Author Topic: [FF7 PSX/PS1]AI fix Darkstar(Dark Nation) attacks + sugestion of boss rush  (Read 8080 times)

Hello everyone, it's me again.
In my mod, some boss has new attacks and in the battle of rufus and darkstar(dark nation) the dog has the same attack of original,barrier and mbarrier, but in my mod the two attacks i removed from the player to put new attacks. To fix the maybe attack(barrier and mbarrier) affect rufus, i edited the attack id of the two attacks to 0200 and 0201, copied the MAIN of the darkstar to a note and edited the attacks to 0200 and 0201 fixing the problem.
But when the battle has to appear the emulator crash...Anyone help me with this...

I'm putting a boss rush moment in my mod, of the original bosses + news i putted in the history + extra bosses(box and others which not appear in other place).
Anyone has a suggestion to up the boss rush?

vayneruel

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Can you send image of darkstar ai?

Can you send image of darkstar ai?

Darkstar's AI is the same of the original Dark Nation, the difference is a copy of the attack tentacle similar to guard hound and the altered attack Barrier and MBarrier. I don't know what is the problem.
Hey man, can you send me your Discord ID, so we can talk more about this

Edit 1#
In this AI the 200 and 201 is 102 and 104.

02   0000
00   4000
80
52
02   0000
00   4010
80
52
50
70   0042
02   2060
02   4140
80
60   0F
86
42
70   0031
12   2070
02   0000
90
60   20
61   0102
92
72   003F
12   2070
02   20A0
82
90
60   20
61   0112
92
72   01CF
02   2060
00   4010
80
52
70   00CB
81
60   04
34
60   00
71   0080
12   2070
02   20A0
82
90
02   2060
02   4140
80
60   21
86
42
70   0074
60   20
60   21
92
72   007A
60   20
61   0113
92
72   00C7
72   0085
60   01
71   0099
12   2070
02   20A0
82
90
60   20
61   0112
92
72   00C7
72   0099
02   2060
02   4140
80
60   0F
86
42
70   00B6
12   2070
02   2060
90
60   20
61   0102
92
72   00C4
12   2070
02   20A0
82
90
60   20
61   0113
92
72   00C7
91
72   01CF
02   2060
00   4011
80
52
70   0154
81
60   04
34
60   00
71   0109
12   2070
02   20A0
82
90
02   2060
02   4140
80
60   21
86
42
70   00FD
60   20
60   21
92
72   0103
60   20
61   0112
92
72   0150
72   010E
60   01
71   0122
12   2070
02   20A0
82
90
60   20
61   0112
92
72   0150
72   0122
02   2060
02   4140
80
60   10
86
42
70   013F
12   2070
02   2060
90
60   20
61   0104
92
72   014D
12   2070
02   20A0
82
90
60   20
61   0113
92
72   0150
91
72   01CF
81
60   04
34
60   00
71   0187
12   2070
02   20A0
82
90
02   2060
02   4140
80
60   21
86
42
70   017B
60   20
60   21
92
72   0181
60   20
61   0112
92
72   01CE
72   018C
60   01
71   01A0
12   2070
02   20A0
82
90
60   20
61   0113
92
72   01CE
72   01A0
02   2060
02   4140
80
60   21
86
42
70   01BD
12   2070
02   20A0
90
60   20
60   21
92
72   01CB
12   2070
02   20A0
82
90
60   20
61   0112
92
72   01CE
91
« Last Edit: 2020-05-08 21:06:36 by Darkslayerpowerfull »

vayneruel

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I see two mistakes, you don´t change the id of barrier and Mbarrier when his check his owm mp
02   2060
02   4140
80
60   0F                check if his mp is higher than barrier cost
86
42
70   0031
12   2070
02   0000
90
60   20
61   0102
92
I think this isn´t the problem , do you assigment the new attack in animations/formations?

I see two mistakes, you don´t change the id of barrier and Mbarrier when his check his owm mp
02   2060
02   4140
80
60   0F                check if his mp is higher than barrier cost
86
42
70   0031
12   2070
02   0000
90
60   20
61   0102
92
I think this isn´t the problem , do you assigment the new attack in animations/formations?
About the assigment, yeah the attack is ok in the animations/formations but i never know i had to change the ID when check if his mp is higher than barrier cost. I will change and test.

Edit 1#I edited the id of check the mp and the game freeze. Man it's suck, i don't know what is the problem,i edited the id of Valron in the world map and is nothing wrong appear, so what is the problem with this boss?
« Last Edit: 2020-05-09 14:41:45 by Darkslayerpowerfull »

vayneruel

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Normally when the emulator crashes it´s a formation or animation problem.
Do you correct kernel, right?

Normally when the emulator crashes it´s a formation or animation problem.
Do you correct kernel, right?
Yeah the kernel is right and I tried putting back the attacks and the darkstar do ''Osmose'' in Rufus, draining the MP of him.
When i change the IDs, and the dog will do the attack the emulator freeze/stop but the music is running or the emulator crash appearing a error message