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Messages - Samiiya

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1
Hey, post an email so I will send the DLL to you (can't attach it here). I will prepare the DLPB tools patch soon and it's respective instructions.

About ASLR- This is not something you install. It's part of ... let's say a "Windows instruction" to "generate" new address every time you open application to protect it from such real-time modifications (roughly and quite unprofessionally saying)- but don't worry, that won't be needed (you can patch the EXE without disabling ASLR)

Here is my email address: *** . Thank you so much! ^^

2
So Dotemu couldn't do this so I did:
Code: [Select]
FFVIII_EFIGS.dll+8A2CB2 - add byte ptr [esi+08],00
FFVIII_EFIGS.dll+8A2CB8 - add byte ptr [esi+08],00
FFVIII_EFIGS.dll+8A2D17 - add byte ptr [esi+0C],00
FFVIII_EFIGS.dll+8A2D1D - add byte ptr [esi+0C],00
FFVIII_EFIGS.dll+8A2D6D - add byte ptr [esi+0C],00
FFVIII_EFIGS.dll+8A2D73 - add byte ptr [esi+0C],00
FFVIII_EFIGS.dll+8A2DC5 - add byte ptr [esi+0C],00
FFVIII_EFIGS.dll+8A2DCB - add byte ptr [esi+0C],00
FFVIII_EFIGS.dll+8A2E1B - add byte ptr [esi+0C],00
FFVIII_EFIGS.dll+8A2E21 - add byte ptr [esi+0C],00
FFVIII_EFIGS.dll+8A2E6F - add byte ptr [esi+04],00
FFVIII_EFIGS.dll+8A2E75 - add byte ptr [esi+04],00

change 4th byte on those pointers to 0


Im sorry for asking like this but can you upload the file is already patched for Remastered version? I dont know anything about patcher or coder, i really dont know how to do like what you say :( Completely blind ... Thank you so much anyway ^^

3
Not currently. The games have different file structures, and work still needs to be done on the Remastered version before we have mod support for it beyond "simple" mods like Triple Triad that are found in a textures folder.

I got it, thank you so much ^^

4
Thank you so much for the mod, its great!
I have a question since I have been using your mod for really a long time but in FF8 Steam PC, now they just have released the FF8 Remastered Steam PC just few days ago. Can I still use your mod in FF8 Remastered Steam PC? ^^

5
It came from here : https://support.microsoft.com/ja-jp/help/3179560/update-for-visual-c-2013-and-visual-c-redistributable-package
(Microsoft Visual C++ 2013 x86)
We can run FF8 with Tonberry on Windows 32 bit without any errors but, on Windows 64 bit, we have to put msvcp120.dll and msvcr120.dll (x86 ones) into your FF8 directory to run FF8 with Tonberry. If u dont play FF8 with Tonberry, then u dont have to put those dlls into your FF8, the game would run everything fine without any errors.

6
For everyone who got the error and with any exception code error (I guess).
Download this dll files and put them into your FF8 directory: https://drive.google.com/open?id=1YU0k71W9xH7yWRhBR30VB097QDRhEoYb
This is an error for Windows 64 bit i guess, because i did run the game everything fine on Windows 32 bit, but then after I upgraded my OS to 64 bit, I got this error. And I noticed that when u installed the game, it directed to Program Files (x86) Folder, so after all i bet that x86 dlls might work. Windows 64 bit can run both software (x64 and x86) but the file itself still stayed as (x64 or x86) type file.

I fixed mine and now I can play everything fine with mods. I would be glad if this could help anyone who got the same error. :)

Sorry if my English is bad.

7
FF8 Tools / Re: [FF8PC/PSX] Save editor - Hyne (1.9.2)
« on: 2017-03-27 07:08:35 »
Hi, can someone teach me how to use Chocobo World hack on PC? I'm using Hyne v.1.9.2c.
I open my save slot and set some value in Chocobo World tab, and when I go to in game, I change Boko to Home but nothing happend, the value is back to start :(. Everything work fine, only Chocobo World doesn't work for me X_X.

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