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Messages - inukaze

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1
Shard , im using Linux , and Using Wine 1.7.X to play the game
i use "CDEmu" to mount the ISOS , and game works great , but the unique thing its annoying me its the disc change

This OpenGL Driver, have a "Direct Mode" someone , had use it ???

2
Hi There , thanks a lot , i finally update from Aali OpenDriver from 0.7.10 to 0.8.1 :D

Well im Linux User , im using "Wine 1.7.5" , to play the game , and this Driver OpenGL works perfect.

i just wanna know if someone , have a method to put all data of game , in where the game are installed
and load directly from Hard disk , without the game "cd change" . Thanks for any answer , you can gave me about this.

3
Unfortunately I am using a disc image of which I do not know the origin. 

These are what the files look like.  Is there a way to tell what version of the game this is while in game?
Don't quote images

newb : Well in this image , file its the "img" , newb , you need know the Region & the "Product Code" of your version of ff7 psx , i use "pcsx-r" for Linux , you can download the version for Mac ^^ . the Memory Card Slot Black Chocobo Save its compatible , ever and when you modify the Region and Product Code , for your version

You can install , some to mount your "img" file, in a virtual drive , to see the files , in my case are in the root of cd-rom , its called "sces_009.00" for the "PSXMemTool" you can run it with Wine (darwin) , and modify the save slot inside the memory card  , change the product code , for your version , and the region for the version , read the before post i had make and use that info for this :=) ^^

4
Hi there , well i cant edit the World Maps Locations names , to re-translate to spanish xD with the "Makou Reactor" , some another tool for Linux ???

Well , im in the CD2 of FF7 PC Version , i try to export to PSX Game With BlackChocobo using the "PSXMemtool" but with the Saves of CD2 dont works , and with the CD1 yes . when i try to import PSX Exported of Black Chocobo to PSXMemtool , cd1 work , cd2 dont work , cd3 unknow yet .

Well i take te PC Save File complete , the PSXMemtool can Open This files , and save it like memory card file . and well this software "PSXMemTool" question me , what Region , and i select "Europe" but the Product-Code its different for me. i change it manually .


Surprise , If i put the CD1 Productor Code ( SCES-00900 ) the emulator & cd2 , reconized the saved game , but i put the CD2 Product Code ( SCES-10900 ) , the emulator & cd2 , dont reconized the saved game , and i dont why.

But because of that i know the "PSX Save Header" are this :

Quote
00 01 02 03 04 05 06 07 08 09 0A  0B   0C   0D 0E 0F
===============================================

For country , change the value of "0B" First Line
For Slot , change the value of "0C" Second Line


For Countrys :
41 America
45 Europe
49 Japan

American Header : ( SLOT 1 )
51 00 00 00 00 20 00 00 FF FF 42 >41< 53 43 45 53   : American
2D 30 30 39 30 30 46 46 37 2D 53 30   >31<  00 00 00   : Slot 1

European Header : ( SLOT 2 )
51 00 00 00 00 20 00 00 FF FF 42 >45< 53 43 45 53   : European
2D 30 30 39 30 30 46 46 37 2D 53 30   >32<  00 00 00   : Slot 2

Japanase Header : ( SLOT 3 )
51 00 00 00 00 20 00 00 FF FF 42 >49< 53 43 45 53   : Japanese
2D 30 30 39 30 30 46 46 37 2D 53 30   >33<  00 00 00   : Slot 3

For Slots :
31 -> S01
32 -> S02
33 -> S03
34 -> S04
35 -> S05
36 -> S06
37 -> S07
38 -> S08
39 -> S09

31 30 -> S10

American Header (Slot 10 ) :
51 00 00 00 00 20 00 00 FF FF 42 >41< 53 43 45 53   : American
2D 30 30 39 30 30 46 46 37 2D 53 >31<>30<  00 00 00   : Slot 10

31 31 -> S11
European Header (Slot 11 ) :
51 00 00 00 00 20 00 00 FF FF 42 >45< 53 43 45 53   : European
2D 30 30 39 30 30 46 46 37 2D 53 >31<>31<  00 00 00   : Slot 11

31 32 -> S12
Japanese Header (Slot 12 ) :
51 00 00 00 00 20 00 00 FF FF 42 >49< 53 43 45 53   : Japanese
2D 30 30 39 30 30 46 46 37 2D 53 >31<>32<  00 00 00   : Slot 12


31 33 -> S13
31 34 -> S14
31 35 -> S15
===============================================

Well i dont know the emulator dont take it , well i go to test with anothers emulators :)
I test this memory card save slot with pcsx-r under linux ubuntu 10.04 64 Bits.

Quote
Product Code :
SCES-00900 in SLOT01 , European Header ( CD2 Works with this for me )

00 >01< 02 03 04 05 06 07 08 09 0A  0B   0C   0D 0E 0F
===============================================
51 00 00 00 00 20 00 00 >42 49 42 *45* 53 43 45 53 : Region = *Europe*
2D >30< 30 39 30 30 46 46 37 2D 53  30< | 31 |00 00 00 > Product Code : SCES->0<0900 | Slot 01 |

SCES-10900 in SLOT01 , European Header ( CD2 DONT Work with this for me )
51 00 00 00 00 20 00 00 >42 49 42 *45* 53 43 45 53 > Region = *Europe*
2D >31< 30 39 30 30 46 46 37 2D 53 30 31< 00 00 00 > Product Code : SCES->1<0900 | Slot 01 |

SCES-20900 in SLOT01 , European Header ( CD3 Unknow if work or not )
51 00 00 00 00 20 00 00 >42 49 42 45 53 43 45 53 > Region = Europe
2D >32< 30 39 30 30 46 46 37 2D 53 30 31< 00 00 00 > Product Code : SCES->2<0900 | Slot 01 |

Quote
SCES-00867 in SLOT01 , European Header ( CD1 , you should test )

00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
===============================================
51 00 00 00 00 20 00 00 >42 49 42 *45* 53 43 45 53 : Region = *Europe*
2D >30 30 38 36 37< 46 46 37 2D 53 60< |31| 00 00 00   : Product Code : SCES->00867< |SLOT 1|

SCES-10867 in SLOT02 , European Header (CD2 , you should test )
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
===============================================
51 00 00 00 00 20 00 00 >42 49 42 *45* 53 43 45 53 : Region = *Europe*
2D *31* >30 38 36 37< 46 46 37 2D 53 60< |32| 00 00 00   : Product Code : SCES-*1*>0867< |SLOT 2|

SCES-20867 in SLOT03 , European Header (CD3 , you should test )

00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
===============================================
51 00 00 00 00 20 00 00 >42 49 42 *45* 53 43 45 53 : Region = *Europe*
2D *32* >30 38 36 37< 46 46 37 2D 53 30< |33| 00 00 00   : Product Code : SCES-*2*>0867< |SLOT 3|

Quote
SCES-00869 in SLOT10 , European Header (CD1 , you should test )
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
===============================================
51 00 00 00 00 20 00 00 >42 49 42 *45* 53 43 45 53 : Region = *Europe*
2D 30 30 38 36 39 46 46 37 2D 53<|31 30| : Product Code : SCES-00869 |SLOT 10|


SCUS-94163 in SLOT11 , American Header (CD1 , you should test )
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
===============================================
51 00 00 00 00 20 00 00>42 49 42*45*53 43 45 53 : Region = *America*
2d 39 34 31 36 33 46 46 37 2D 53<|31 31| 00 00 00 : Product Code = SCUS-94163 |SLOT 11|

SCUS-94164 in SLOT12 , American Header (CD2 , you should test )
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
===============================================
51 00 00 00 00 20 00 00>42 49 42*45*53 43 45 53 : Region = *America*
2d 39 34 31 36*34*46 46 37 2D 53<|31 32| 00 00 00 : Product Code = SCUS-9416*4* |SLOT 12|

SLPS-00700 in SLOT15 , Japonese Header (CD1 , you sould test )
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
===============================================
51 00 00 00 00 20 00 00>42 49 42*49*53 43 45 53 : Region = *Japan*
2D 30 30 37 30 30 46 46 37 2D 53<|31 35| 00 00 00 : Product Code = >SLPS-00700< |SLOT 15|

5
Thanks for the Tool "athleticbear" , this tool works with wine1.2 ^^ , well , i have exported a PC Save File to a "Memory Card File" (mcd) to use it with ePSXe 1.6.0 ( Native Of Linux ) { If someone dont know the Windows Versions works too with Wine }

Well i exported , edit the "Save Header" and "Region" with the "PSXMemTool"
(http://www.mediafire.com/?tmyzzz0mkj2 ) and load in the Emulator ( Remember i have the FF7 Pal Spanish Verion ) i play about 10 mix aprox , and save it in the next slot . ( i forgot say the FF7Remix change the Name Locations Of World Map from Spanish to English ¬¬  and anothers texts)

The Exported FF7 PC Saved Game to PSX :

Playing ( You can use the image to set better your "Pete OpenGL Plugin" with Nvidia Cards you can guide if you see detailed the above part in green )


Saved Game below of Imported , in the Slot 15 , native ff7 pal spanish saved game

Now you can download Memory Card File from : http://dl.dropbox.com/u/3164499/FF7PC/BlackChocbo/Exports/FF7.mcd

I Hope this can help.

Another question : Which tools exists natives of Linux, for Edit / Arrange FF7 ??? ( things like Loveless - FF7 Text Editor for Windows but for Linux )

6
and , a ePSXe FF7 Pal Saved Memory Card , can help you ???

If not, how i can transfer a Native PSX Save to my pc , to give you a native psx pal save game ???

7
generally my svn is stable. and contains bug fixes and new features  (generally)

Well well well , i need test it ;)

Quote
just checking to be sure you have saved. now these are pal psx your importing? or ntsc-u psx saves(i can only really work w/ usa saves, but they from the loading aspect, shouldn't be much difference.)

Well the Export / Import , its with my Spanish Pal Version Of FF7. ( SCES00900 )
well i dont know , the header , if possible affect this ???

Quote
Damn gnome makes qt look ulgy..
I Know the QT4 libs ( some devs tell me , its for the license of NOKIA and Trolltech dont make applications with that libs ) , looks better , but in distros , the GTK+ Toolkit its more use the mayor part of software use this , and i dont know a good lib to draw QT4 Natives Looks Nice in GTK+ Natives applications.

Well i Have GTK+ under Ubuntu 10.04 , and Microsoft Windows XP , its not a cross-platform lib too ???
in mac you can install gtk+ , to use softwares Like Pidgin ;=)

Quote
i know C++, wanted an ez to use cross platform and gpled tool kit to use. and don't like gnome and Gtk is ulgy also i don't want to deal w/ having a possible mono requirement  later on. oh yea that and i use KDE4 on just about all my machines.


Well "mono" its very slowly , i dont like that , i dont think "mono" was necesary if someone make a gtk port of BlackChocobo xD :P .

Well KDE4 looks very nice , but the softwares i use like "snes9x-gtk" , "pidgin" , "Google Chrome" , "Firefox" , "Gimp" , and anothers , use the "GTK+" libs , that its sad , because the look dont adapt in KDE4.

You know a nice lib to draw natives QT4 in GTK+ Applications ??? or GTK+ in QT4 Natives ???

8
Well i use "Ubuntu Lucid 10.04" 32 Bits

I need

1 - CDEmu ( PPA )
2 - Wine1.2 ( Stable PPA )
3 - Timidity & Pmidi ( Dont need it if you wanna use FF7Music MP3 OST Remix )
4 - Aali OpenGL Driver
5 - tm20dec.ax
6 - FF7 1.2 Official Patch Version


Take it Easy , I Have a Spanish ¿Guide? on my blog you can visit : http://inukaze.wordpress.com/juegos-wine/final-fantasy-vii-7-pc/jwff7pc-01/ with you can need to play ( i hope )

Works : CD1 , Videos , GamePlay ( GamePlay turns for me Slowly when Shera Appear ( Patner of Cid ? ) , Mods Of New : Textures , Movies , Avatars , Fonts , Menues . Chocobo Racing Works .

Well i hope this info can help you :=) ^^

9
Oh Sorry , i Forgot to Say that , Its the Last stable of BlackChobo , version 1.3 . i dont like SVN ( unstables versions )

And yes , when i "Import PSX Slot Save" to a Save Game , i save the file , and continue to the next slot , and "Import PSX Slot Save" again using another PSX Save and saving again the save game.

In The BlackChocobo , the File , Load fine , but in Jenova show me like the game take it the file ( Incomplete ? )

Yes i have installed parts of "KDE4" ( For Games like "Kpatience" ) . i have too the "QT4" needs files ^^ , i run BlackChocobo 1.3 Native for Linux.  well Trought WINE , works Too , but i prefer Natives & Stables Versions .

I got another question ? , why QT4 ? and not "GTK+" or "Python" or "PyGTK" ? i just wanna know , why the devs of BlackChoboco Prefer QT4 xD ^^ Thanks by all ^^

10
Sorry for my bad english , if some moderator can , edit the post to fix my bad context

Hi There , Well . i use the BlackChocbo under "Ubuntu Lucid 32 Bits" , My PC : 1,4Ghz Intel Xeon 64 Bits 2003 , Nvidia GeForce 5700LE 256MB AGP 4X , RAM : 640 MB .

Ok guys . yesterday i just think in re-order my FF7 PC Saves . but the "Black Chocobo" yet dont have a option Like That . well i decide ( making backup first ) to open the "save00.ff7" and export like "PSX" Slot Save.

I Delete others files , now just stay "save00.ff7" & "save01.ff7" , now i open in the "Black Chocobo" and import, the before psx exports, to this slots. look


See , i the "Slots Selecter" i see 3 Saves , okey , i go to the "FF7", and appear like this


the anothers 12 saved games dont appear .  in the second "slot" of saved games .

See this 2 Images :



Well , i dont have more saved games , after the 10 saved , but i dont know why , the game show this :


I Open the "Jenova 0.3.1" FF7 Saved Game Editor and appear this , just like game :



Okey , we need , some fix in this excelent software :D ^^

==============================================================================================================================================

Changing of Point Of Theme . Well if you wanna Export , PC Saved Game to PSX Saved Slot , using the Black Chocobo , to for example "FF7 Pal Spanish" Version , you need

[/b]

Okey , export, your Save Slot , to file .

Open MemCardRex (  http://shendo.xtemu.com/memcardrex.html ) , if you wanna make a Need MemoryCard , for "Emulators" like "ePSXe" ( blackchocobo support mcr & mcd memory card emulators format )

BlackChocobo by Default , export PSX Save in the USA "Save Header" , but if you like me, have another version of FF7 PSX ( i have Platinium PAL European in Spanish ) , select a free slot in the "MemCardRex" using the "Right Click" , and Select "Import Save" , now search and select your exported save from BlackChocobo.

Now make "Right Click" in that Saved Game and Select "Edit Save Header"

And Select your game "Region" : "USA , Europe , Japan" and if need you change the "Product Code"
like this :


Final Fantasy 7:

'SCES00867', /* FF7 Pal - Disc 1 */
'SCES10867', /* FF7 Pal - Disc 2 */
'SCES20867', /* FF7 Pal - Disc 3 */

http://psxdata.snesorama.us/games/P/F/SCES-00869.html
'SCES00869', /* FF7 Pal Ger - Disc 1 */
'SCES10869', /* FF7 Pal Ger - Disc 2 */
'SCES20869', /* FF7 Pal Ger - Disc 3 */

http://psxdata.snesorama.us/games/U/F/SCUS-94163.html
'SCUS94163', /* FF7 U/C - Disc 1 */
'SCUS94164', /* FF7 U/C - Disc 2 */
'SCUS94165', /* FF7 U/C - Disc 3 */

http://psxdata.snesorama.us/games/J/F/SLPS-00700.html
'SLPS00700', /* FF7 Jap - Disc 1 */
'SLPS00701', /* FF7 Jap - Disc 2 */
'SLPS00702', /* FF7 Jap - Disc 3 */

PAL Spanish Version :
'SCES00900', /* FF7 Pal Spa - Disc 1 */
'SCES10900', /* FF7 Pal Spa - Disc 2 */
'SCES20900', /* FF7 Pal Spa - Disc 3 */

You see that in the "Terminal" of "ePSXe" or inside the "PSX CD" ^^ Ever exist the file with that name for example in the root of cd , sometimes you can see a file with the name "SCESXXXXX" depending of the Game.

If the "BlackChocobo" Programers , put some options to Export PSX Version , without use another tool like "MemoryCard Rex" because i cant use "MemoryCardRex 1.4" under Ubuntu , via Wine1.2 , this API yet support it.

11
As I can create files. "LGP" with custom textures??

PC Info: Intel Xeon Processor 1.4 Ghz 64 Bits (2003), Video: 256 MB GeForce 5700LE AGP4X, Ram: 640 MB, OS: Windows XP Service Pack 3 / Linux 1.2 CDemu PPA Wine

Well look, I download the "FF7 Remix 2.5.1" Complete. But there are certain things that I like, if I like the other textures that I have. and also not because the "FF7 Remix 2.5.1" "2.5.1 Spanish Remix" I change the game to "English"

Well basically I do not like:

1 - That the change of language game (No wonder it is lowered in Spanish)
2 - The sources of the menus (Game Battles / etc)
3 - do not know what files. "LGP" replacement
4 - The "avatars" that they put the original and I had other
5 - I replaced the "ff7_opengl.cfg" & "ff7_opengl.fgd"
6 - Change the game resolution to "1280 x 800" (I use the original 640x480 or flowing me wrong)
7 - "Movies" are not new in the game.
8 - In the screen that says "New Game" & "Continue" I get a background image with the letters using the Game

9 - What you want to use the plugin from "ff7music.fgp, anyway its file" OpenGLconfig.bat "I had to change it, because I have the game installed on another path very different from the original and also my game is completely Spanish (Although this patch as English has changed without my consent).

Well it's because I use the "Timidity" for music with MIDI Soundfont (Creative AWE32/AWE64), can get it from the following site: http://sourceforge.jp/projects/twsynth/releases/ [/ b]] http : / / sourceforge.jp / projects / twsynth / releases /

FF7.SF2 should add to the list of "Timidity" and place "Soundfont MIDI" in FF7Config, although it says "Error Opening Device" Works perfectly

Timidity Video Installation FF7.SF2 = "MIDI SoundFont ..." :
http://www.youtube.com/watch?v=1LpA13h93BQ


What if I liked:

1 - The graphics for "cloud", "Barret", etc (I leave these textures I think is the file "char.lgp)

2 - have improved versions of "movies": =)

3 - Textures at large to the world map, Wallpapers Battles, magic, etc.

Well, we talk a lot but without saying anything, now if you are what brings me to ask in this forum.

A - How do I use "my textures" to create the necessary files contained within the "LGP"

Let the example, I want to use the textures of "FF7 Remix", the characters, Barret, Cloud, Tifa, etc. But I want to use sources of "Avalanche Low Res" and use "my texture" for "magic"

What should I do, I should use "unlgp" and "LGP" to remove, then re-pack, but I have no idea how to do to "preview" first before it all goes wrong I

Someone gives me a "Guide" or "Step by Step"

To basically make a custom blend with the textures that "if I like!" , Please

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