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76
FF8 Tools / Re: [FF8PC/PSX] Field editor - Deling (0.9b)
« on: 2016-09-28 03:56:05 »
im sry for being newb but i searched around, how do we use these tools on this forum for the iso files

77
sorry to bump such an old post, any chance of a monster editor on this tool? i wanna make super bosses like crazy LOL

78
hey Tirlititi, can u make a beta version, can u set the Max hp above 65k, i think steam version can bypass this limit. i found this when using a tent on a boss it heals above 9999

also tool crashes when u load up steam version and click on stats tab.

79
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2016-04-16 14:33:29 »
man i cant wait til ppl are able to mod the game

80
FF9 Gameplay Releases / Re: [FF9] Kaotic 9.0
« on: 2016-03-29 13:59:16 »
Updated mod to 9.0 fixed yan battle crash on disc 4 i hope, feel free to post results.

81
FF9 Gameplay Releases / Re: [FF9] Kaotic 8.4
« on: 2015-12-15 00:44:29 »
yes u have to have to use version 0.28b tool to apply it

82
RIP my mod to pieces :( soo much work to make that stat system i did lol

83
FF9 Gameplay Releases / Re: [FF9] Kaotic 8.4
« on: 2015-11-08 19:30:36 »
i would play it before judging how hard it is lol

84
FF9 Gameplay Releases / Re: [FF9-Gameplay Mod] Kaotic 8.4
« on: 2015-11-07 22:26:44 »
applied new 8.4 update with more new skills and tweaks.

85
FF9 Gameplay Releases / Re: [FF9-Gameplay Mod] Kaotic 8.1
« on: 2015-10-17 20:22:50 »
New update, new version with custom abilites and spells. each char is pretty powerful.

86
FF9 Gameplay Releases / Re: [FF9-Gameplay Mod] Kaotic 8.1
« on: 2015-10-17 06:24:16 »
u guys relize this is a gameplay mod not graphical mod.

87
FF9 Gameplay Releases / Re: [FF9] Kaotic 8.1
« on: 2015-10-16 16:18:38 »
Tsun what are u looking for in a mod in ff9? mine isnt just about how hard the game is. i made use of everything possible. have a look for urself. lol

also i will not be making cheat mods for ff9 sry guys thats not my style.

88
FF9 Gameplay Releases / Re: [FF9] Kaotic 8.1
« on: 2015-10-16 01:06:41 »
what would u suggest to make it easier. i removed hardcore cuz in a way its not really that hard. next week i can make easy and hardcore version

89
FF9 Gameplay Releases / Re: [FF9] Kaotic Hardcore 8.1
« on: 2015-10-15 19:38:03 »
yea im brand new here, been working on this on twitch live, it is possible to make it to end of disc 4 at lvl 1

but yea any suggestions or ideas lemme know. i can also make game alot harder if anyone wants harder version. i made this version where it starts very easy then ends very hard.

90
FF9 Gameplay Releases / [PSX] Kaotic Hardcore Mod
« on: 2015-10-14 23:27:16 »
PPF PATCH 1-26-17 Version 6:
https://drive.google.com/file/d/0B21rvpke5kB3Yk9xdXNjMTJLcmM/view?usp=sharing

Features:
   Items:
      Elixirs:
         *Named Trance.
         *Only usable in battle - causes trance, no heals.
      Jewels:
         *Now usable in battle as damage items.
         *Damage X-Power * total item count of that jewel.
              *Boost and absorb their element.
         *Added to random syth shops.
      Dark Matter:
         *Moved odin over to ancient aroma.
         *Has powerful abilities but weak to all elements.
      Save the Queen:
         *Usable by Steiner.
         *100 atk
         *Holy based attack
      Ore:
         *More effective status effect tent, has trouble and virus.
         *Boosts and weak to all elements when equipped.
         *buyable in all item shops.
      Remedy:
         *removes all debuffs including virus.
      Pumice:
         *Absorbs all Elements.
         *Boosts all Elements.
         *All Stats +9/+18.
   Characters:
      *New exp curve, takes full 9,999,999 exp to hit level 99
      *Hp Curve is now 50+(level*level) - starting HP based on STR around 10-20HP - HP does max on all chars
      *Mp Curve is now 200+(level*level)/10
      *adjusted MP costs on all spells, stronger spells need alot of MP weak spells use little MP
      *Quina has new modded abilites - even some NEW ONES!!!

   Monsters:
      *All monster levels are doubled and defense matches new levels
      *All bosses in disc 4 have regen and haste
      *Iifa tree boss is demon instead of undead
      *Removed exp from pand battles on disc 3
      *Can you beat ozma? be the 1st in world.

   General Feeling of the game:
      *Disc 1-4 goes kaizo - easy if played smart

**FEEDBACK**
   *Any bugs or ideas feel free to post

**TIPS**
   *Leveling marcus helps ALOT
   *Staying low level on main chars gives better stats once obtain better items later in game - refer to perfect stats guide
   *There are many hidden secrets lie ahead - Dont wanna spoil the game now do we??

91
if anyone here is REALLY good with scripting, i wanna do a mod on chocobo forest where the timer is set to 10 mins and u spend the time farming unlimited items until time runs out is this possible to code using for loops?

so after playing with items following do not work at all - i think there needs to be a field for accuracy for bunch of stuff to work aka lv? death on items crashes game cuz of missing accuracy

anything with bad status effects will always miss/guard
gravity magic will always deal 0 damage

any chance of fixing these?

i also found a bug when u use an item with multi targeting it consumes entire stack of items lol

92
is there a way to add another tab/panel for ALL abilities in game like monster spells, and item spells? aka dead pepper, tents.

also is there a way to use an item in menu that can cause bad statues i see a way to heal them but im not able to add them

how do u set how many targets of a spell, from being single or multi when using enemy spells

93
what i wanna know is how can enable beatrix to be addable after disc 3 XD

i wouldnt enable passives cuz if u level her, shes quite OP almost too OP lol esp if u go in and add support for other swords to be used by her

94
any chance of the ability to change passive abilities of characters cuz i notice some have more than others. would be cool to make a mod that enables more of them on more chars.

btw i found a way to customize the battles sorta, i was able to add more monsters. now need to learn how to add different kinds of monsters to a battle

95
with this little bit of info is it possible to make new battles or custom battles?

96
can u add an option for ap after battle on monsters?

also is there a way to change battle music on certain battles?

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