*update*
Working on converting shaders for psx emu to work with aali's driver. However this will remain on hold until we have more help and/or make a break through here. I don't really know what I am doing with OGSL so unless some experts get in on this its going to take me a while. Once I finish my current project this will become my main focus. I will also be reading up on OGSL in the coming months as I work on the field map resize. There are some links to the shaders below and what little information is known is posted as well. Would really appreciate some help. I am willing to put a slight hold on my current work if we can make some headway on this. This should probably be reposted into the projects thread, but then again since its still sort of in the request stage, maybe not.
here's a link to download and a guide on how to use most of the shaders available for pete's opengl2 plugin, you can download guest's without having to join and it contains most of the shaders
http://forums.ngemu.com/psx-plugin-questions-troubleshooting/76098-links-guides-custom-shaders-petes-opengl2-plugin.htmlalso more shaders are here
http://www.pbernert.com/html/gpu.htm#SHADERnow I have already tried using some of these shaders unedited and aali's driver seems to load both the frag and vert files just fine but the problem is nothing is displayed. There are no errors but just a black screen. so I attempted to hand edit the shaders in notepad to be compatible with aali's driver. But so far to no avail. But then again I really have no idea what I am doing here so I really require the input or advice of an expert. According to aali himself it can be done easily (I just don't know what I am doing) so please a little help would go a long way. I will do all the work I just need a few pointers. I am even willing to hand edit all of the available shader's and make them available for download as my first contribution to the forums, of course I will give credit to all the original authors and anyone who helps me, but I figure since these shaders are free for download in the first place that this has to be legal. Thank you very much for your time and effort.
I will also continue trying this for the next few hours and edit this post if I have any success.
*edit*seem to have successfully converted the frag shader ( i think) won't really be able to tell if there are any bugs until I get the vert shaders working as well. Still the same problem with the vert... loading up with a black screen. I am kinda just guessing at this point so hopefully I should get it eventually. I will post the first shader I am able to get working. Any help would be greatly appreciated. I guess I'll have to start learning opengl shader language (on account of my laziness I wanted to avoid this) if the problem persists. I am determined to get this working sooner or later. Perhaps this should be moved to the projects forum?