Author Topic: .p, Battle Files 'n Milkshape 3D  (Read 75840 times)

Anonymous

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.p, Battle Files 'n Milkshape 3D
« Reply #50 on: 2001-05-31 03:25:00 »
ok, thats not true for all of them. but 1 variable is always screwed up.

Alhexx

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.p, Battle Files 'n Milkshape 3D
« Reply #51 on: 2001-05-31 17:16:00 »
Hmm,..

CD1 is a 'CommonDialog'.

Maybe you're right...I've also recognized, that the X variable is written badly, but I've got no real idea why...

- Alhexx


Anonymous

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.p, Battle Files 'n Milkshape 3D
« Reply #52 on: 2001-05-31 21:14:00 »
hey, i just got an idea. maybe the program doesnt write 12 bites for each vertex.

Anonymous

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.p, Battle Files 'n Milkshape 3D
« Reply #53 on: 2001-05-31 21:26:00 »
ok, just a guess here but shouldn't there only be 1 comma in the Val? (i.e. Val(Mid$(Poly number %z, y-coordinate):

PolyY(z%, m%) = Val(Mid$(Poly(z%), leer1_1% + 1, leer1_2% - leer1_1%))


Anonymous

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.p, Battle Files 'n Milkshape 3D
« Reply #54 on: 2001-05-31 21:38:00 »
PolyY(z%, m%) = Val(Mid$(Poly(z%), leer1_1% + 1 + leer1_2% - leer1_1%))

that writes some of the last vertexes correctly on what i was testing it on.


ficedula

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.p, Battle Files 'n Milkshape 3D
« Reply #55 on: 2001-05-31 23:11:00 »
Not necessarily, the parameters in there are all to Mid$ which can take either 2 or 3 parameters.

Mid$(String, Value) retrieves all of String from position Value onwards

Mid$(String, Val1, Val2) retrieves only part of String from position Val1 onwards (think Val2 is how many chars to read? dunno).

(God, I can't believe I can actually remember any VB ... it's been years since I've used it. Luckily.)


Alhexx

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.p, Battle Files 'n Milkshape 3D
« Reply #56 on: 2001-06-01 00:00:00 »
Fice's right:
Mid$ can use 2 or 3 parameters...

Mid$(String, Starting Position, Chars to Read)

But I don't think that this is the reason...

darkness: 12 Bytes: I thought about this, too, and I think, it's possible. But I still don't understand it.

I've tried to let the app check if the new (manipulated) vertex coords are the same like the original ones...and then I told VB to skip the 'put-sequence', so it shouldn't have written anything, but it did...I wonder why?

- Alhexx

P.S. I won't be at home the next 4 days (Saturday - Monday), so I possibly won't have a chance of posting or uploading anything...


Anonymous

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.p, Battle Files 'n Milkshape 3D
« Reply #57 on: 2001-06-01 05:21:00 »
fice, i think you know more about this than any of us do. why dont you take a look?

ficedula

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.p, Battle Files 'n Milkshape 3D
« Reply #58 on: 2001-06-01 15:34:00 »
One word: Exams. I don't have time for much else at the moment.

Alhexx

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.p, Battle Files 'n Milkshape 3D
« Reply #59 on: 2001-06-01 21:45:00 »
GOOD NEWS!

I've got this RAW to .p converter running!  :D
Oh, man, there were quite a lot of bugs!  :wink:

Well, okay, I've uploaded the latest version (0.26) of Ultima, so u can download it now.

Read the Readme File first!

- Alhexx

P.S. I've published my e-mail: [email protected]


.p, Battle Files 'n Milkshape 3D
« Reply #60 on: 2001-06-02 05:44:00 »
Fiicedula: Sorry, for being so late in replying, I've only just now noticed your question about the tech doc's release date. I still don't have an official time set, but I want to release a beta soon. I've got about three (untouched until now, two of them will probably require a fair amount of work) sections left to complete, and 5 other supporting files to finish. I'd like to get rough versions of both the 3 sections and at least 2 of the supporting files done, before I release the beta.
Once I can get that done, updates will take the form of refining/expanding the supporting files and adding new info as its discovered.

ficedula

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.p, Battle Files 'n Milkshape 3D
« Reply #61 on: 2001-06-02 06:11:00 »
Cool. Whenever it's ready, then.

Sephiroth 3D

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.p, Battle Files 'n Milkshape 3D
« Reply #62 on: 2001-06-02 12:45:00 »
Alhexx!!! THANK YOU!!! I've been looking for something like this for YEARS!

I'm gonna do some testing, and I might have a pict posted by morning!

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

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tulkk

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.p, Battle Files 'n Milkshape 3D
« Reply #63 on: 2001-06-03 22:16:00 »
Yeah... i gotta punch you another "thank you" alhexx  :) ..keep working on your tool.. it owns..  :D

The Skillster

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« Reply #64 on: 2001-06-04 01:04:00 »
ok this is ff7 remake related question
a) can the 3d models be reworked (ie; higher polygon count, more colour) and then reimported into ff7?
b) since your very skilled do you wanna join or ff7remake project? cos we are almost hurting for tech expertease
thanks

Anonymous

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.p, Battle Files 'n Milkshape 3D
« Reply #65 on: 2001-06-04 03:10:00 »
skillster- it is possible, unforunately his program doesnt support it right now. Heres a temporary solution for you:

-Export a battle model
-Add vertecies to make up for the difference between the original file that ur editing and the more complex one in the raw.
-Set that battle model as the source p
-Set the raw for ur edited raw
-convert

That should work


Qhimm

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.p, Battle Files 'n Milkshape 3D
« Reply #66 on: 2001-06-04 16:51:00 »
This is intriguing... If everyone starts using MilkShape as basis for the 3D work, that could make things easier. Instead of me making OpenGL viewers, I could write MilkShape converters like Alhexx here. Depends how the MilkShape format looks, I'm a newbie there.

Ah well, anyway. I feel I have to take a small break from my project at the moment, so I might as well help map the last parts of the 3D format.


The SaiNt

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.p, Battle Files 'n Milkshape 3D
« Reply #67 on: 2001-06-04 19:25:00 »
I was thinking of the same thing as Qhimm here, but I was thinking of someone making a plugin instead of converter. The only problem is I'm not sure what the Milkshape format has and what it doesn't.

ficedula

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.p, Battle Files 'n Milkshape 3D
« Reply #68 on: 2001-06-04 21:58:00 »
The Milkshape plugins/formats are all available and documented (well, they give examples) which is more then you get for some formats. I reckon it'd be a good move.

Alhexx

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« Reply #69 on: 2001-06-04 23:24:00 »
Skillster: a)I'm workin' on it...I think it'll be possible when I enable the 'Save File Infos', but first I've got to program an .p File Preview (like in Fice's LGP-Tools), because then u'll be able to see what u have manipulated directly in Ultima... I've downloaded some VB Sources which document how to program something like this in VB...

b)Hum...Well, if u think that I'll be useful 4 u in the tech remake forum...hey, I'm lookin' forward to see a topic posted by me in the FF7 Remake Forum  :wink: (means, I'll be proud of beeing authorized to the Forum)

Qhimm & SaiNt: I only have written a CONVERTER because I'm not skilled enough to program a plug-in (shame on me...) and because 3DS MAX is too complicated 4 me (shame on me...)

- Alhexx


ficedula

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.p, Battle Files 'n Milkshape 3D
« Reply #70 on: 2001-06-04 23:55:00 »
That's what you get for programming in VB...I'm not sure if it's even possible to program a plugin in VB.

Seriously, consider learning something else (Delphi or C++) ... though leave it until after you've finished a perfect RAW->P converter for us to use! You'll find it makes things a lot easier in the long run, although it would take a while to learn.


halkun

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.p, Battle Files 'n Milkshape 3D
« Reply #71 on: 2001-06-05 00:07:00 »
Try and see if you can put the people togeather with the .a data I've unlocked. (Qhimm helped)

Alhexx

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.p, Battle Files 'n Milkshape 3D
« Reply #72 on: 2001-06-05 00:19:00 »
Fice: That's exactly what I'm aiming at: Learning C++, but the only app written in C++ by me 'till now is 'Hello World' (shame on me...)

halkun: I'll see what I can do...but hey, that's exactly what I wanted to know about how the .ps are put together, so with your help, I'll (possibly) be able to program this...

- Alhexx


Anonymous

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.p, Battle Files 'n Milkshape 3D
« Reply #73 on: 2001-06-05 16:05:00 »
awwwww......i wanna be in the remake.....oh well. I got no skills.  :) I can write, but I dont remember the details of the FF7 storyline.

Sukaeto

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.p, Battle Files 'n Milkshape 3D
« Reply #74 on: 2001-06-05 16:15:00 »
Just thought I'd pop by and say the presentation was a success.

Alhexx, thanks for letting me use your pics of Tifa.

Also, thanks to a lot of other ppl here for the info on how the field files & battle mechanics work.