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Messages - brian03

Pages: [1]
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-02-12 14:29:32 »
I'll let other more knowledgeable people help with the save file issue, but as far as the button mapping, what type of controller are you using and are using Steam for mapping or another program like DS4Windows? Does it just not respond when trying to map things in-game to the shoulder buttons?

I'm personally using DS4Windows instead of Steam with my PS4 controller, as it's the only way I was personally able to get both the Dpad and left stick to both work. I've never been able to get it to recognize L2/R2 buttons inputs on any controller I've tried. It will recognize L3/R3 (pressing the left or right control stick) so I just remapped those to L2 and R2 in DS4.

I'm using an Xbox 360 controller through USB and have never had to do any button mapping on Steam games, it works (or rather, worked) natively.  In game, I actually can't map any buttons on the controller, the game only provides options for keyboard mapping.  Since shoulder buttons aren't used that much in this game, maybe I'll just settle for keyboard usage.  Thanks for replying!

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-02-12 14:26:26 »
I'll guess it's the .exe being patched by the installer running afoul of something, perhaps it can't write to the boot drive if it's protected and the patched .exe isn't fully cleared with the system.

Try this; uninstall and then reinstall the game in a non-protected folder outside of the default location Steam usually installs games to if it isn't already. Take a backup of your default .exe (ff7_en.exe for steam). Apply the NT installer (in admin mode).

To test this, take the patched NT ff7_en.exe out and put the default one back in. The mod can run without its .exe component as it doesn't contain required data (it's Limit Breaks, a few QoLs like Sense Limit expanded, and Materia equip bonuses). If the game allows saving through this .exe then we can assume it was the patched NT .exe being blocked from writing to the boot drive. It's maybe changed for Windows 10, but if you right-click into the patched .exe's property and see a 'unblock' button then that can do the trick; otherwise it might need to be cleared with antivirus by setting up an exception. If all else fails, the .exe can be left out and a default one used instead.

As for free space, I was meaning the total size of the drive being a potential cause, which the game would probably use to calculate the remaining free space. If the game is using a small enough value to store this then it might encounter problems if it overflowed into negative values. But I don't think I've heard of an issue like that affecting anyone so it's unlikely to be this. It'll probably be the .exe as that handles the read/write for save files.

Thanks for the lengthy reply.  I moved the installation to my boot drive, cleared things with Bitdefender and I can save!!  There was no need to use the original exe file, I used the patched version and all seems to be well.  Thanks again for your help!

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-02-10 22:43:33 »
Thanks for the reply. 

Just took of administrator mode & nothing changed.

Running Windows 10, 20 gb free on my boot drive (where saves are stored) and 500 gb free on game drive.

Vanilla version of the game saved without a problem.  I've tried reinstalled and patching but to no avail. 

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-02-10 15:59:46 »
Hello!

I applied the new threat patch to the steam version of FF7.  Everything appears to work, but I'm unable to create a save file.  I receive the "not enough space left on the save data file" error.  Additionally, my R1, R2, L1, L2 buttons don't seem to map correctly, but that's obviously a smaller issue.

I receive the error regardless of cloud saves being enabled/disabled and I'm running the launcher and exe file in administrator mode.  Any pointers?  I really want to play this mod.  Thanks!!

5
7th Heaven / No Opening Backdrop & Avatars/Are Blacked Out
« on: 2017-03-27 14:01:48 »
Hello!  Hoping to get some assistance here as I've done several searches and haven't found an answer.  As you'll see from screenshots, I'm having an issue with some blackened menus and no opening backdrop will appear.

My app log shows this error: ERROR: GL_INVALID_ENUM during startup (guessing it's related to the backdrop).

App log, mod profile are listed below.  Thank you for any and all help!!

Spoiler: App.log • show
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 970M/PCIe/SSE2 4.5.0 NVIDIA 378.92
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: postprocessing program link log:
Fragment info
-------------
0(133) : warning C7050: "refractedColor.w" might be used before being initialized

[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: D:\SteamLibrary\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000002] ERROR: GL_INVALID_ENUM
[00000038] set music volume trans: 127->0, step=60
[00000103] END OF CREDITS!!!
[00000103] Entering MAIN
[00000103] set music volume: 127
[00000103] Exiting MAIN
[00000103] START OF MENU SYSTEM!!!
[00000104] ERROR: GL_INVALID_ENUM
[00000670] END OF MENU SYSTEM!!!
[00000670] Entering MAIN
[00000674] Exiting MAIN
[00000674] Field Start
[00000675] INFO: D:\SteamLibrary\steamapps\common\FINAL FANTASY VII\data\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 127.570000, frames: 1914
[00003223] Entering MAIN
[00003225] Exiting MAIN
[00003225] START OF MENU SYSTEM!!!
[00005963] END OF MENU SYSTEM!!!
[00005963] Entering MAIN
[00005965] Exiting MAIN
[00005965] Field Start
[00006035] Entering MAIN
[00006037] Exiting MAIN
[00006037] START OF MENU SYSTEM!!!
[00006106] END OF MENU SYSTEM!!!
[00006106] Entering MAIN
[00006108] Exiting MAIN
[00006108] Field Start
[00006235] Field Quit
[00006235] Entering MAIN
[00006235] Exiting MAIN
[00006235] Entering FRAME_INITIALIZE SWIRL
[00006235] Exitting FRAME_INITIALIZE SWIRL
[00006238] Swirl sound_effect1
[00006238] stop_sound
[00006238] End of Swirl sound_effect1
[00006317] Entering FRAME_QUIT SWIRL
[00006317] Exitting FRAME_QUIT SWIRL
[00006317] Entering MAIN
[00006319] Exiting MAIN
[00006319] [BATTLE] Entering FRAME_INITIALIZE
[00006319] [BATTLE] Scene# 300
[00006319] [BATTLE] Exitting FRAME_INITIALIZE
[00006563] [BATTLE] Begin main battle loop

Spoiler: Profile • show
Miscellaneous - Dynamic Cloud Weapons
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   Version: 2.33
   CloudSword = 1
   Sword = 1
   Dynamic = 1
Miscellaneous - Jessie Mod
   ID: 1e2e93b2-5e26-4364-9b00-d316c618813b
   Version: 2.3
Miscellaneous - Team Avalanche Fields
   ID: 72152e09-7b5c-4942-8465-afa154e20b08
   Version: 2.0
   field_ta = 1
Battle Models - Weapons
   ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
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   weapons_sephiroth = 1
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Field Models - Objects
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   Version: 2.1
   huge_materia = 1
   materia = 2
   potions = 1
   save_point = 2
Animations
   ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
   Version: 2.1
   f_animation = 1
   w_animation = 1
   60fps = 1
   fba = 0
   fbn = 0
   fed = 0
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Battle Models - Characters
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   Version: 2.1
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   models_barret = 2
   models_caitsith = 1
   models_cid = 2
   models_cloud = 4
   models_redxiii = 3
   models_sephiroth = 1
   models_tifa = 3
   models_vincent = 2
   models_yuffie = 1
Battle Models - Enemies
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   models_diamond = 1
   models_frogs = 2
   models_scorpion = 1
   models_jenova = 1
   models_joker = 1
   models_life_form = 1
   models_motorball = 1
   models_ruby = 1
   models_soldiers = 1
   models_sweeper = 1
Battle Textures
   ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
   Version: 2.0
   battle_bg = 3
Field Models - Main Characters
   ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
   Version: 2.2
   models_aerith = 4
   models_barret = 6
   models_caitsith = 1
   models_cid = 2
   models_cloud = 0
   models_redxiii = 3
   models_sephiroth = 1
   models_tifa = 4
   models_vincent = 2
   models_yuffie = 1
Field Models - Non-Player Characters
   ID: d329bc05-3dc0-4f35-94aa-632986f47194
   Version: 2.34
   models_base = 1
   models_biggs = 1
   models_jessie = 1
   models_wedge = 1
Field Textures - yarLson
   ID: 339ca282-645f-4053-83d1-de8777f8b1bc
   Version: 2.3
   field_bg = 1
Gameplay - Difficulty and Story
   ID: af709876-588e-4865-84e3-0ac0bd662fb2
   Version: 2.391
   gameplay = 0
Gameplay - Tweaks and Cheats
   ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
   Version: 2.2
   ar = 0
   cf = 0
   dm = 0
   isl = 0
   i = 0
   li = 0
   lcs = 0
   lt = 0
   nrb = 0
   spa = 0
   sc = 0
   sbo = 0
Media - Movies
   ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
   Version: 2.1
   movie = 2
Spell Textures
   ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
   Version: 2.1
   magic = 2
   coin = 0
   limit = 0
Menu - Avatars and Backdrops
   ID: aec06415-0f12-410b-ac43-f4e89e363729
   Version: 2.1
   avatars_aerith = 2
   avatars_barret = 2
   avatars_cait_sith = 2
   avatars_chocobo = 2
   avatars_cid = 2
   avatars_cloud = 2
   avatars_cloud_young = 2
   avatars_red_xiii = 2
   avatars_sephiroth = 2
   avatars_tifa = 2
   avatars_vincent = 2
   avatars_yuffie = 2
   game_over = 1
   prelude = 2
   start_menu = 10
Media - Music and Sound
   ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
   Version: 2.1
   music = 1
   sound = 0
Minigames Collection
   ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
   Version: 2.31
   chocobo_models = 1
   condor_models = 1
   motorbike_models = 2
   chocobo_textures = 1
   coaster_textures = 1
   condor_textures = 1
   motorbike_textures = 1
   snowboard_textures = 1
   wonder_square = 1
The Reunion - Beacause and Menu Overhaul
   ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
   Version: 2.1
   beacause = 0
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   break = 0
   hand = 0
   nbb = 0
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World Models - Characters
   ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
   Version: 2.1
   cid_world = 3
   cloud_world = 11
   tifa_world = 2
World Models - Enemies
   ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
   Version: 2.0
   diamond = 2
   emerald = 1
   ruby = 1
   ultima = 1
World Models - Vehicles
   ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
   Version: 2.0
   buggy = 1
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   tiny_bronco = 1
World Textures
   ID: 35e0906d-7da4-4da2-b10d-87149d291a38
   Version: 2.0
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