Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - genesis063

Pages: [1] 2 3 4 5 6 ... 25
1
Third version of the mod is available for more public testing.  There should hopefully be no more crashes on the first disc unless I missed something else.  Disc two seems to play through fine.  Though during the transition for the lifestream segment you need to open the menu and close for the map to show.  Not sure why this happens so not sure if there is a simple fix to this.  Whats left is basically to finish the segments in the crater and that should do it other than cleaning up the story to make more sense.

Link: https://drive.google.com/open?id=1xnYX2_CfA-2eTmtCmG4QvD1RbltiTEU_

2
FF7 Tools / Re: Simple speedhack for FF7
« on: 2020-03-13 06:50:12 »
Not sure if anyone else experiences this but I get a crash when talking to people.  Probably need to turn it off when I talk to people.  I am using the 7h version FYI.

Edit: So good news the mods is not to blame thankfully just need to pinpoint which one it is.

3
7th Heaven / Re: Reunion + 7th Heaven - The Final Answer
« on: 2020-03-11 05:28:45 »
This will be sad for those looking forward to this but that's how it goes sadly.  Also I am currently back at work on mine and trying to work out the kinks while putting in something new about to test and see how it works.

4
Made another update kind of a minor one and still unfinished so test at your own risk.  Details in the readme and should be easier to view now hopefully.
https://drive.google.com/open?id=1xnYX2_CfA-2eTmtCmG4QvD1RbltiTEU_

Warning this is an unfinished potentially heavily buggy version and may not reflect the actual finished product.  Use at your own risk and a new game is highly recommended along with a dedicated save slot section.

Happy upcoming holidays everyone this is a release to tide people over for the hopefully full release early next year.  My time can be very hectic right now with my new job hence why I am releasing this sort of Iro.  Since it is the first release this will be version one.  A lot of things have been fleshed out already and some need potential ironing out.  Since I don't always have time to dedicate to play testing a lot I created this for you guys to play with to help if you so choose.  Be sure to tell me exactly the map and what event you are doing that is bugging out.  So Nibelhiem flash back when talking to Kyte dialogue does not continue or something like that.  Well I hope you guys enjoy and I added a few things to make it look more natural for Sephiroth to do something.  Expect more things like that in future releases!

5
Sorry I haven't been to active so much been very busy with work.  I may not be able to get back to work or release anything till the new year.  I am thinking of releasing a public test Iro(PTI) sometime early in the next year.  I am not giving up on the mod so rest assured it will be finished and playable in due time.

6
Are you sure about that I haven't received anything for like years.  Also I am working on setting up the file structure.  I've also sent how most of the compatibility issues should be resolved.  I assure I am keeping you updated.  Also I am pretty active on my progress for my mods on discord.  Anyway I am currently also working on making new models for Tifa and Vincent using Barret's animations when they use his role.

7
I plan to go through some trouble shooting for the Story mod to make it playable at least.  Fine tuning will be done when possible so get hyped for that as well.

8
You click on it like you would open any other program and it'll create a drive for you that used with the game converter that'll read it.

9
7th Heaven / Re: How to convert a mod to .iro?
« on: 2019-02-24 07:31:43 »
Scene.bin create a folder called battle.  Kernel is of course kernel.  Usually I unpack a mod that does similar things I want to do and go off of it.

10
What does my Sephiroth mod constitutes lol?  Anyway keep up the great work mine should be completed pretty soon.

11
Catalogs / Re: Catalog v2.3x Report / Mod Requests
« on: 2019-02-02 03:28:46 »
Sorry for the necro answering the question and giving an update.  To answer your question Megamaki there will be soon I will finalize and hopefully release the mod within a month.
Update: I am in the process of playing through and ironing out the bugs.  That is mostly why it is taking so long.  I am running into an issue with the screen being black when you transition from the Rufus fight after you fall into the lifestream and Shade Sephiroth talking before you walk up to him and initiate the convo.  Hopefully these can be fixed easily and then move on to northern crater and have that finalized and that should be all that is left.  Need to get the Sephiroth Chocobo and any other related minigames version being used in this mod.

12
Someone give this girl and assist you are all talented people don't be shy.

13
Catalogs / Re: Catalog v2.3x Report / Mod Requests
« on: 2018-09-17 00:41:42 »
If any assets are used is where it would become an issue.  So if anything came from another game then it is really a no no.

14
Very soon I will stream some more of my Sephiroth mod playthrough making sure everything runs smoothly.  So far things are running fine so hopefully now all that is really needed is tweaks.  You can catch my stream here: https://www.twitch.tv/genesis063

15
Keeping you guys posted.  A lot going on with work and my gaming life so this project took a back seat.  I have gotten to the second disk so half of most of the story is done.  Good news is once second disc is done I will be able to safely release it so you guys can play through up to disk two with the major to minor changes.  After that it'll be smooth sailing since disc three is mostly extra stuff.  Not sure when I'll get back to doing it but shouldn't be to long.

16
General Discussion / Re: Ff7 9999 limit breaker mod
« on: 2018-04-28 23:23:32 »
Just use 7th Heaven and use Reunion.  I believe it is also on the gameplay mod cheats and tweaks or something like that on the Iro it comes with.

17
Gameplay / Re: [FF7 PC] Dark Knight Powers
« on: 2018-04-28 04:00:46 »
Maybe you can work on a limit to do what you desire.  Libre works very well for it.

18
Completely Unrelated / Re: Wow, is this place still here!
« on: 2018-04-28 03:56:34 »
@The Skillster appreciate that turned into a years long progress lol.  Almost past the Aerith Death scene.  If you haven't seen that part then won't spoil it.

19
Felt this warranted a separate post.  This taking longer than expected.  Had to rework some parts and now have to change the character's scripts around so they know who they are lol.  No current eta with work and what not getting in the way but shouldn't take to long.

20
That's what I was saying.  It's weird it says up to 55 even though it only does up to 53.

21
So is there a way to tell what number is needed to make it work?  I tried placing three on them on 123 to 125.  Do I have to use 54 and 55 to make it work?

Edit: So I think I got it need to edit the last two slots and have it show in the menu.  So basically I only have room to make two unique ones since master pulls up 0-55.  The index seems to have another two even though it has room for only 54 and 55.  Unless the 57 is an error.

Edit 2: So didn't seem to work.  To save myself some headache maybe I'll try the libre limit edit or and try to make them limits instead.  Later I'll rework the original spells and Materia probably.

22
Thanks also is there a materia modding guide around I can use to work with?  Having issues getting the attacks to show up.  Also sadly I know about Supernova.  Someone managed to get the original Japanese one to work on PSX.  Sadly it seems the pc one is missing into oblivion lol.

23
So is it possible to add some or all of the Sephiroth boss attacks usable for Materia?  Can I copy and paste the properties from proudclod to wallmarket?  Like animation id numbers and what not?  I figured people would like an alternate way to use them when I take time to tweak Cloud's battle model during his limit animations.  Might look a little weird to have him miss half of his hair if I can't figure out a way to make it roughly work lol.

24
Releases / Re: [FF7PC-98/Steam] - True Necrosis Mod
« on: 2018-04-12 08:54:25 »
When my Sephiroth "compilation" mods get added to the 7th Heaven the Safer limit will heal him since it uses the transform mechanic.  So feel free to adds tweaks yourself to it as well when that happens if you feel you need to.

25
I have recently started including one myself.  This is great for giving additional instructions as well.  I'll mostly use it for a history of changes probably.  This will be great for others as well who like to see a history of changes etc.  Very simple like I said in the topic use a .txt document name it readme and place it in the main folder along with the .xml.  Also a slight mod update as well since we are on the subject.  Playing through the game again to make sure everything in the current version is working again.  This is mostly due to some big mistake on my part.  Was able to recover everything fine and had back up of all my current work before the refresh.  No current eta but plan to go through it as fast as possible unless life has other plans and what not.  Anyway hope this helps you guys if you were wondering if this was possible and didn't know cheers.

Pages: [1] 2 3 4 5 6 ... 25