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General Discussion / Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
« on: 2019-12-13 03:54:38 »
I should clarify that in my save file I had yet to trigger the cutscene with Heidegger warning Rufus of the arrival of Sapphire Weapon. Because I was controlling Cait Sith instead of Barrett, I couldn't examine the gas chamber door to progress the plot. The new ddraw.dll allowed me to do just that and keep going. Adjusting the Game Progress with Ochu wasn't needed.
I can still trigger the disappearing model bug and the Rufus platform hang before examining the door, but I can progress in the game as normal now. And after the scenes where Shin-Ra attacks Sapphire Weapon, the game proceeds as originally intended.
I've noticed that skipping the FMV of the Mako Cannon being prepped will cause the game to hang, but letting it play out won't cause problems.
Thanks for the fix.
EDIT: I just found out that the game soft locks at the Scarlet slap mini-game. Whether you win or lose, Scarlet will continue her slapping animation indefinitely. Disabling the new translation fixes it.
I can still trigger the disappearing model bug and the Rufus platform hang before examining the door, but I can progress in the game as normal now. And after the scenes where Shin-Ra attacks Sapphire Weapon, the game proceeds as originally intended.
I've noticed that skipping the FMV of the Mako Cannon being prepped will cause the game to hang, but letting it play out won't cause problems.
Thanks for the fix.
EDIT: I just found out that the game soft locks at the Scarlet slap mini-game. Whether you win or lose, Scarlet will continue her slapping animation indefinitely. Disabling the new translation fixes it.