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Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-02-07 22:34:58 »
just saw your post on facebook.. more power! <3
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Someone recommended to me that I release the new 1.56 version of 7H, but unfortunately it wasn't ready without the mod and game converter updates to come alongside it. There's a lot of minor issues happening that can be resolved after the catalog and game converter updates are released. I have most of them ready, so please wait on your play throughs while I organize everything and upload them to the download providers.
This is not caused by any mods in 7thHeaven. This bug is in the game itself.
Yeah the issu is from the DPI scaling in Windows 10 setting it to 100% will fix the issue or you can right click on 7th heaven and go to properties and go to the compatability tab and click on the button that says Change high DPI settings and then change it to System Enhanced instead of application.
No FF7 Only support up to 10 button and two axes. if you have more then that it just ignores them.
In order to make it work you would need to some thing use a joypad to keyboard program and then you would just map your controller buttons to keyboard buttons..
Maybe XinputPlus could change it. Though I only used it for my 360 controller. Never tested it with my PS4 controller.
https://www.play-old-pc-games.com/compatibility-tools/xinput-plus-tutorial/
for a DS4 use the program DS4windows. It allows you to map your bottons to key inputs. Just map the controller buttons as you want, and make the buttons correspond with the default keyboard scheme of the game.
also make sure there are no other programs running that automatically use the controller, like steam. If you play around enough youll see that the controller acts like a 360 aftermarket controller in your window settings. So for it to read properlly in ds4 windows you have to have ds4windows be the only program addressing the controller.
We've got the current image loaded at the backdrop for a new UI build of 7H. I'll PM you a screenshot.
...to see you back. Well, we need to redo the eyes again, they should be most likely as the original but of course high res. What would be much more important to me would be a high res version of Barret's tattoo, ATM I have only a placeholder, which doesn't look that good.
Did actually somebody uses the Profiles? And didn't somebody made a neat logo? http://forums.qhimm.com/index.php?topic=16674.msg236857#msg236857
I'll look into the logo for the final release. It's certainly neat and worthy.
Miscellaneous - Dynamic Cloud Weapons
ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
Version: 2.33
CloudSword = 0
Sword = 4
Dynamic = 1
Miscellaneous - Team Avalanche Fields
ID: 72152e09-7b5c-4942-8465-afa154e20b08
Version: 2.0
field_ta = 1
Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.1
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 1
weapons_sephiroth = 1
weapons_yuffie = 1
Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.1
huge_materia = 1
materia = 2
potions = 2
save_point = 2
Animations
ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
Version: 2.1
f_animation = 1
w_animation = 1
60fps = 1
fba = 0
fbn = 1
fed = 1
fs = 0
Battle Models - Characters
ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
Version: 2.1
models_aerith = 1
models_barret = 4
models_caitsith = 1
models_cid = 2
models_cloud = 7
models_redxiii = 3
models_sephiroth = 1
models_tifa = 3
models_vincent = 2
models_yuffie = 2
Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.1
models_diamond = 1
models_frogs = 1
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 2
models_soldiers = 1
models_sweeper = 1
Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.2
models_aerith = 6
models_barret = 10
models_caitsith = 2
models_cid = 4
models_cloud = 12
models_redxiii = 1
models_sephiroth = 4
models_tifa = 7
models_vincent = 2
models_yuffie = 3
Field Models - Non-Player Characters
ID: d329bc05-3dc0-4f35-94aa-632986f47194
Version: 2.34
models_base = 1
models_biggs = 1
models_jessie = 1
models_wedge = 1
Field Textures - yarLson
ID: 339ca282-645f-4053-83d1-de8777f8b1bc
Version: 2.3
field_bg = 1
Gameplay - Tweaks and Cheats
ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
Version: 2.2
ar = 1
cf = 1
dm = 0
isl = 1
i = 0
li = 0
lcs = 0
lt = 0
nrb = 0
spa = 1
sc = 0
sbo = 1
Media - Movies
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Version: 2.1
movie = 2
Media - Music and Sound
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Version: 2.1
music = 2
sound = 2
Menu - Avatars and Backdrops
ID: aec06415-0f12-410b-ac43-f4e89e363729
Version: 2.1
avatars_aerith = 1
avatars_barret = 1
avatars_cait_sith = 1
avatars_chocobo = 1
avatars_cid = 1
avatars_cloud = 1
avatars_cloud_young = 1
avatars_red_xiii = 1
avatars_sephiroth = 1
avatars_tifa = 1
avatars_vincent = 1
avatars_yuffie = 1
game_over = 0
prelude = 2
start_menu = 5
Minigames Collection
ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
Version: 2.31
chocobo_models = 1
condor_models = 1
motorbike_models = 3
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coaster_textures = 1
condor_textures = 1
motorbike_textures = 1
snowboard_textures = 1
wonder_square = 1
World Models - Characters
ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
Version: 2.1
cid_world = 2
cloud_world = 12
tifa_world = 4
World Models - Vehicles
ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
Version: 2.0
buggy = 1
chocobo = 1
highwind = 1
submarine = 1
tiny_bronco = 1
World Models - Enemies
ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
Version: 2.0
diamond = 1
emerald = 1
ruby = 1
ultima = 1
World Textures
ID: 35e0906d-7da4-4da2-b10d-87149d291a38
Version: 2.0
world_bg = 3
Just a quick update for everyone. I will begin working on the next Catalog updates towards the end of March. I hope to have them finished and released by the 2nd week of April.
That's all
The Reunion -Beacause and Menu Overhaul
Is it possible to get this compatible with the steam version? Only the 'No battle boxes" works. Anytime I enable the Beacause and Menu Overhaul, the game crashes when dialogue boxes pop up or I try to load specific menus ie: config. I feel like it's related to it not being able to load the font? Not sure.
(I apologize if this is not a proper request and belongs in the troubleshooting section)
Most likely the models you're using for weapons aren't tested with cmh175 - Team Avalanche Edits Cloud, causing errors like this.
This happened to me, too, but with Ultima Weapon.
I'd recommend just using default TA Cloud, though it's up to you.
So, can someone who succeed having all mods activated can post his 'load order' ?
It would be very helpfull