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Messages - Covarr

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26
Yeah, the consensus everywhere is "Don't watch Dexter", so I definitely won't haha!

Is it worth watching season 1 or does it end on a cliffhanger?  I'm not going to invest time for nothing.
Honestly, the first four seasons of Dexter are absolutely worth watching. The show is pretty good about isolating plot arcs to seasons, especially early on, so you can easily watch the first three without cliffhangers. Season 4 is the best season the show ever got, and it ends on a... sort of cliffhanger? Like, it definitely leaves some questions unanswered, but it still makes for a good stopping point. I would definitely recommend watching Dexter and continuing through the end of season 4.

Also


27
You should watch Dexter next
Oh, good heavens. Four excellent seasons, one meh season, two crap seasons, and then season 8 was the single worst season of a television program I have ever seen, capped with the single worst episode of television I've seen, a finale so stupid that it makes the rest of the season look brilliant by comparison.

28
then even stole the work done to fix the game
It wasn't stolen. Not going further into this because it isn't my story to tell, but the rerelease was 100% on the up-and-up.

29
Completely Unrelated / Re: City of Heroes
« on: 2019-04-20 19:34:03 »
You hit the nail on the head, LordUrQuan.

Gotta say, I'm not looking forward to the increased moderation load when the official remake comes out. I have no doubt I'm gonna be handing out warnings left and right for people ripping assets from that and importing it into the current PC version.

30
7th Heaven / Re: Textures not working
« on: 2019-04-12 17:22:44 »
Done. I didn't even notice the 7H stuff in the post.

31
7th Heaven / Re: Textures not working
« on: 2019-04-11 21:16:51 »
Exo2904, please refrain from using the report button for anything other than rule infractions. Reporting your own post because you want an answer faster (it hasn't even been four hours yet) is against the forum rules. ~Covarr

33
https://www.youtube.com/watch?v=nMEcimKpiMU

I went ahead and used the same method, but without a CRT shader, to more clearly show what this technique is actually doing to the image. The first half of the video uses the "Pixellate" shader, which is basically nearest neighbor without the rounding errors, and the second half has no shader at all and is basically straight bilinear upscaling.

I think I could get used to playing the game with supersampling and a CRT shader, but if I did, I would definitely do some gamma compensation; the video linked by sen is just too dark.

34
Completely Unrelated / Re: Article 13 Passed
« on: 2019-04-01 02:34:46 »
NOPE. NOT DOING THIS.

I swear, I take a couple of days off...

35
You can't necessarily tell by item/magic/character names what version is being used, because the installer has multiple options, to allow users a choice between more accurate translations and "canon" translations as seen in later games (such as Firaga).

If the videos don't say in the descriptions what versions they're using, you might be able to estimate based on upload dates. However, keep in mind, a new version is on the horizon(-ish) that will make more changes to the script In particular, there are substantial changes to Red XIII's dialogue based on a change in his style of speech at and after Cosmo Canyon, where he stops putting on airs and takes on a more youthful way of talking. This is something both the official translation and earlier versions of the retranslation missed.

36
Impossible to obtain? It's actually super easy, barely an inconvenience. They aren't unused as far as I know, and are included with every release of the PC version, under data/music.

37
They're not music, and they're sorta not unused.



As the screenshot shows, they are distributed with the PC version as wav files. I don't remember what sato is (sounds like wind or something?), but heart is a heartbeat sound effect. They're wav files in the PC version because in 1998, when the music was midi, they wanted to ensure that these played back properly with the intended sound, something they couldn't even remotely guarantee with midi files.

39
FF7 can't do this on its own, but here are some options that may help, in order from my most to least recommended:

There are some paid options as well that are pretty nice, but I don't generally recommend them unless you need a specific feature not available in these free applications.

40
Troubleshooting / Re: ff7 not create regedit file.
« on: 2019-02-26 03:26:53 »
As I mentioned in PM, the steam version does not use or make registry files. This is not part of saving; this is stuff created by the installer, to tell the game where it's installed, whether it's a standard or maximum install, what disc drive it was installed from, where the FMV movie files are, etc. Only used by the 1998 version.

The Steam version doesn't have standard/maximum install, doesn't require a disc, and just puts the movies in always the same directory relative to itself, so it doesn't use registry file.

41
7th Heaven / Re: Final Fantasy VII Screen no align.
« on: 2019-02-17 21:47:05 »
This probably isn't a 7thHeaven problem. Right click on the game's exe, select Properties, and go to the compatibility tab. At the bottom, there should be an option to override your system's DPI settings. The exact wording varies by Windows version, but this should fix the game's screen to fit properly.

42
FAQs and Tutorials / "Help! My game's screen is cut off!"
« on: 2019-02-17 21:45:25 »
Right click the game's exe, go to properties. In the compatibility tab, there should be an option to override your system's DPI settings. The exact wording varies by version of Windows, but 99% of the time this will fix this issue.

43
FF7 Tools / Re: [PC] Text editor - touphScript (v1.3.0)
« on: 2019-02-08 16:30:49 »
adol125, is this the Steam version, or the 1998 PC version?

44
7th Heaven / Re: FF7 Remako HD
« on: 2019-02-04 01:29:33 »

45
Locking thread since release thread is open.

46
To this day, people keep repeating the lie that it's faster than other languages.  It just isn't.  They all end up as assembly and all modern languages have optimization.
Well... (Warning: the following is generally true, but rather oversimplified.)

Many popular languages aren't compiled and don't end up as assembly. In particular, C# Java and Python are both interpreted in real time, not compiled, and in virtually all cases will run slower than compiled C++ code. While C++ may not have an advantage over other compiled languages, it absolutely will perform better than, say, Java in almost all cases.

Spoiler: show
Yes, I'm aware of intermediate languages. As far as I'm concerned, though compiling to an IL or bytecode that then still needs to be interpreted still qualifies as an interpreted language, for the sake of a performance comparison to languages that compile straight to machine code.

(And btw, DLPB, they don't end up as assembly. They end up as machine code. Assembly is itself just a low-level programming language that still needs assembled into machine code, similar to compiling a higher level language. Interestingly, any and all machine code can theoretically be disassembled into assembly, whereas you cannot decompile a compiled binary to any arbitrary higher-level language. Factoid for the day.)

47
7th Heaven / Re: PS4 Controller now working.
« on: 2019-01-27 17:47:16 »
You mentioned you'd used DS4Windows, but not how you'd configured it, so I wasn't sure.

48
For now, I was hoping there would be basic classes to teach universal programming language.
There is no such thing as "universal programming language". Most older games like this would've been programmed in C or C++, but once assembled, there is no access to that C++ code directly to change it, so everything would need to be done in x86 assembly, which requires quite low level understanding of computers and the game being modded.

This is not to discourage you, but this hole goes much deeper than you seem to realize. Nothing's impossible, but be prepared for a years-long journey to get to the point that you can do anything productive in older games.

49
7th Heaven / Re: PS4 Controller now working.
« on: 2019-01-25 19:40:55 »
Easy solution: Use DS4Windows, and reassign all the buttons to keyboard keys. This will make it usable even in games that don't recognize your controller for one reason or another.

50
Oh and btw, that's why I mentioned making sort of a keygen, Covarr. Only now Idk if things would have to be decrypted before using on a keygen.. idk if I make sense lol.
The issue isn't generating the save files with each different possible signature. That could be easily automated. The issue is actually testing them. Thus far, the only way we have of actually testing them is to generate a save file with a key/seed combination, pop it onto a USB stick, and try it. But with the public lists of keys and seeds, and no idea which combinations even need tested, we're literally looking at tens of thousands, if not hundreds of thousands, of possibilities. All of which need to be manually tested on a real PS3, one at a time. If you were to dedicate yourself to this like a fulltime job, you could still be at it for months if not years.

And that's assuming that the key and seed we need are even on those lists. It's quite possible that the numbers we need weren't among the dumped lists of keys and seeds, in which case we've just gone from months to centuries of manual human testing.

When it comes right down to it, it's just not feasible to find the answer with the information any of us currently have available. It's going to take someone with deeper familiarity with the PS3 itself and PS3 hacking that can examine the system software and particularly the system's built-in PS1 emulator and find the key in there. Unfortunately, that doesn't include any of us.

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