To sum it up:
1) place the bone point somewhere into the space - from 1.75 create a point (0, 1.75, 0)
wouldn't i get a different answer if i start at point (1.75,0,0) or (0,0,1.75). How would i know how to get a starting bone point for each bone? Dones;t it get complex when a bone has a parent?
what is the proper rotation order for the field animation models?
also, do u just use euler angle matrix for the rotation?
http://anorganik.uni-tuebingen.de/klaus/nmr/conventions/euler/euler.htmlFrom what i seen in biturn, u set all the bones as (0,0,bone length) and then read from the .a file in the order of (Z,Y,X). what is it like this? it has (0,0,1.7) then (0,0,270). what matrix did u use to make it (0,1.7,0).
i apologize for this many question and thanks so much for the help