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Messages - Ashpey

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1
Fixed my audio issue by setting Load_SFX_To_Memory = n in the options.

SFX were cut out (the sound when you load a save file, the sound a save point makes when you touch it) or didn't play (most likely cut as soon as they start I guess? ) like the ones I mentionned before.
Setting that line to n fixed every sound.

Again that could be from my own system setup, no "weird" hardware or setup here but since I seem to be the only one with the issue... ;)

3
Update on the registry issue.

It's been discovered that the Steam registry check may be off as it can differ between machines. The 1998 registry check though is working; that means users who have used Game Converter for 7h (or who use an original 1998 install) are able to use R06 (even with Steam version) whereas 'pure' steam users can't.

So as a workaround for now, if you run Game Converter and target the Steam FF7 files this'll produce the 1998 regkeys needed to pass the functioning part of R06's registry check. After that, you can run R06 either through ff7.exe or ff7_en.exe (steam).

Using the game converter always ended with a crash to desktop at any battle you encounter for me. Steam version runs, but many SFXs aren't working (the alarm sound before the first boss, the jumps on ladders, the actual sound of the bomb being rigged just before the first boss...) All theses could be on my end, I'm still trying things.

Any hints to make other mods work with this? I managed to run Satsuki's upscaled fields but nothing else seems to register.

The 60Fps battles are great, by the way ^^

4
Have you watched DLPB's demo/tutorial video?  For fully-integrated solutions, his new method really is quite elegant.  7H isn't going away, either... Alyza is building a totally refreshed catalog, Strife created the MotR supplemental, and there's a crew hard at work both refactoring code and testing the results.

I didn't mean to diminish the work done or the new method's potential. I haven't watched the video yet, I am waiting for release first, as I prefer to follow instructions/discover features while it is already on my hard drive ^^. Of course that means I don't know much about it so far and that my earlier comment was uneducated at best.

I'm just worried about something new that I can't try myself yet. I remember using Bootleg some years ago which was a great update to FF7 modding, then came 7th heaven that eased the process even more. From what I have read so far, the new method seems better for the game itself but also more complicated for the end user, unless an installer is made (which to me was one of the great point of 7th heaven and Bootleg iirc, one installer for many mods). I can be and most likely am wrong, that is just a passing worry I have about this upcoming release ;)   


5
It'd probably be more accurate to say that there isn't an install process:
Download a zipped folder that the modder has prepared.
Unzip that folder and put it into Reunion's Custom folder.
Open Reunion's .txt and type in the mod folder's name under the Custom heading.

Manual, but very straightforward and should take 2-3mins total.

As for menu changes, R06 has hext and can read texture, etc. files so I'm assuming an alternative menu mod can be applied to it provided the one it comes with is disabled.

On that part 7th heaven is better for the end user. Sure it isn't much to do and modding can be much more complicated than that, but having end users tinker directly with files is a step back when everything was handled through menus and popup windows.

We'll see when we are hands-on with R06, but I'm getting worried about all this.

6
Would it be possible that it was first intended as a "Tomb Bury" , as in a very bad attempt at "Gravedigger" ?

They clearly are linked to death, and their knife might the embalmer's knife/tools. I seem to recall they are also using coffins in their attacks but I can't remember where that idea comes from.

Anyway just my two cents while awaiting the release ^^

7
Are you saying that The Reunion R06 could be used to make it easier to install other mods, somehow?

It seems there will be a new way to use mods with R06, but we don't know much about it so far. As of right now and for at least a few minutes/hours more, 7th Heaven is still the best FF7 modding tool released ;)


8
Releases / [FF7PC] Enhanced Stock UI
« on: 2019-08-09 21:01:08 »
Hi all, and thanks for the work you have put into this game for the past years and even now ^^

I just wanted to ask if this UI will use psx icons for button prompts, like during the event at Junon the first time you get there. Playing that part with Pc button prompts like "Button 9" is like a guessing game.


Again, thanks for your work on this game, you're the ones who made the real Remaster ;)

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