Author Topic: FF8 Party modifier mod?  (Read 4903 times)

Murasame

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FF8 Party modifier mod?
« on: 2017-09-06 15:19:40 »
Hi everyone, I've searched around a little but I haven't seen anything here or on google relating to this.

Could anyone point me in the direction of a mod for the Steam version of FF8 that would let us use enemies in battle? I remember way back seeing people using Gameshark to allow any enemy in the party. Something like the video I've posted below would be great as I'm really only fussed about having a Seifer Fujin and Raijin party.

https://www.youtube.com/watch?v=e-xnMVSkix0

march

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Re: FF8 Party modifier mod?
« Reply #1 on: 2017-09-09 21:29:14 »
Hi everyone, I've searched around a little but I haven't seen anything here or on google relating to this.

Could anyone point me in the direction of a mod for the Steam version of FF8 that would let us use enemies in battle? I remember way back seeing people using Gameshark to allow any enemy in the party. Something like the video I've posted below would be great as I'm really only fussed about having a Seifer Fujin and Raijin party.

https://www.youtube.com/watch?v=e-xnMVSkix0

none is replying , i am not an hacker unfortunately so i don't know how to do that , but i noticed that mod at disposal for the emulator , and i like to have it in the steam version , but you know , the masochistic gamers are ruining even the cheating and modding side of gaming , a side that usually don't provoke any interest in them , but because of their unnatural interest , now hackers only listen to their retarded complains , and people like me and you are ignored

fornis

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Re: FF8 Party modifier mod?
« Reply #2 on: 2018-01-17 04:54:33 »
I did extensive research into the enemy party replacement codes on the PSX version and have my data backed up. I'm just wondering if it's possible to port all the gameshark codes to HEX or the like to make it work with FF8PC?

OP's post is simply that, it's party replacement gameshark codes.

Mcindus

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Re: FF8 Party modifier mod?
« Reply #3 on: 2018-01-17 18:55:09 »
I did extensive research into the enemy party replacement codes on the PSX version and have my data backed up. I'm just wondering if it's possible to port all the gameshark codes to HEX or the like to make it work with FF8PC?

OP's post is simply that, it's party replacement gameshark codes.

Look up how to transfer gameshark codes to cheatengine codes.  Should be what you're looking for.

fornis

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Re: FF8 Party modifier mod?
« Reply #4 on: 2018-01-19 12:03:52 »
If you don't mind, could you PM me? I want to figure this out.

Maki

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Re: FF8 Party modifier mod?
« Reply #5 on: 2018-01-19 17:28:05 »
http://forums.qhimm.com/index.php?topic=17634.msg255403#msg255403

For GameShark to ePSXe cheat engine address see my wiki page:
http://web.archive.org/web/20171021012301/http://wiki.qhimm.com/view/User:MaKiPL#GameShark_codes_to_PC_version_-_memory_calculation

Quote:
Quote
80078A62 270F --(delete GS directive of MOV [8])-->
00078A62 270F --(Trim the 4 last bytes, it's the MOV value to address)-->
00078A62 --(Now ADD A8B6A0)-->
      Your address in ePSXe 1.9.2: 000B04102
« Last Edit: 2018-01-19 20:15:47 by Maki »

fornis

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Re: FF8 Party modifier mod?
« Reply #6 on: 2018-01-21 14:21:44 »
Greatly appreciated! Thank you.