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Messages - Mabinog

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26
I should clarify that in my save file I had yet to trigger the cutscene with Heidegger warning Rufus of the arrival of Sapphire Weapon. Because I was controlling Cait Sith instead of Barrett, I couldn't examine the gas chamber door to progress the plot. The new ddraw.dll allowed me to do just that and keep going. Adjusting the Game Progress with Ochu wasn't needed.

I can still trigger the disappearing model bug and the Rufus platform hang before examining the door, but I can progress in the game as normal now. And after the scenes where Shin-Ra attacks Sapphire Weapon, the game proceeds as originally intended.

I've noticed that skipping the FMV of the Mako Cannon being prepped will cause the game to hang, but letting it play out won't cause problems.

Thanks for the fix.

EDIT: I just found out that the game soft locks at the Scarlet slap mini-game. Whether you win or lose, Scarlet will continue her slapping animation indefinitely. Disabling the new translation fixes it.

27
I disabled the Reunion and the same bugs still occur. Very odd. I'm hoping my save file isn't corrupt, but that's probably unlikely.

28
Disabling the new translation does not seem to fix the two issues I found last night. I've also discovered that  examining the door in the Press Room causes the game to hang.

And this was all after I applied the new hotfix.

29
Two things to report.

1. When you gain control of Cait Sith during the section where you're captured at Junon, his model will disappear outside of the 2nd Passageway or Press Room areas.

2. When you go to the outside area and enter the screen with the descending platform with Rufus' name on it, the game will hang once it finishes descending and you cannot continue playing.

I turned off Model Overhaul to see if it would fix the issue, but it did not.

Here's my files:

app.log: https://pastebin.com/ZNQtTwnd
reunion.log: https://pastebin.com/gp8M1Cud
save file (slot 1): https://www.sendspace.com/file/tyq5qi
CPU: Ryzen 5 3600
GPU: GTX 1660 Ti

Didn't think I would be reporting so many bugs, but I suppose playing the game from start to finish would make you notice more things.

30
Crashed again. This time at the Twin Head boss. I'm not sure how relevant this report will be with R06b on the horizon, but I'll post it just in case.

1. An explanation of bug: I randomly crashed right in the middle of the boss battle with Twin Head. During the battle the music had cut out, probably after I had used Comet or Magic Breath. A short while later the whole game crashed.
2. Does the bug happen at same point more than once?: When I fought Twin Head again, the game did not crash.
3. App.log: https://drive.google.com/file/d/1I2UygJul-sM8PwuKIlYfiXF5YAn360MM/view?usp=sharing
4. Reunion.log: https://pastebin.com/JsgHFMrh
5. Your save file from just before the crash or hang (slot 1): https://www.sendspace.com/file/oj4usu
6. Your CPU spec: Ryzen 5 3600
7. Your graphic card spec: GTX 1660 Ti
8. Your operating system: Windows 10 Pro

31
Sounds rough.

But the database says it's fixed so I assume everything's good now?

32
I believe the problem may not be exclusive to the enemy in the mansion, as I've gotten the crash in every battle I've used Odin in. I've tested it on mobs outside of Niblheim and Rocket Village, and I crash no matter who I face.

33
Got another crash.

1. Using the Odin materia has caused the game to crash after Zantetsuken landed. The first time it crashed, I was fighting Guillofellgho in the Shinra Mansion, and Zantetsuken caused his model (minus his chain) to disappear rather than kill him. I could still attack him, but he wouldn't attack back. The music also cut out when this happened. After I killed him, the game crashed. The second time, I was fighting mobs outside of Niblheim, and the game crashed as soon as Zantetsuken hit.
2. Does the bug happen at same point more than once? Yes, I have been able to recreate the crash several times.
3. App.log https://pastebin.com/XdiT2CDm
4. Reunion.log https://pastebin.com/y34Q6TE1
5. Your save file from just before the crash or hang (Slot 1) https://www.sendspace.com/file/smvwa1
6. Your CPU spec Ryzen 5 3600
7. Your graphic card spec GTX 1660 Ti
8. Your operating system Windows 10 Pro

34
Changing her slot was what most likely fixed the issue. I got both the pillar softlock and the Barret softlock right before the Sample fight, and in both cases changing the party slots fixed it. And I still had Model Overhaul on in both cases.

35
I think I've found a new crash. I was fighting Hundred Gunner, and the game crashed when I used Thunder on it with Barret. The spell may have killed the boss, but I'm not certain.

Here is my report:

app.log: https://drive.google.com/file/d/1I2UygJul-sM8PwuKIlYfiXF5YAn360MM/view?usp=sharing
reunion.log: https://pastebin.com/JcynA20v
save file (use slot 1): https://www.sendspace.com/file/06r2ec

If the drive link doesn't work let me know. I tried pastebin but it is incredibly slow with large files and it kept crashing on me.

I also used mode 1 for 60fps battles.  I have a suspicion that disabling screen flash at boss death may have been the culprit here, as I may have had it disabled when I crashed at Guard Scorpion.
Once I get home tonight I'll be able to test that theory, but I wanted to make you aware of this now.

EDIT: I did a bit more testing, and it does seem like there may be something wrong when the boss death screen flash is disabled. I fought both Hundred Gunner and Guard Scorpion again with the boss death flash disabled, and I crashed both times when I dealt the final blow. But when I re-enabled the flash, I defeated both bosses as normal.

However, if I set Disable_All to y, then the crash does not occur, and the boss indeed does not flash the screen upon death. The same goes for when Boss_Death = y and Disable_All = y. Only when Boss_Death = y and Disable_All = n do I get the crash.

36
Completely Unrelated / Re: 2019 Black Friday Sale
« on: 2019-11-28 05:07:52 »
Probably a new graphics card (a GTX 1660 Ti most likely), and then the Resident Evil 2 Remake to christen it.

37
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-11-28 04:01:14 »
Supposedly Kingdom Hearts II's battle director is working on this game. KH2 is my favorite game ever so that alone is getting me excited about the game. At this point I've accepted that the remake will deviate from the original. I just ask that it'll be fun to play, and from the gameplay I've seen it looks like I'll enjoy it.

38
You're absolutely right.

I just tried to see if I could trigger the crash, but I couldn't do so. Hopefully that means it won't be an issue in the future.

39
Just to let everyone know and for the new installations, Please delete DADA, HRDA, CCDA, And JCDA from \FINAL FANTASY VII\The_Reunion\BASE\60i\battle, They cause crashes on 60 fps battle mode 2,

I see. I actually crashed upon defeating Guard Scorpion in mode 2, but since Crash.dmp is currently not generating I figured those files were the culprit. I will delete them asap.

40
My bad. I should've checked the database more thoroughly.

As for the frame rate, I just checked and you were right. It does run at 60fps in both modes. The lack of interpolated animations in mode 1 made me think it didn't run at 60, but it does (though in my case it's not a locked 60fps).

41
Downloaded the hotfix, and mostly everything seems to be working now. Only hiccup is that mode 1 for 60fps battles (no interpolation) doesn't seem to work. It's still displaying battles at at the original frame rate. Mode 2 appears to work just fine, though the camera seems to pan by too fast at the end of battle. Here's App.log and Reunion.log just in case. (My save is right before Guard Scorpion battle).

Reunion.log: https://pastebin.com/cTNT1RYQ
APP.log: https://pastebin.com/MrUKT03H

Thanks for all the hard work. I should be able to begin my playthrough in earnest now.

42
Not sure if this is known already but there's a bug early in the game, when returning from the Don's place and you enter District 7, the scene where Shin-ra is going to take down the tower and Barret is at the top of a long spiral staircase, when I try to talk to Barret, Tifa runs hyper speed into the pillar in the center of the platform and gets stuck in there, causing the game to get soft-locked, likely because she never reaches some position that she is supposed to before the dialogue starts.

It occurs every time. I've re-launched the game several times trying to find ways around this but it always happens. I'll try disabling some of the options to see if I can get passed this. It's the first major bug I've encountered since starting a new play-through with this mod.

(although there is a minor bug involving models not being in-sync with the pre-rendered backgrounds I've noticed..)

I believe I was the one who was having this same issue.

DLPB added the bug to the database, so now we just have to wait until it's fixed. This is what it says: "Microbrain have changed how registry keys are diverted in Windows 10 and so a clean install on Steam with Windows 10 will fail to load The Reunion."

43
This is strange. Now my copy of FF7 won't start at all after the crash. I think I might have to wait until the issues with Steam are ironed out before starting my playthrough.

44
I just had my first crash with R06. I was in the basement of Seventh Heaven at the beginning of the game, and the game crashed to the steam launcher while I was walking around. I can't find the crash.dmp file anywhere though. I'm pretty sure I wasn't holding start+select by accident either.

45
Update on the registry issue.

It's been discovered that the Steam registry check may be off as it can differ between machines. The 1998 registry check though is working; that means users who have used Game Converter for 7h (or who use an original 1998 install) are able to use R06 (even with Steam version) whereas 'pure' steam users can't.

So as a workaround for now, if you run Game Converter and target the Steam FF7 files this'll produce the 1998 regkeys needed to pass the functioning part of R06's registry check. After that, you can run R06 either through ff7.exe or ff7_en.exe (steam).

This is true. I just ran the converter and now R06 works when I launch via Steam.

46
Just so I'm clear: If I get this launcher when I launch the game from Steam, does this mean I have the Square-Enix version of the game?
https://imgur.com/oQtNoSS

If so, I'll have to use the game converter. It says Steam v.109 when I go into the settings too.

47
I ran the installer and pointed it at this directory:
D:\Steam\steamapps\common\FINAL FANTASY VII
I didn't have any of the options ticked when installing.
From there, I ran ff7_en.exe

Should note that it's not in Program Folders, it's in like a regular folder.

When running the game, it should generate a file called APP (a notepad file) in the Final Fantasy VII folder where the .exe is. That might be able to shed some light on the source of the problem (but not always unfortunately). Pastebin is a good way of sharing its contents.

Still no luck. My APP file is completely blank.

48
I downloaded and installed R06, but when I launch FF7 through Steam it does not launch The Reunion. And I get this error in the log file:

Warning: No valid registry entry was found.
Are you sure Final Fantasy VII is installed properly and that this is a legitimate copy?

My steam copy is indeed legit and I installed The Reunion in the same directory as ff7_en.exe. I reinstalled both FF7 and The Reunion and this error still comes up.

49
If we find any issues, we'll be sure to let you know.

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