Author Topic: Sephiroth's AI  (Read 1325 times)

Sega Chief

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Sephiroth's AI
« on: 2015-05-14 00:21:39 »
I've encountered an unexpected and annoying problem. In NT, there's a cutscene skip for the Nibelheim Flashback but as an easter egg for players who did the flashback anyway, I set up Young Cloud and Sephiroth to be player-controlled with a small arsenal of high-level Materia. It worked fine until what must be very recently.

Young Cloud is still controllable, but Sephiroth seems to have bugged out. His Main AI appears to be active, despite there not being any which results in a 'blank' turn. The flags for both to make them invincible to damage also appear to be non-functional.

Some character AI was added recently to the others; is there a limit to how much AI the kernel can hold? At the moment the total script size is just over 1000; is that above the limit (if there is one)?