Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BloodShot

Pages: 1 [2] 3 4 5 6 7 ... 28
26
General Discussion / Re: Aeris vs Aerith.
« on: 2013-08-14 02:45:48 »
I prefer aeris myself, though I don't mind saying aerith.

What annoys me though, is Mako.

I like saying "May-ko" a lot better then "Mah-ko"

To me, "May-ko" sounds much more natural around other english dialogue, while when they say "Mah-ko" it sounds to me like they are using a Japanese word.

27
Graphical / Re: [WIP] Tifa
« on: 2013-08-14 01:56:32 »
Update:

Changed the tank top texture shading a bit and added the legs.

Also the texture for the legs have very similar blending at the knee, so hopefully this will cause it to look more like she is bending them ingame and less like they are individual pieces.


28
Graphical / Re: [WIP] "Model"
« on: 2013-08-13 19:51:29 »
The origin is useful if you use the mirror modifier

I'd put that at either a forarm or lower leg, I'll say the arm is the ticket... aeris? tifa?

We have a winner!

WIP


The face (and the hair especially) was modeled after the Dissidia model, although the one I made came out looking a bit older I think.

I've kept the shape of the parts close to the originals to try and hopefully prevent any oddities while ingame.

29
Graphical / [WIP] Tifa
« on: 2013-08-13 08:08:03 »
Hey guys, I took a break from making the battle scenes, and I've been working on something the past couple of days that's gotten fairly far along, and I'm quite proud of it (this is something I've been wanting to do for a while but only now am I confident enough to do it). Just wanted to let you guys know that I'm still working on the scenes, the second pack is pretty far along.

I have to go to bed but for now, I'll post a piece of the model let you anyone who's on guess what it is and what model it's from.



I'll post what I have so far of the actual model when I get back tomorrow.

30
Team Avalanche / Re: [HD Remake] Midgar sewers
« on: 2013-08-13 07:34:36 »
Absolutely gorgeous. I can't wait to see it ingame.

31
Graphical / Re: [WIP] HD battle scene pack
« on: 2013-08-09 20:05:07 »
Ice cave



Don't mind the white background on the crystals, the transparency doesn't show up in kimera

32
Sorry if somebody has pointed this out, but something that has bugged me for a while is whenever characters walk in front of something in the background that obscures them, like a railing or something, it's like the alpha for it (forgive me if I'm wrong, I've no idea of the correct terminology for this) is still the original 320x200 resolution and it makes it look like the original lo-res background



Here's what I mean since I'm not sure how to describe it.

Is there any way to remedy this?

33
Graphical / Re: [WIP] HD battle scene pack
« on: 2013-08-07 01:39:28 »
Right side is the new spacing and shape


34
Graphical / Re: [WIP] HD battle scene pack
« on: 2013-08-06 21:23:19 »
Thanks, I'll play around with each test pyramid and see which one shows up as the selection pyramid in-game.

Once again, great work.

My chief concern is that detailed textures like this tend not to scale nicely in this engine. It's a non-issue in modern games with our fancy mipmaps and anisotropic filtering, but it can lead to an odd sort of sparkle, particularly if the textures have a lot of contrast:

That's not to speak ill of your work, it certainly looks fantastic. I just fear that it might not look as good in-game. Unless Aali has some secret future mipmap+aniso plans for a future version of his driver, this may be something to keep in mind.

Yeah, I was concerned about that so I've been making the floor textures a max of 2048 but the walls and other distant textures smaller since you never see most of them up close anyway except the floor.

So far most of the textures I've tested seem ok, though certain ones like the wood floor I made for the Cathedral scene might have that issue, though I'm not sure yet since I don't have a save at that part.

Also, I probably won't do this for a while, but since the battle scenes are meshes would it be possible to remodel and texture them and import that into the game? Or even if you could add models onto the existing meshes, might be a good way of getting around the issue of low-poly/flat pipes in battle scenes and such.


EDIT:
I've replaced all of the test pyramids and none have resulted in replacing the select pyramid

Not really sure what to replace now. Could it be in the magic.lgp?

35
Graphical / Re: [WIP] HD battle scene pack
« on: 2013-08-06 19:45:38 »
Here's the next comparison of the lower sector 4 plate battle scene, in-game this time because in kimera not all the meshes show up



Anybody know the battle model file name for the yellow selector that floats above whichever character you're currently controlling?

36
Graphical / Re: [WIP] HD battle scene pack
« on: 2013-08-04 22:51:12 »
Sewers


37
Graphical / Re: [WIP] HD battle scene pack
« on: 2013-08-04 06:52:14 »
Did some more work on the Forest Scene used in Mideel/Around temple of the ancients


38
Graphical / Re: [WIP] HD battle scene pack
« on: 2013-08-02 19:59:53 »
This better?


39
Graphical / Re: [WIP] HD battle scene pack
« on: 2013-08-02 08:08:40 »
Revising the bloody shinra HQ texture


40
Graphical / Re: [WIP] HD battle scene pack
« on: 2013-08-02 05:32:56 »
Tifa model from dissidia I ported a while back when I was learning about using blender.

41
Graphical / Re: [WIP] HD battle scene pack
« on: 2013-08-02 05:06:41 »


First pack Release
http://www.mediafire.com/download/lcevdm0ru1g139x/Battle_Scene_PNGs.rar

Drop in your modpath folder.

11 Scenes included:

Mythril Mines
Highway
Hojo's Lab
Midgar Wastelands (both battle scenes)
Midgar Slums
Mythril Caves
Sector 7 Pillar Stairs
Sector 7 Pillar Control Tower
ShinRa HQ
Bloody ShinRa HQ


Starting on the forest (the scene that's used around the temple of the ancients, mideel, etc.)

42
Graphical / Re: [WIP] HD battle scene pack
« on: 2013-08-01 20:11:54 »
Just finished the battle scene for the mythril mine


43
Graphical / [WIP] HD battle scene pack
« on: 2013-08-01 04:41:37 »
Following the motorball release, I've decided to redo other battle scenes in the game in higher resolutions because in my opinion, a low detail model fits better on a decent background then a high detail model does on a low-res one.

So far I have done Midgar Slums, Highway (from the MB revamp), the Sector 7 pillar control tower and stairs, Mythril Caves and both Shinra HQ battle scenes.







I plan on doing a couple more before I release a download

EDIT:

First pack Release
http://www.mediafire.com/download/lcevdm0ru1g139x/Battle_Scene_PNGs.rar

44
Releases / [FF7PC] Motorball Revamp (2013-07-30)
« on: 2013-07-30 21:14:56 »




This mod is a remodel of the Motorball boss, as well as a hires retexture of the battle scene you fight in.

Download package comes with
- Motorball model for battle and bike minigame
- LGP and PNG versions of the battle scene
- 7thwrapper version

Installation instructions included in the readme

Download

I will probably be doing more hd battle scenes in the future, already started on the pillar scene for the reno bossfight


45
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-07-30 20:35:44 »
A common mistake with fan translations is to start placing in silly levels of swearing because it can... and not because it enhances the dialogue.  Using harsher swear words sparingly actually makes their impact all the greater when they do get used.  The use of fuck for example will hit home in the one occasion it is used, and would have no effect at all if it had been plastered all over.  Just like HD graphics and cutscenes, the usage of swear words must come with responsibility and be used to enhance the existing material, not saturate it.

This is pretty much exactly what I was hoping for. Thanks for clearing that up.

It came to mind after looking up videos of the PSX version where I noticed Barret say "shi't" instead of $%&#

46
Graphical / Re: [WIP]Motorball
« on: 2013-07-29 04:39:29 »


Hmm. Something about that screenshot seems off....



Yep, that's better :P

47
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-07-28 23:20:20 »
So will the release have some of the profanity back in the game? I don't mind things like cid's censored swearing but in the PSX release Barret cursed quite a bit, and on the PC version they censored words like shit and I feel like that changed some of the characters a bit.

48
Graphical / Re: [WIP]Motorball
« on: 2013-07-28 18:19:26 »
Changed the shading a bit and modified the wheels




49
Graphical / Re: [WIP]Motorball
« on: 2013-07-28 09:16:44 »








Will post the download tomorrow. I'm getting some sleep.

50
Graphical / Re: [WIP]Motorball
« on: 2013-07-28 05:14:48 »
Just finished texturing the treads as the final part that was needed





Next step is to port into FF7 :D

Pages: 1 [2] 3 4 5 6 7 ... 28