Author Topic: [FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)  (Read 1259012 times)

norikoteiko

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Re: [REL] Menu Overhaul Project
« Reply #325 on: 2011-07-16 03:01:17 »
i dosn´t disturbe me it is better as the fad black boarders without stretchin on a widescreen monitor

i dosn´t disturbe me it is better as the fad black boarders without stretchin on a widescreen monitor


So, It does work fine but it isnt actually working perfectly xD You have the same alignment issue that I do. Same resolution as well. I am re-posting your screenshot with a circle around the alignment issue.

PS. I understand after the new layout gets released nobody will care about FF10 layout but it would be nice to have the choice of it working correctly. I realize how minute it is but I think of myself in the creators shoes and its something I would not want in my mod.

Well here is the screenshot.

http://dl.dropbox.com/u/8138611/FF7-Magenta.jpg

Its two cuts, one with a Magenta lining for where the issue is seeing as its 1 pixel in width. I feel silly for bringing this up again.


EDIT-Is that the original RO or a Private server?

here without streetching same mod´s



EDIT: besser -> better XD
« Last Edit: 2011-07-16 03:17:53 by norikoteiko »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #326 on: 2011-07-16 03:16:15 »
weird...  I will ask aali about it.

norikoteiko

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Re: [REL] Menu Overhaul Project
« Reply #327 on: 2011-07-16 03:21:40 »
i think it is the "unnatural" resoloution who will bring this glitch an has nothing to do with the streetching

robolink

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Re: [REL] Menu Overhaul Project
« Reply #328 on: 2011-07-16 05:09:27 »
The resolution is quite standard now n days. I also use mine with preserve aspect ratio on. It really doesn't bother me enough I just like to find out the cause of problems so I at least understand them. I like to understand everything, its a bad habit. I have attempted all other possible lower resolutions with the exact same results. I will attempt to change my actual laptops resolution and post the results to figure out where this bug lies.

So I believe it is a shadowing issue, or transparency issue. If you look REALLY closely you will the the lines at the end of the bars fade out to lighter and lighter density before becoming transparent.

....Resuuuults....

Changing resolution on my laptop did nothing for it. It is most likely a transparency issue.


DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #329 on: 2011-07-16 15:07:43 »
When transparency has been fixed for latest release we will seeeeee  8-)

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Re: [REL] Menu Overhaul Project
« Reply #330 on: 2011-07-17 08:24:58 »
i feel an update impending! /drumroll (maybe that'l work)

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #331 on: 2011-07-17 22:24:44 »
I had hoped to get the release out tonight but I think I will have to hold off until FeliX has redone the font again.  I found around 15 letters suffered with slight lines (from the next letter) appearing.  Noticeable most after letter D.

Sorted it.  The next release changelog will look like this:

18-Jul-2011 M003
Changes:

1. Gymp patches added
2. Invincibility cheat added
3. Felix Graphic tweaks added
4. FFIX theme added
5. Flevel editor option added [possibly.]
6. All images which are optional have been added to the same texture
7. Newly coded icons for the Barrier status, graphics by FeliX
8. Numerous alignment fixes, especially the Load and Save menu. 
9.  Graphical issues on font fixed.  Transparency fixed.
10. Scroll issue fixed.
11.  Some of the numbers in game now have leading 0's.  Save and load menu now does not.

Known issues:

1.  Graphical anomaly mentioned with the ATB bars.  Fixing transparency may have solved it.
2. Aali's new driver (not yet released) will fix the problems with battle fade out and critical hits etc.


Does anyone have anything else they have spotted or I have forgotten?
« Last Edit: 2011-07-17 22:26:23 by DLPB »

norikoteiko

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Re: [REL] Menu Overhaul Project
« Reply #332 on: 2011-07-17 22:26:07 »
it seems really nice wich the scroll issue you mean the text bugs ?

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #333 on: 2011-07-17 22:27:07 »
Scroll issue = scroll issue.  When scrolling text it went out of the box.

philman

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Re: [REL] Menu Overhaul Project
« Reply #334 on: 2011-07-18 03:34:01 »
The process how FeliX tweaked the font need be done again with the colored font too? or just the normal white font? :-(

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #335 on: 2011-07-18 04:50:08 »
The main font needs to be redone.  he tells me it will take 5 minutes.

FeliX Leonhart

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Re: [REL] Menu Overhaul Project
« Reply #336 on: 2011-07-18 21:42:29 »
The main font needs to be redone.  he tells me it will take 5 minutes.
It would take 5 min if I didn't forget my psd files which are now 7000km away from me XD

Kemlin

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Re: [REL] Menu Overhaul Project
« Reply #337 on: 2011-07-18 23:22:51 »
So...10 minutes?

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #338 on: 2011-07-18 23:46:26 »
fraid not.  Postponed for tonight, defo tomorrow.  Since kranmer has located a huge flaw with scroll code (yet again) and I need to fix it.

-

Good news...  I was able to fix it.  Good job it wasnt too difficult... and good job Kranmer noticed it.  I had programmed the menu  to only work with 1 box.. but the game can have multiple boxes on screen.. and then there were issues.
« Last Edit: 2011-07-19 00:14:12 by DLPB »

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Re: [REL] Menu Overhaul Project
« Reply #339 on: 2011-07-19 04:00:03 »
wanted to re-request you guys add a function like kranmers load saved games from the field mod. unless im daft u kept the phs anywhere but left the load feature out, right?

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #340 on: 2011-07-19 04:04:34 »
I am guessing that works via a trainer, which cannot be incorporated into the installer.  It has to be run separate at run time.

zoostation

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Re: [REL] Menu Overhaul Project
« Reply #341 on: 2011-07-19 05:20:02 »
Would this be the appropriate place to request that summons get listed straight from the top of their menu regardless of which ones they are, instead of spaced out so each summon goes in a specific line? Or is that already covered (here or elsewhere)?

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #342 on: 2011-07-19 12:05:59 »
I don't follow?

Kranmer

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Re: [REL] Menu Overhaul Project
« Reply #343 on: 2011-07-19 13:40:40 »
wanted to re-request you guys add a function like kranmers load saved games from the field mod. unless im daft u kept the phs anywhere but left the load feature out, right?
I am guessing that works via a trainer, which cannot be incorporated into the installer.  It has to be run separate at run time.

Well this could be done in the installer if we made it a DLL and used Aali's Custom Driver to load said DLL into the memory and it would also be hidden from sight (you would still need to press a button to load games), but to be honest I'm not sure if it would be a good idea to add it to this installer anyway due to the fact it does have a small bug if used while on the world map.

StrayOff

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Re: [REL] Menu Overhaul Project
« Reply #344 on: 2011-07-19 16:22:48 »
hey guys,

just got a problem with the m002 menu mod!

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce Go 7600/PCI/SSE2/3DNOW! 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library FF7anyCD.dll

~blabla~

UNEXPECTED: zero count

the game always crashes when i try to speak to the ship commander of highwind to "go on" flying. it also crashes when i win the battle with yuffi and try talking to her in the screen after battle. so the dialog boxes may be the problem. using the savepoint on this screen also fucks up the game.

 i tried several settings and files and i made up the experience, that the patches ff7.exe is the bad one.

any idea?

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #345 on: 2011-07-19 19:23:56 »
Please check again with 1.02 original unmodified and then add menu project only and see if problem begins at that point.  So many of these issues caused by other mods.

If so, send me save.

Quote
INFO: Loading external library FF7anyCD.dll

and please make sure nothing like this is loaded.

The dialogue has had a fix in recent version too so if all else fails 003 may fix the issue.
« Last Edit: 2011-07-19 19:35:55 by DLPB »

StrayOff

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Re: [REL] Menu Overhaul Project
« Reply #346 on: 2011-07-19 21:26:32 »
hey again,
the crash has definitely nothing to do with:
Quote
- data folder + subfolders => tried original folders instead
- music plugin => disabled
- any cd plugin => disabled
- graphics driver config => tried diff. resolutions, shader use yes/no etc..
- textures folder => disabled
- mods folder => disabled

ff7.exe runs under compability mode with win 98 + run as admin
the old ff7.exe runs normally - the patched one still crashes. i even noticed that it crashes on every dialog in general, not on special dialogs!
i also tried different save games and i also tried a new game. but every time a text dialog came up ff7.exe crashed with "unhandled exception" or zero count. i repatched twice!

i dont get it...
this is my current config. can you find anything wrong in there?

Quote
load_library = FF7anyCD.dll (i disabled it like you said)
window_size_x = 1280
window_size_y = 800
preserve_aspect = no
fullscreen = yes
mod_path=avalanche
enable_vsync = yes
minigame_framelimiter = on
battleswirl_framelimiter = off
linear_filter = off
music_plugin = plugins/ff7music.fgp
transparent_dialogs = on (i tried to disable)
mdef_fix = no
new_battle_interface = on (also disabled)
post_source = shaders/bloom2.post
enable_postprocessing = no
disable_popup = on (disabled)
use_shaders = yes (disabled)
prevent_rounding_errors = yes
fancy_transparency = on (disabled)
show_fps = no
show_stats = off
compress_textures = no
use_pbo = no
use_new_timer = yes
use_stable_timer = no
movie_plugin = plugins/ffmpeg_movies.fgp
direct_mode = off
show_missing_textures = yes

all commands with (disabled) were tested

battle mode + menu is working excellent
« Last Edit: 2011-07-19 21:31:55 by StrayOff »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #347 on: 2011-07-19 22:02:42 »
If the error only exists when the menu installer has patched, and when dialogue windows are opening, it is probably the fault of dialogue window programming which is fixed for 003.  We will see :)


Please send me a save of an affected area.

StrayOff

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Re: [REL] Menu Overhaul Project
« Reply #348 on: 2011-07-19 22:26:19 »
so im waiting for the finish of projects godheads =)

by the way a short question. which tools do you use to hex the executable and binary files of ff7? i got HxD Hex Editor but this little (but nice) tool doesnt support custom charsets. i began translating charset for myself but gave up after  nearly 20 chars (dont guess im programmers pro - im just interested and like such things a bit more than others ;D).

an aim for me would be a german/multilingual translation of the executable and kernels (with jenova/wallmarket/XYZ). i know that there's a german (,spain, french?,italian?,..???) executable but to change this would be a majestic project for me alone (dont have the time :-( ) because the file sizes differ. so i think it would be more interesting to write a hex byte changing script which always changes the dialogs from actual english version (cranked up by you :D) and then translated into other langs. should be possible by searching defined bytes or am not right?

- edit: here you got:
Quote
i put one of my savegames right in here: https://skydrive.live.com/#cid=963954B82C17B88E&id=963954B82C17B88E!1534

the fastest thing to crash this up is: load 1st slot of save and drive with the land cruiser thingy in direction to cosmo canon and then drive till you kill this cruiser with the field event. cloud normally would say something to the damaged cruiser but not in my version ;-D
« Last Edit: 2011-07-19 22:36:26 by StrayOff »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #349 on: 2011-07-19 22:38:05 »
Possibly.  I use cheat engine as disassembler and neo hex editor for hex editing.

Your save does not crash on me (from much earlier revision, before the fix I made)...  let's hope the new fix I made does the trick.
« Last Edit: 2011-07-19 22:43:39 by DLPB »