had send to me looks a bit different. My problem is that I don't want to write down my catalog by hand (of course I will use EQ2Alyza catalog as template but that's not the point) and a catalog generator would be more as welcome to me.
I plan to make a basic tutorial for 7th Heaven because the current documentation isn't well sorted at all and makes the tool less accessible for new moders.

Btw. what does the Mega link generator do? Found out how it works.

Edit:
Well I found out my self a bit more. You really should change the mod generator to produce a catalog code (Atm line one and two are conflicting code in the catalog).
Like:
Code: [Select]
<?xml version="1.0"?>
<Catalog xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Mods>

<Mod>
  <ID></ID>
  <Author></Author>
  <Link></Link>
  <LatestVersion>
    <DownloadSize></DownloadSize>
    <Link></Link>
    <ExtractSubFolder />
    <ExtractInto />
    <Version></Version>
    <ReleaseDate></ReleaseDate>
    <CompatibleGameVersions>All</CompatibleGameVersions>
    <PreviewImage></PreviewImage>
  </LatestVersion>
  <MetaVersion></MetaVersion>
  <Name></Name>
  <Description></Description>
  <Tags>
    <string></string>
  </Tags>
</Mod>

</Mods>
</Catalog>
Maybe an 'add mod' button which open a window with the settings of the current mod generator would be good to add multiple mods to the catalog. Also a list of predefined Tags might be useful as well.

7H has problems to load more than one subscription at the start and only displays the mods of the last subscription. After letting it check all the subscriptions it loads all mods of the subscriptions in the catalog.
« Last Edit: 2015-03-04 11:53:49 by Kaldarasha »

Hellbringer616

  • *
  • Posts: 1913
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #693 on: 2015-03-11 14:12:48 »
About to give this thing a whirl for the first time and i had a quick question.
Is this compatible with Reunion? I couldn't imagine that it's not. But better safe than sorry eh?

Sega Chief

  • *
  • Posts: 4086
  • These guys is sick
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #694 on: 2015-03-14 17:31:14 »
I plan to make a basic tutorial for 7th Heaven because the current documentation isn't well sorted at all and makes the tool less accessible for new moders.

That'd be handy; I'm a bit lost with how 7H works these days.

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #695 on: 2015-03-14 17:58:19 »
I have written down my notes here:
http://forums.qhimm.com/index.php?topic=15985.0

The next thing is to write how to make a catalog. After that I will go more into detail how to make a mod from the start.

genesis063

  • *
  • Posts: 612
  • Self proclaimed number 1 Sephiroth fanboy
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #696 on: 2015-04-05 15:32:40 »
Just got this error:
Code: [Select]
System.IO.FileNotFoundException: Could not find file 'C:\games\FF7\7thHeaven\cd1050af-170a-4391-9633-b0754cb043d3_Battle_Models___Enemies_1.0.iro'.
File name: 'C:\games\FF7\7thHeaven\cd1050af-170a-4391-9633-b0754cb043d3_Battle_Models___Enemies_1.0.iro'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
   at _7thWrapperLib.IrosArc..ctor(String filename, Boolean patchable) in c:\Iros\7thWrapperLib\IrosArc.cs:line 300
   at Iros._7th.Workshop.ProfileItem.GetRuntime(LoaderContext context) in c:\Iros\7thWorkshop\Profile.cs:line 65
   at Iros._7th.Workshop.fLibrary.<Launch>b__7e(ProfileItem i) in c:\Iros\7thWorkshop\fLibrary.cs:line 841
   at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Iros._7th.Workshop.fLibrary.Launch(Boolean varDump, Boolean debug) in c:\Iros\7thWorkshop\fLibrary.cs:line 836
   at Iros._7th.Workshop.fLibrary.bLaunch_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 782
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Yuffie1983

  • *
  • Posts: 206
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #697 on: 2015-04-06 14:19:00 »
Hello I tried to run 7th heaven mod but I am coming up with this error every time I do not know what to do thank you in advanced


System.ArgumentNullException: Value cannot be null.
Parameter name: path1
   at System.IO.Path.Combine(String path1, String path2)
   at Iros._7th.Workshop.Settings.<VerifySettings>d__2.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:line 48
   at System.String.Join(String separator, IEnumerable`1 values)
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 120
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • *
  • Posts: 3200
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #698 on: 2015-04-06 14:28:37 »
You need to setup Workshop -> Settings. It can't be left blank. Here is a guide for 7th Heaven: http://forums.qhimm.com/index.php?topic=15520.0

Yuffie1983

  • *
  • Posts: 206
    • View Profile
Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #699 on: 2015-04-06 15:11:50 »
You need to setup Workshop -> Settings. It can't be left blank. Here is a guide for 7th Heaven: http://forums.qhimm.com/index.php?topic=15520.0

But when ever I double click the 7th heaven EXE it just crashes with that message I posted above.