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Messages - Green_goblin

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26
I just uploaded the new PSX patch, in case any of you are interested:

http://www.romhacking.net/forum/index.php?topic=19709.0

Now the PSX game is synchronyzed with the PC version.

Regards

27
mds7plr1

Quote
“If things get too
  hairy,we’ll disappear.”

or

Quote
“If things get too
  hairy,we’ll scamper.”

Which is the final version?

28
Was it this error?


29
Regarding Jenova, I never understood why is she inside a winged virgin Mary:



But that is just the protecting cover, in reality Jenova is inside a cryogenic machine, and here in fact looks like a young mutant girl:



During the game they say that it was some kind of alien organism that came by accident in a meteor.

Please rehost images (I recommend imgur) instead of hotlinking them from other sites; a lot of sites will prevent them loading correctly on forums, and it's simply not nice to steal their bandwidth. I've fixed this post for you. ~Covarr

30
Hi DLPB

colne_6

Together with their hideout, off course.”

Why you used "off" instead of "of"?

31
Zax was killed by the Shin-ra soldiers, at least that is what you can deduce if you see the flashback at the Niblheim basement.

5 min 30 sec

https://www.youtube.com/watch?v=N263t271R2w

32
There are only 2 scenes that are accidentally missing:  The bridge scene and a scene in Gongaga.  The Gongaga scene is easiest to reinstate since it's just a change to a var in the church map of District 5.  I'll list the changes here later.

I don't quite understand. What's the relationship between the gongaga scene and the church map in district 5?  :?
Anyways I'll have to update the PSX patch soon, so thanks for the R03.

PD: thanks Sega Chief.

33
Also I need to know in which scene map happens this dialogue:

{CLOUD}
“There’s something in here vital
  for cross dressing,I know it.”

{AERIS}
“Suuuure!
  Whatever you say.”

PD: Thanks Sega Chief.

34
What was the problem with these maps?

zz5, zz7, zz8, las2_4

35
It should be...  you can try copying our field file. into makou?  Does it allow it to be converted to PSX files?

Yes, that is possible. But now I'm thinking, if the original game does not have those scenes activated... maybe it's better to leave the game as it is. I don't know if I want to activate them, but just in case can you write a list of the deleted scenes?

36
Regarding the Corel Bridge scene, I don't know how to enable the deleted scenes in the PSX, maybe it's not possible at all.

37
I still need someone to place the love heart back into the original game texture font.  Can anyone here do that for me? I can tell you which entries to edit.

All I can do is send you this picture (7th row, 3rd column):


38
I'd love to play a literally translated version of the Spanish game; some of the mistakes I read about were solid gold: 'Please form a political party of three'

http://www.romhacking.net/translations/2342/

And the author's blog: http://traduccionesxt.blogspot.com.es/

39
HI!

  I followed your directions to patch "Beacause", downloading the file, extracting the .bat file, but when I dragged/dropped a FFVII iso to it, a command screen came up, vanished when I tried to use it, and nothing further occurred.

If I try dragging/dropping an iso to the .bat file without extracting it, nothing happens.

  I am using Windows 7 OS, 64-bit. My FFVII isos are the correct ones. Any suggestions?

This is the PC thread, I recommend you to use the RHDN forum to ask questions about the PSX version.
The .bat patch worked well for many people, so I don't know what's going on, can you try the .bat file in another PC?

40
Yes, I didn't like that last post either.

I hope that the PSX fans will do a complete walktrough/testing so we can improve the "Beacause".

42
Can that be possible though? That is the only map in which model EDEA is ever used. If it is removed, it will become an unused model completely. I'd be more inclined to say they got the animation wrong.

That is what I thought at first. Those 2 girls are there as recepcionists/hostess, but then I noticed that they get nasty on you when you speak to them. The way they talk to you it's like they were soldiers/watchman/security guards.

Also the 3D model is called KEIBI which means "guard" in Japanese. So at the end my conclusion is that the correct model shoud be 2 red soldiers.

43
You are right, please disregard my message.
By the way, spy_dargon is working on the receptionist 3D model but needs some help, maybe Kaldarasha can help him with the PSX model.

44
Hi DLPB

A question for you. Inside the Gi cave, there are 3 chests (GIDUN_4).

The original script says:

004------------------------------------------------
Received "Fairy Ring"!
005------------------------------------------------
Received "X-Potion"!
006------------------------------------------------
Received "Turbo Ether"!


And your translations says:

004------------------------------------------------
{YELLOW}Bugenhagen{WHITE}
“Look, Nanaki…
  Your father. The warrior, Seto.”
005------------------------------------------------
{YELLOW}{RED XIII}{WHITE}
“That…
  That's… Seto?”
006------------------------------------------------
{YELLOW}Bugenhagen{WHITE}
“Seto continued to fight the Gi here.
  He never stopped protecting the canyon.”


So when I opened the chests I saw those wierd messages instead of the Received or Obtained bla bla bla.

Do you know why is this happening?

45
Hi DLPB

I have been informed about a bug in a 3D model in the "blin60_1" field.

https://www.youtube.com/watch?v=J0ZwahZqSXU&feature=youtu.be&t=31m35s

In the game shows like this:



But the correct model should be like this:





The problem has been fixed using Kimera by some guy called "Rodrigo Sato" and they want me to ask you wether you fixed this or not in the Reunion pack.


46
Good, no problem. I am almost done with the PSX port and I'll keep you updated.

Regards

47
mtnvl6

It says "Nibel Reactor" and it should be "Nibl Mako Reactor".

48
What about:

{Target}{Attack} has no MP remaining.

Because that is what is happening in fact, enemies also have MP.

49
I don't have an screenshot for this one, but this kernel text may be much too long depending on the enemy's name:

{Target}{Attack} has no skill power remaining.

MAybe it's better to use the original text:

{Target}{Attack}'s skill power is used up.

I found one enemy in the Shinra Building and this message showed a little bit out of the battle box. I don't remember the enemy name, it was those sword guardians on the 68th floor and you can steal the Hard Edge from them.

50
You are right, probably these are my problems. I'll try to fix them myself.

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