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Messages - Coca Cola Man

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-18 00:59:59 »
I wouldn't bother breeding a gold chocobo yourself unless you want it for racing, as always Sega Chief has added a shortcut for the more tedious parts of the game.

Simply morph a pirate ship/ghost ship in the underwater reactor for the guide book and trade it to the Kalm traveler for a free gold chocobo.

Good luck with the materia caves  :D

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-06 22:51:48 »
Thanks for sorting that Sega Chief.

I've been messing around on my end game save trying out characters I rarely use like Vincent or Cait Sith (a character I had never even used in a single battle before), ready to start a new game (that's how much I'm loving this mod so far) and I just wanted to bring up a few of my opinions.

1. Cait Sith's Innate ability seems seems to conflict with his ultimate weapon formula.  I thought it might be interesting to try a high risk, high reward setup keeping him low health and relying on luck to evade damage, unfortunately this doesn't last long due to his Health regen.  While its nice to have another pseudo long range / morph weapon, maybe he could use a different formula? Or maybe I should stop trying to make broken setups  :D

2. Vincent's death penalty. I can't see a time when this weapon would be useful outside of a solo character challenge. If my two other characters are dead then it's likely I'm fighting something powerful and I'm going to want to ressurrect them asap, and the damage boost gained would be significantly less than having all three characters alive. I kind of like the idea of him using the Missing Scores formula, as he is kind of more magic focused character. The trade-off being more physical damage but less materia slots for his powerful magic stat. But then you need a different ability for Barret. Hmmm...

3. Limit breaks. The main reason I never used the above two characters is their limit breaks, or lack of as the case maybe. Is it even possible to add extra limit breaks to the game? That way Vincent could have a second option each tier that doesn't lose control of his character. Same for Cait really, I know Dice can be powerful early game but it loses its way late game, and slots is slots.
I always hated seeing a limit break come up and thinking I'll do more if I don't use it. Limit's should feel powerful and encourage the use of fury in certain circumstances, right now sadness isn't mandatory, yet it just feels that you get so much more use out of it.

4. Cid and Red's Ultimate weapons. Nothing wrong with the formula for these guys I just felt that the necessary items seem a lot harder to come by. Everyone else can get their ultimate within one(?) boss fight after reaching the bottom of the crater, however Cid needs you to go through all of the dark cave sidequest and Red requires 5 boss fights. Just seemed a little unfair to those guys  :D

Everything else in this mod has been incredible and my personal favourite addition is being able to talk to your party in Kalm/Junon, the Yuffie and Red interactions especially. More of these would be extremely welcome if possible.

Keep up the great work

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-06 07:54:16 »
Hey SC I've sent you a PM regarding a problem I'm having.

Don't want to spoil anything here  ;)

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Releases / Re: [FF7PC] Yuffie - Recko Finished
« on: 2016-12-04 21:20:59 »
I've tried using this model and the field one is fine and looks great, however when I use the battle model Yuffie doesn't appear, or teleports around the battlefield.

Any ideas?

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-03 09:16:18 »
Hey SC, I think I might have another small issue  ;D

After reading back through this thread it seems that the final cave isn't supposed to be showing up in the ancient forest and it should send you back out to the open world.

However when I ran through I was able to enter the cave and even got a second Apocalypse for my troubles. Was this changed?

I'm worried any bugs like this might stop me from uncovering a certain secret......

Edit: Also wanted to check, should it also be possible to get 2 "Sensei gloves" and 2 "Gatling guns" 1 from the Sunken Gelnika and 1 from the Shinra HQ?

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-11-29 18:36:09 »
Thanks for the quick reply.

Hmm so no clues for the piano, best get back to scouring Nibelheim then  ;D, When I defeated the lost number replacement he said a number at the end of the fight, I'm wondering if that has anytihng to do with it?

Also, was the Letter to soldier sidequest removed?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-11-29 17:25:16 »
Hey Sega Chief, the problem I had with fort condor seems to have fixed itself weirdly enough and I've continued all the way to the bottom of the northern crater without any further problems, amazing mod.

Just a few quick questions I have.
1. How do I get Tifa's level 4 limit? I played the piano in Nibelheim as Tifa and it told me to find Vargas in the Junon Leage, but my understanding is the Junon Leagues aren't in this version yet and when I go to Junon, there is nothing new there.
2. Is the letter to soldier sidequest still in game? Its in the documentation but again, when I went back to Junon, nothing new to do.
3. Where do I find the Shinra Alpha armor?
4. Where do I find the Mystile armor?
I checked the "where is the " documentation but neither were listed
and finally 5.
Spoiler: show
I played the piano in Nibelheim Mansion back on disc one and got the "something escaped" message, but I cant for the find anything else related to it. Have I missed something there? any clues?


many thanks again for this great mod.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-11-24 11:43:43 »
Hey Sega Chief, first of all let me say how amazing this mod is. Just finished the temple of the ancients, those bosses were a lot of fun  ;D

However I seem to have run into a problem with the fort condor battle after it. I've completed every fort condor battle so far but this one always crashes my game with an "oops something very bad happened" error message.

the following is my APP log

Spoiler: show
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 660/PCIe/SSE2 4.5.0 NVIDIA 372.90
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: c:\steamlibrary\steamapps\common\final fantasy vii\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000011] set music volume trans: 127->0, step=60
[00000076] END OF CREDITS!!!
[00000076] Entering MAIN
[00000076] set music volume: 127
[00000076] Exiting MAIN
[00000076] START OF MENU SYSTEM!!!
[00000668] END OF MENU SYSTEM!!!
[00000668] Entering MAIN
[00000672] Exiting MAIN
[00000672] Field Start
[00001372] Field Quit
[00001373] Entering MAIN
[00001375] Exiting MAIN
[00001375] ERROR: COULD NOT CHANGE TO DIRECTORY c:\steamlibrary\steamapps\common\final fantasy vii\data\minigame/data\
[00001375] ERROR: COULD NOT CHANGE TO DIRECTORY c:\steamlibrary\steamapps\common\final fantasy vii\data\minigame/data\
[00001375] ERROR: COULD NOT CHANGE TO DIRECTORY c:\steamlibrary\steamapps\common\final fantasy vii\data\minigame/data\
[00001375] ERROR: COULD NOT CHANGE TO DIRECTORY c:\steamlibrary\steamapps\common\final fantasy vii\data\minigame/data\
[00001375] ERROR: COULD NOT CHANGE TO DIRECTORY c:\steamlibrary\steamapps\common\final fantasy vii\data\minigame/data\
[00001375] ERROR: COULD NOT CHANGE TO DIRECTORY c:\steamlibrary\steamapps\common\final fantasy vii\data\minigame/data\
[00001375] ERROR: COULD NOT CHANGE TO DIRECTORY c:\steamlibrary\steamapps\common\final fantasy vii\data\minigame/data\
[00001375] ERROR: COULD NOT CHANGE TO DIRECTORY c:\steamlibrary\steamapps\common\final fantasy vii\data\minigame/data\
[00001375] ERROR: COULD NOT CHANGE TO DIRECTORY c:\steamlibrary\steamapps\common\final fantasy vii\data\minigame/data\
[00001375] ERROR: COULD NOT CHANGE TO DIRECTORY c:\steamlibrary\steamapps\common\final fantasy vii\data\minigame/data\
[00002318] : unhandled exception


Any Idea what might be causing this? Many thanks

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