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Miscellaneous Forums => Gameplay => Topic started by: knight1120 on 2009-05-28 13:06:23

Title: [Vincent Mod] "The way of Vincent" (Project)
Post by: knight1120 on 2009-05-28 13:06:23
(http://i692.photobucket.com/albums/vv290/knight1120/untitled-1.jpg)

Changes:
  - Cloud replace with vincent (vice versa)

  - and vincent replaces cloud (vice versa)

ill post some screenshots soon....  :wink:  :wink:  :wink:
Title: Re: [Vincent Mod] "The way of Vincent" (Project)
Post by: The Seer of Shadows on 2009-05-28 14:07:34
Wow.  Awesome! :-D

Although Vincent is a cool character and everything, won't it make things slightly complicated in the battle against Rufus and Dark Nation if he goes into Limit Break (especially if this is combined with a "hardcore" mod)?
Title: Re: [Vincent Mod] "The way of Vincent" (Project)
Post by: Kudistos Megistos on 2009-05-28 16:31:29
Although Vincent is a cool character and everything, won't it make things slightly complicated in the battle against Rufus and Dark Nation if he goes into Limit Break (especially if this is combined with a "hardcore" mod)?

This is a particularly great concern, because in FF7 there is no way to use a normal physical attack (at that point in the game) when the limit bar is full; once that happens, the player will be limited to magic/items or using the limit break and losing control for several turns.
Title: Re: [Vincent Mod] "The way of Vincent" (Project)
Post by: nfitc1 on 2009-05-28 16:59:47
- Cloud replace with vincent (vice versa)
- and vincent replaces cloud (vice versa)

This is a bit redundant. :)

Although Vincent is a cool character and everything, won't it make things slightly complicated in the battle against Rufus and Dark Nation if he goes into Limit Break (especially if this is combined with a "hardcore" mod)?

This is a particularly great concern, because in FF7 there is no way to use a normal physical attack (at that point in the game) when the limit bar is full; once that happens, the player will be limited to magic/items or using the limit break and losing control for several turns.

I don't see this as being that big a deal. If the player is playing a hardcore mod they'll likely get all their magic use out in the beginning or know to prepare for this possibility. Otherwise, the limit breaks could kill Rufus and Dark Nation without much thought. It'd just make the battle less climatic.
Title: Re: [Vincent Mod] "The way of Vincent" (Project)
Post by: poptdp on 2009-09-13 18:21:59
is this done yet? i hav been waiting 4 a vincent mod 4 aaaages! he is the best character hands down...
will this also replace all of cloud's findable weapons with vincent's? to make more sense? e.g. instead of finding the force stealer (one of cloud's weapons) you find the shotgun (one of vincent's weapons) at that point of the game?
Title: Re: [Vincent Mod] "The way of Vincent" (Project)
Post by: Kudistos Megistos on 2009-09-13 18:33:04
I think that (like with many other big projects that get started here :roll:) the OP gave up. I mean, he isn't even here any more... :cry:

Looks like you'll have to make the mod yourself; it shouldn't really be that hard if you read the character model swapping threads.
Title: Re: [Vincent Mod] "The way of Vincent" (Project)
Post by: poptdp on 2009-09-14 13:35:00
lol that sucks... it sounded like an awesome idea... thanks anywayz dude