Author Topic: **da Files in Battle.lgp  (Read 15051 times)

Qhimm

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**da Files in Battle.lgp
« Reply #25 on: 2002-02-18 20:09:00 »
Well, I've examined my decompression routine(s) thoroughly. None of them exhibit this bug, so I'm relieved  :laugh:

I'm curious though, does the bug relate to references spanning across BOF (beginning of file), or to references spanning the current output point? Or rather, did you find it yet fice?

ficedula

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**da Files in Battle.lgp
« Reply #26 on: 2002-02-18 22:51:00 »
It relates to sequences spanning the BOF. Sequences spanning the current output gave me trouble at first, but that happens so often I found it almost straight away, before I even released any of my programs. Sequences spanning BOF don't seem to happen so often, so it escaped me...

Alhexx

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**da Files in Battle.lgp
« Reply #27 on: 2002-02-19 17:50:00 »
 ... HATE compression ... hate .... just hate ....

However, it's good to see a really skilled programmer has joined us, right?

 - Alhexx

Sephiroth 3D

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**da Files in Battle.lgp
« Reply #28 on: 2002-02-19 18:50:00 »
Alhexx... I think we HAVE some skilled programmers already. It's probably more accurate to say it's nice to see some famous programmers join us.

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

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Alhexx

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**da Files in Battle.lgp
« Reply #29 on: 2002-02-20 13:52:00 »
Whoops. I didn't wanted to say that he is the first skilled programmer - I wanted to say: One more skilled programmer ...   :rolleyes:

As for the famous thingy: that's right !

 - Alhexx

The Skillster

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**da Files in Battle.lgp
« Reply #30 on: 2002-02-24 14:01:00 »
sh*t!! the author of virtualDub woohoo :P

Alhexx

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**da Files in Battle.lgp
« Reply #31 on: 2002-02-25 17:20:00 »
phaeron: Hey, did you hack any other FF7 / FF8 3D model related files, which could help me?

 - Alhexx

phaeron

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**da Files in Battle.lgp
« Reply #32 on: 2002-02-26 03:11:00 »
Next time I'm putting the file on GeoCities.   :D

I've decoded the battle skeletons, textures, and meshes for body and weapons from Cloud and Aerith in the PSX version.  I haven't decoded anything else, especially not in the PC version (which I only got recently and am cursing for not running except in a VirtualPC session).  I've managed to nail the translation bytes in the animation files, but the exact format of the bone orientations still eludes me.

The SaiNt

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**da Files in Battle.lgp
« Reply #33 on: 2002-02-26 15:07:00 »
If you need to know anything that we already know, feel free to ask.

Alhexx

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**da Files in Battle.lgp
« Reply #34 on: 2002-02-27 14:59:00 »
phaeron: You know any Parasite Eve 1/2 *hacking* site, or somebody who has tried to hack those damn files?

 - Alhexx