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Messages - Aali

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176
I think its a complete and utter waste of time. Let me guess, you just ran some IDA database through hex-rays? Thats not gonna do it.

1. The output is not anywhere near compilable.
2. Its such a mess that it would be easier to just edit the assembly code.
3. Its very much incomplete, just look at the last line: #error "There were 79 decompilation failure(s) on 9298 function(s)"

Good luck with that, I volunteer you to do "some editing".

177
Solved Problems / Re: FF7 music "yado" won't play
« on: 2011-06-04 19:56:46 »
The music plugin replaces the entire music part of the FF7 engine.

178
Solved Problems / Re: FF7 music "yado" won't play
« on: 2011-06-04 17:26:25 »
Not so much a bug as a workaround, some field script depends on being able to tell when a song ends, obviously the game doesn't know if anything is playing or not when FF7Music is doing all the work so I made it skip those scenes instead. Wont be an issue if we ever get a proper music plugin for the custom driver.

179
The skipped scenes is because of how the FF7Music plugin for the custom driver works.
Unfortunately some scenes are 100% tied to the background music, the scene ends when the music ends.
A real music plugin would be able to tell the game if a song is playing or not but obviously I can't really do that with FF7Music.

180
You don't have the custom driver working.

181
Solved Problems / Re: Aali's - wrong mod files listing?
« on: 2011-05-08 12:57:12 »
Its happening because you are not using the latest version. Thats a known problem with 0.7.9b.

182
Gameplay / Re: [WIP] Custom Game Settings (FF7)
« on: 2011-05-02 10:22:42 »
Akaris work and most (if not all) of Q-Gears is based on the PSX version.

The call table for field script opcodes is at 0x9055A0.

183
Hey there,

FF7 crashes with an unhandled exception as soon as I load the menu.  Here's the app.log:

Put your crash.dmp in a zip file and upload it to any free file hosting service.

184
Even if FF7 didn't use an ancient version of DirectX, ENB Series would not be able to do much. I haven't tried it but I will bet you anything it only works well with well-formed, consistent 3D environments. Battles in FF7 almost come close to this, everything else is so far off that whatever it can do the custom driver already does.

185
Those slashes make absolutely no difference whatsoever.

186
Its not my fault that the FF7 installer uses those crazy backward slashes

187
Scripting and Reverse Engineering / Re: FF7 Field Messages
« on: 2011-04-24 10:39:20 »
Completely offtopic:
dziugo, you're still around :o
I thought we had lost you completely, are you doing any work on FF7 these days?

188
...it doesn't mean anything is wrong about the pack...

Thats exactly what it means. Some model in that pack is messed up or just plain broken.

With the next version of the driver it will be able to tell you which one it is but for now its a bit tricky to fix even for the author of that mod.

189
Actually, ZellSF is correct, there is a feature missing from the FF7Music plugin. This issue will be fixed in the next version of the driver.

190
Yeah FF7Music doesn't react to FF7s volume changes anyway, the fading is done by FF7Music itself if you enable that option.

191
With the appropriate winamp plugin you can have FF7Music play your MIDI files. I'm afraid you cannot get both the games own MIDI player and FF7Music with the driver.

192
Indeed, you can and you should. Those are "control panel" settings, there is no (good) way of setting them from within an OpenGL app and it does not belong there.

193
Surely you could just set the working directory before executing unlgp? :)

Its not that its difficult for me to make that change but it would take a while before I get around to it.

194
And that wont help at all since your graphics card wont render anything outside the actual display area.

I could help you with this but its not a priority at the moment.

195
Try turning on linear_filter in the config file. I dont recommend you to play with that setting on but if that makes it look better there's hope for a driver-based solution.

196
Hmmm, a LowRes version is needed....

Hold that thought. The driver may be able to sort out this grainyness issue.

197
hey Aali, just thought this was relevant. I am not sure if this is your driver causing this or if its just the way it's always been, but the lighting effects in background blin62_3 don't work. Well, more specifically, they show up, but they don't have the additive blending effects that they should. I just noticed this after coming to this background during my upscale project. It doesn't work whether its my upscaled version or the normal version it still shows without additive blending. This is the only background I have seen that has this problem so far. Just thought I should let you know :D

Thats a problem with the source data, I may be able to fix it with the driver though.

198
Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2011-04-01 12:48:22 »
Here's a video of normal and specular mapping in action:

http://85.24.185.102/share/normal_map_hires.avi

Millenia made those maps for me to test with.

The video was recorded on a crappy builtin intel card so the quality is pretty bad but you get the idea.

199
Graphical / Re: sl1982's Field Enhancement
« on: 2011-03-31 19:59:59 »
Will not? I think the word you're looking for is does not. :P

This is a VERY hairy issue for one simple reason: field script can modify palettes at will. (Not change between palettes but actually modify the colors in a palette).

I am working on it, but dont expect anything anytime soon.

200
You conveniently left out the most important part of your app.log (the first 10 lines) but I assume you are trying to use a resolution which is not an even multiple of 640x480. Unfortunately your graphics card does not have the necessary features to support this. Change your resolution to say, 640x480 or 1280x960 (or 1280x1024) and those errors will go away. The crash is probably caused by the combination of texture compression and an ATI card so you probably want to turn that off for now.

yarLson: Please don't promote ignorance.

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