Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3026532 times)

Nicolo

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Maybe try with battle 60fps set to 1 and not 2.  See if that helps.  I didn't use mode 2.

Will test and report back.

The shopkeeper from Tiger Lily ArmsShop in Cosmo Canyon doesn't have a model overhaul version. Not sure if already reported.

tom servo

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Sorry... already managed to crash it with hotfix 10.

Link to the logs and savefile: https://drive.google.com/open?id=1uXJlGOULTmU20mAgaDozdvAVLpiF7nus

Crashed when I won a fight on the world map. Save slot 1. Was at 4x speed and mashing confirm when it happened. Took about 10 fights for the crash to occur.

What graphic mods do you have installed?

Nicolo

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What graphic mods do you have installed?

Besides Reunion I have everything from this thread:
SYW:
http://forums.qhimm.com/index.php?topic=19204.0
« Last Edit: 2020-03-05 13:14:57 by Nicolo »

DLPB_

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keep me posted on if issues persist with 60fps mode 1

klevelend4

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First of all, I just want to thank everyone for all the work they have put into this game and this lovely mod.

Secondly, I am having a problem getting battle textures from Satsuki's upscale to work with Reunion. I've done my best to dig through the pages and see if there was someone else that had my problem, and have followed the instructions posted elsewhere all to no avail. I have them in the the file structure CUSTOM\Satsuki Upscale\Texture\battle. For whatever reason all the other stuff seems to load like movies, field models and magic, but for some reason not the battle textures. I have yet to make it to the world map to see if those textures are correct or not. I tried popping them in the GLOBAL folder structure as well but that didn't seem to work either. Any help would be greatly appreciated. Not sure if it's needed but I attached my latest APP.LOG file.

https://drive.google.com/open?id=1HeqtFD9qE7K55G5PMMo07PimxRSbnPoL

tom servo

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Yeah looks like hotfix10 doesnt load battle textures or downsamples them. Played about 30 minutes of random battles at x8 speed and no crashes yet but its too soon to say anything. I'll have more time to test friday.

klevelend4

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That seems to be accurate, tom_servo. I rolled back to Hotfix 9 and battle textures were loading fine. Thanks for mentioning that. I was pulling my hair out thinking I borked something, which I may now have done. I guess it seems that I'll just have to wait for another Hotfix update.

DLPB_

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nothing has changed  so battle texture should be loading and are for me

klevelend4

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If nothing has changed then I must have done something wrong. I'll try and download a save later in the game and check and see what's happening. I just started a clean save and am in the beginning parts but using Hotfix 10 for me will not load battle textures while 9 will. I'll screw around more and see if there is something I can do on my end that I may have screwed up. If there is a log or anything on my end that could be checked out to see what I may have done wrong I'll gladly post it.

DLPB_

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i need to know which textures aren't loading and where you're putting them

JWK

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I'm also in the same boat of upscaled battle textures not loading.  Spell textures and hit textures are fine, it's the textures for the battle environment (e.g. the sky, the ground, objects on the battlefield, etc.) not loading.  Played around with different versions of the DLLs quickly last night going to bed, confirmed they do load with the original dlls, but not 100% sure at which hotfix they stopped working.

Trying to figure out Google Drive so I can hopefully try to post logs and screenshots with each .dll version later on today to see which version first introduced the issue.

tom servo

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i need to know which textures aren't loading and where you're putting them
Battle textures and they are in ./texture/battle

klevelend4

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Sorry, DLPB, I thought I was clear in my first post what I was doing. I'll explain again. I'm using Satsuki's battle textures, that I extrracted from the .iro using IroNite, I have them installed along with all of his textures in the CUSTOM folder under Satsuki Upscale. So, the file structure would look like CUSTOM\Satsuki Upscale\Texture\battle, for the battle textures. All the others are in their respective folders. I also labeled in the .ini Mod_ID = Satsuki Upscale. All the other mods work i.e. movies, field textures and magic load in fine. I haven't checked the world map yet, but I will soon. I also posted my APP.LOG in my first post here, but I will post the link again if you want or anything else that would help. The battle textures load in fine with Hotfix 9, but for whatever reason using Hotfix 10 they do not load in. I've tried moving them around to other folders and have done a clean install of FF7 and Reunion, yet still Hotfix 10 will not load the battle textures while Hotfix 9 will.

DLPB_

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that's v weird cause i havent changed anything that would do that.  Are you absolutely certain?  Please change options.ini to trace_textures = y and see if it flags which are missing and why

klevelend4

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Yeah, I had trace_textures = y in my initial APP.LOG, but here it is again:

https://drive.google.com/open?id=1HeqtFD9qE7K55G5PMMo07PimxRSbnPoL

Also the .ini:

https://drive.google.com/open?id=1rf-1J2U4rAOiDcGjuwJNyzVu3h3Bc4Qw

I definitely have been using Hotfix 10. I even re-downloaded it just in case. I also checked the world map textures and they load in fine. It seems that the battle textures are the only thing not loading in. I haven't changed anything else and checked again to make sure everything is in its correct place and they should be. So, Hotfix 9 works fine for me and Hotfix 10 doesn't load battle textures. ¯\_(ツ)_/¯

JWK

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Quick update:

I think I've narrowed it down to where the error is occurring.  When attempting to load the Stage textures from the battle directory, it's looking for different filenames in Hotfix 10, for whatever reason.   Fighting the exact same enemy in the same location, it goes from:

[00000827] TRACE: open_file: STAGE05.D (LGP:battle)
[00000827] TRACE: open_file: STAGE05.B (LGP:battle)
[00000827] TRACE: open_file: STAGE05.P00 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.T00 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.T01 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.T02 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.T03 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.T04 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.T05 (LGP:battle)
[00000827] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/STAGE05_T00_00.png
[00000827] TRACE: open_file: STAGE05.P01 (LGP:battle)
[00000827] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/STAGE05_T01_00.png
[00000827] TRACE: open_file: STAGE05.P02 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.P03 (LGP:battle)
[00000827] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/STAGE05_T02_00.png
[00000827] TRACE: open_file: STAGE05.P04 (LGP:battle)
[00000827] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/STAGE05_T03_00.png
[00000827] TRACE: open_file: STAGE05.P05 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.P06 (LGP:battle)
[00000827] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/STAGE05_T04_00.png
[00000827] TRACE: open_file: STAGE05.P07 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.P08 (LGP:battle)
[00000827] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/STAGE05_T05_00.png
[00000827] TRACE: open_file: STAGE05.P09 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.P10 (LGP:battle)

to

[00002634] TRACE: open STAGE05.D (LGP:battle)
[00002634] TRACE: open STAGE05.B (LGP:battle)
[00002634] TRACE: open STAGE05.P00 (LGP:battle)
[00002634] TRACE: open STAGE05.T00 (LGP:battle)
[00002634] TRACE: open STAGE05.T01 (LGP:battle)
[00002634] TRACE: open STAGE05.T02 (LGP:battle)
[00002634] TRACE: open STAGE05.T03 (LGP:battle)
[00002634] TRACE: open STAGE05.T04 (LGP:battle)
[00002634] TRACE: open STAGE05.T05 (LGP:battle)
[00002634] INFO: Not present: battle/OLAC_00.png
[00002634] TRACE: open STAGE05.P01 (LGP:battle)
[00002634] INFO: Not present: battle/OLAD_00.png
[00002634] TRACE: open STAGE05.P02 (LGP:battle)
[00002634] TRACE: open STAGE05.P03 (LGP:battle)
[00002634] INFO: Not present: battle/OLAE_00.png
[00002634] TRACE: open STAGE05.P04 (LGP:battle)
[00002634] INFO: Not present: battle/OLAF_00.png
[00002634] TRACE: open STAGE05.P05 (LGP:battle)
[00002634] TRACE: open STAGE05.P06 (LGP:battle)
[00002634] INFO: Not present: battle/OLAG_00.png
[00002634] TRACE: open STAGE05.P07 (LGP:battle)
[00002634] TRACE: open STAGE05.P08 (LGP:battle)
[00002634] INFO: Not present: battle/OLAH_00.png
[00002634] TRACE: open STAGE05.P09 (LGP:battle)
[00002634] TRACE: open STAGE05.P10 (LGP:battle)

(tried highlighting the first few corresponding texture pairs for clarity, hopefully it makes sense)

I put together a zip file with screenshots, app.log, and reunion.log files from hotfixes 8, 9, and 10, hopefully it makes things a little clearer.

https://drive.google.com/open?id=1NYk5EPbnEqycUw4XIk8Zb-SCKKgzvP1q


DLPB_

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You need to be showing textures as my options.ini.  Those arent same files.  Although could be it's all just messed up.
« Last Edit: 2020-03-05 23:36:55 by DLPB »

klevelend4

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[00002634] TRACE: open STAGE05.D (LGP:battle)
[00002634] TRACE: open STAGE05.B (LGP:battle)
[00002634] TRACE: open STAGE05.P00 (LGP:battle)
[00002634] TRACE: open STAGE05.T00 (LGP:battle)
[00002634] TRACE: open STAGE05.T01 (LGP:battle)
[00002634] TRACE: open STAGE05.T02 (LGP:battle)
[00002634] TRACE: open STAGE05.T03 (LGP:battle)
[00002634] TRACE: open STAGE05.T04 (LGP:battle)
[00002634] TRACE: open STAGE05.T05 (LGP:battle)
[00002634] INFO: Not present: battle/OLAC_00.png
[00002634] TRACE: open STAGE05.P01 (LGP:battle)
[00002634] INFO: Not present: battle/OLAD_00.png
[00002634] TRACE: open STAGE05.P02 (LGP:battle)
[00002634] TRACE: open STAGE05.P03 (LGP:battle)
[00002634] INFO: Not present: battle/OLAE_00.png
[00002634] TRACE: open STAGE05.P04 (LGP:battle)
[00002634] INFO: Not present: battle/OLAF_00.png
[00002634] TRACE: open STAGE05.P05 (LGP:battle)
[00002634] TRACE: open STAGE05.P06 (LGP:battle)
[00002634] INFO: Not present: battle/OLAG_00.png
[00002634] TRACE: open STAGE05.P07 (LGP:battle)
[00002634] TRACE: open STAGE05.P08 (LGP:battle)
[00002634] INFO: Not present: battle/OLAH_00.png
[00002634] TRACE: open STAGE05.P09 (LGP:battle)
[00002634] TRACE: open STAGE05.P10 (LGP:battle)



My APP.LOG also has something similar to this and trace textures is definitely turned on. It does seem to be looking for different files from Hotfix 9.

JWK

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You need to be showing textures as my options.ini.  Those arent same files.  Although could be it's all just messed up.

If this was at me, I had:

trace_personal = y
trace_open = y
trace_textures = y

in Options.ini, figuring those were the most relevant monitoring parameters - what do you think I missed?

DLPB_

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Nothing.  I think I'm missing something.  Trying to figure it out.

DLPB_

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Hotfix 11.

https://drive.google.com/file/d/1yppJCnv6rhuWdhmnWSB0Qdcg3AOHRL0M/view?usp=sharing

I played for 3 hours and no bad textures or crashes.  Hope you guys get similar results.  Try to play with Battles 60fps mode 1 if mode 2 crashes.


Devina

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I tried hotfix 11 and battles textures work for me. Be sure to follow this:

https://forums.qhimm.com/index.php?topic=14914.msg271929#msg271929

ggdeku

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Super basic question, but is there any way to only install the Beacause retranslation? I really do not want the model overhaul and would like to keep the models stock, but I'd like to use the retranslation. The R06c installer looks like it just installs everything at once with only a few options specifically for the retranslation.

JWK

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Super basic question, but is there any way to only install the Beacause retranslation? I really do not want the model overhaul and would like to keep the models stock, but I'd like to use the retranslation. The R06c installer looks like it just installs everything at once with only a few options specifically for the retranslation.

If you go into Options.ini in The_Reunion folder (in your FF7 install folder), you can disable just about everything except the audio replacement and opengl implementation.  The line you'd be looking for, if all you want to change is the models, is under "[MAIN]," find "Model_Overhaul = y" and set it to "Model_Overhaul = n" - you can also check out DLPB's vid at https://www.youtube.com/watch?v=a4CnVJk30cw for an explanation of some of the other settings.

owledTeukros

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Model overhaul isn't enabled by default, so even modifying Options.ini isn't necessary.

---

Hello and thank you for this great set of mods. I've had a wonderful time playing the game for the first time in over 20 years, breezing through most of CD1.

Near the end of CD1, though, in the Temple of the Ancients I've encountered a weird bug where the game gets stuck in some sort of a loop at the point where Cait Sith is reading fortunes.

I have no idea if this could be caused by Reunion or something else; I'd appreciate any tips on what might help. I've tried disabling the translation / model overhaul / 60fps battles, but the hangup is unaffected. I can't try with another set of characters because like an idiot I only kept one save.

I have R06c with hotfix 11 and the Remako mod.

Video of the looping point in the game
(here's a video from someone else on how the scene presumably should proceed)

APP.log
The_Reunion.log

Sorry if this is unrelated to The Reunion in some obvious way!