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Messages - Zackwell

Pages: [1] 2
1
Troubleshooting / Getting UVW for Pcreator
« on: 2013-02-23 01:50:55 »
Hi guys, I have a problem.
I recently created a completely custom sword in blender.

Knowing that blender's 3ds export doesn't include UV co-ords, I exported to .obj, then used Wings3d to convert it to a 3ds.
However, when I load that 3ds into Pcreator, it doesn't detect any UV Coords.

So, I was wondering how to get a .uvw file, as no matter what I do, I can't seem to import the UVs with the .3ds file.
As such, I can't set a texture ID.

Please give a positive answer, I'm quickly losing my temper with all of this. =/

2
Graphical / Re: DoC Vincent retexture project
« on: 2012-08-09 12:15:56 »
Legs should be higher i guess. Thats the only prob i see.
Shoes are right sized:




Aaaaah shoot. I thought what I was doing looked wrong. I've textured his entire lower leg golden like his boots. XD
Also it looks like I need to make it less gold and more coppery. Brassy almost.
Now fixing.

3
Completely Unrelated / Favorite Animes
« on: 2012-08-06 21:58:06 »
So guys, tell me.
What are your favorite animes? Be they series or film; tell away!

My personal favorites are the Type moon Animes; Particularly Tsukihime and Kara no Kyoukai.
They have such a beautifully grey-yet colourful way of looking at things like death and murder.
And if any of you understand what I mean; Kara no Kyoukai is one of the only animes that I consider to be 'beautiful'. Sure it's violent and otherwise distasteful; but the way it's executed in the films is just heartwrenching.

4
Completely Unrelated / Re: Minimum System Requirements
« on: 2012-08-05 00:39:58 »
I remember the days when my computer could run a decent game.

Oh wait, it still can.


FF7

5
Graphical / Re: DoC Vincent retexture project
« on: 2012-08-03 11:19:27 »
I don't know. That was an issue I came accross on the FF wiki.
There's one or two continuity errors in FFVII regarding Vincent.
When you first enter the Shinra mansion, you find a letter written by Hojo, saying that he put Vincent to sleep in a coffin; yet Vincent claims that he chose to sleep there himself.
You meet Vincent in FFVII Before Crisis which takes place about 6 years before the main story of VII; and he's wearing his red cloak.
One can make many assumptions.

My personal theory is that Vincent was put to sleep in the Coffin by Hojo, he then woke up a short while later and struggled with his body and mind. Perhaps he donned the red cloak and headband feeling that it suited his bestial form more. THEN he got into the coffin and decided that it was his punishment to sleep in an eternal nightmare.

EDIT: Also, I fixed my problem. No worries. ¦D

6
Graphical / Re: DoC Vincent retexture project
« on: 2012-08-03 10:28:37 »
Ugh. I'd hoped I could avoid this but...

Vincent's backside, aka sfbm/sgbm/shbm isn't assigned to a texture group, so I have no idea how to put a texture on it.
It's the same with all of the other models, which is why I haven't retextured anything before this.
Any hints? >_>

7
Graphical / Re: DoC Vincent retexture project
« on: 2012-08-03 09:23:00 »
So, Just out of interest, would anyone actually consider using this model/texture?

8
Graphical / Re: DoC Vincent retexture project
« on: 2012-08-03 02:58:15 »
Maaaan fixing animations is tedious. It doesn't help that I've got "David Bowie - Warszawa" playing.

Or that it's 4am.
XD I'll resume tomorrow.

EDIT: I'll leave you with a current progress pic.

9
Graphical / Re: AC Vincent retexture project
« on: 2012-08-03 00:50:44 »
Thanks very much.
I've done as you mentioned, and given his skin a bit more of a lifelike tone.

On another note, I've just had another crack at the cape's model. I think it looks much better, and more Dirgey.

10
Graphical / Re: AC Vincent retexture project
« on: 2012-08-02 21:12:33 »
Here's a nice little update.

11
Graphical / Re: AC Vincent retexture project
« on: 2012-08-02 13:03:48 »
Sadly I lost my layered PNG in a crash. So going back to make his skin a bit more 'Not dead' is a bit difficult.

BUT, on a story basis, he has just been laying in a coffin for 30 years. I'm assuming he wouldn't have much of a tan.
And DoC takes place several years later, so he would probably be a bit darker skinned.
It's amazing to think that he's actually 60 years old in DoC. XD

12
Graphical / Re: dragon buster from LOD
« on: 2012-08-02 12:54:20 »
Ahaha it's like he's wearing Kamina shades.

13
Releases / Re: [Project] FF7 Re-animated
« on: 2012-08-02 10:32:21 »
The Dissidia models can't be distributed, sorry.
If you wanted them, you'd have to rip them yourself, but I don't think you'd get any support or help on that matter in this forum.

14
Completely Unrelated / Re: Oculus Rift
« on: 2012-08-01 21:09:29 »
Hahaha oh man, just thinking of playing a first-person version of FF7 with that thing makes me feel both giddy and motionsick.

15
Releases / Re: [Project] FF7 Re-animated
« on: 2012-08-01 20:56:58 »
It sounds better now.
Will you upload a new demo vid? Or is it not worth it?


Also I'm really sad. You posted this so soon after I posted my Vincent model/textures. Totally stole my thunder >:C
Wahahaha XD


EDIT: Also, have you tested these animations with custom models for Cloud? It's a bit of a novice question, I know; but I'm curious.

16
General Discussion / Distant Worlds 2012
« on: 2012-08-01 20:53:54 »
I have had the great fortune to accquire a VIP ticket to this years Distant Worlds in London.
http://www.ffdistantworlds.com/component/ohanah/distant-worlds-celebrating-25-years-of-final-fantasy-in-london

I'm totally stoked to be able to meet Nobuo Uematsu in person; being a composer by trade, it's a thrilling opportunity.
So, has anyone else ever been to distant worlds?
Or is anyone going this year?

I'm considering going in cosplay. Probably as Squall, seeing as my hair is most suited to him.

17
Completely Unrelated / Re: Leap Motion!
« on: 2012-08-01 15:28:21 »
It looks incredibly fun. But even more so impractical. I'd probably use it with company round, and I wouldn't tell them about it.
I'd be like, hey guys, let's go on youtube. *SWISH*

18
Graphical / Re: AC Vincent retexture project
« on: 2012-08-01 14:23:38 »

There we go. Nose fixed. I also removed some eyebrow, so he should look a little less sinister.

Also, the 'Cross of light' is intentional. When Vincent is in any other pose, it works as shadow from the collar.
The pose I'm taking these pictures from is his 'dead' pose; which obviously you can't normally look under. XD

19
Graphical / Re: AC Vincent retexture project
« on: 2012-08-01 12:19:12 »
I would prefer the face to look more like this. Great work!

Thanks for the reference pic. Here's an after and before pic. XD

20
Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2012-08-01 08:00:18 »
The anticipation for this model's release is palpable. I'd love to be able to use a Cloud that isn't AC based for a change. >_>

21
Releases / Re: [Project] FF7 Re-animated
« on: 2012-08-01 07:57:01 »
That's some great stuff.
My only suggestion is maybe to slow down the world map running?
It'd be nice to make it look less like Cloud's running on a soapy floor, and more like he's actually moving as much as he looks like he is.

22
Completely Unrelated / Re: The final fantasy family!
« on: 2012-08-01 07:51:38 »
Gonna name my kid Zalera the Death Seraph.
And I'll teach him to be a martial arts master so that he can live up to his name and use 'Kill' on anyone who messes with him. >:C

I will give that kid the greatest childhood.

"My name is Zalera."
"LOL WTF KIND OF NAME IS THAT? U GAY?"
*Pins to the ground in an instant.* "Zalera, The Death Seraph."

23
Graphical / Re: AC Vincent retexture project
« on: 2012-08-01 03:00:03 »
Getting on quite nicely with this. So far everything has gone quite smoothly.

+1 picture in OP

24
If you have steel strings, play it with those. It won't sound bad. I doubt anything could sound bad on a nice acoustic guitar.
Especially Uematsu's compositions.

25
Completely Unrelated / Re: The final fantasy family!
« on: 2012-07-31 23:21:26 »
If those kids don't grow up to be FF fans, they're gonna hate their parents.

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