I'm working on my PSX FF7 prequel mod, Adamant, and I'm about to create another custom BCX (party member field model), but before I do so, I want to ensure I can make the field model show up in the field I want it to. Somehow, I haven't needed to get a custom BCX to show up in a field, other than Cloud's custom BCX (which is presumably somehow different since he's the default playable character).
As a test, I used Makou Reactor (1.7.2) on field BLIN61.DAT (Shinra HQ, floor 61, Lounge), and noting that Cid is already a model in this field (and even has the required model data in BLIN61.BSX), tried every way I could conceive of to display Cid in this field. I gave him legitimate coordinates and a triangle (not that triangle assignment has seemed to matter in the past with non-party models, strangely), added "Display field model", gave him a looping animation of his standing animation, etc. I also tried doing these via a script under his group ID, and calling that script in Main or AD groups, but no luck. Since he's a potential party member, I also tried adding him to the party, adding him then removing him from the party, etc, and still no dice.
Am I missing something obvious? If a field already has other potential party members such as Cid and Tifa specified, and its BSX includes the required model data for them (and their BCX includes the rest of their model data), is there something special I need to do in order to get them to show up in a field?
Minor update: DLPB was kind enough to test my modified field on PC, and it worked fine for him. Is there something special for PSX I need to do here? Or, is Makou Reactor not handling this specific modification for PSX properly?