Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4837851 times)

DynamixDJ

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3050 on: 2016-03-30 20:56:47 »
That's a problem with that model in general which was there in the default game; Air Buster's facing won't always match up with where he's visually facing; his 'true' facing will be whoever attacked him last (or if he attacks someone). I tried a couple of times to fix it with AI, but I never got anywhere.
Have you tried toggling the various attack types? 07 is used on Air Buster only, perhaps type 3, 5 or 6 may correct this error (remember that 05 has been incorrectly labelled in Pr Cl as a Pincer Attack)

GeoFlare

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3051 on: 2016-03-31 00:48:19 »
First off I want to say how great I think this mod is, I haven't had this much fun with this game in quite awhile. Now I am not sure if this is a common problem or not but in Mt. Nibel I have been trying to defeat the "Powersoul Keeper" and I just simply cannot beat him no matter what I try. He continuously uses "powersoul charge" over and over again and I cannot damage him since he keeps restoring his HP. He isn't killing me really, but he just keeps spamming powersoul charge and I just can't seem to find out why. If someone could help me out I would appreciate it very much.   

seijuro

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3052 on: 2016-03-31 02:39:03 »
I could cook together a list of helpful steals/morphs, if there's more interest. :)

*Raises hand* I for one would love to see this list for NT 1.4 (which is so far, amazing btw)

Feel free to add to that list if it exists too, SegaChief  8)

selius

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3053 on: 2016-03-31 03:00:04 »
First off I want to say how great I think this mod is, I haven't had this much fun with this game in quite awhile. Now I am not sure if this is a common problem or not but in Mt. Nibel I have been trying to defeat the "Powersoul Keeper" and I just simply cannot beat him no matter what I try. He continuously uses "powersoul charge" over and over again and I cannot damage him since he keeps restoring his HP. He isn't killing me really, but he just keeps spamming powersoul charge and I just can't seem to find out why. If someone could help me out I would appreciate it very much.   

you could berserk him. if your tank is durable enough with barrier/backrow/sadness it makes the fight easy enough until he goes stupid rage mode

magictrufflez

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3054 on: 2016-03-31 03:18:06 »
So, I wanted to apply the new hotfix patch to my current game.  Is this going to mess anything up with my save?  Also, do I just direct the exe to the data file like the original patching exe?

Sorry if this is spelled out somewhere, but I'm a bit of a noob at using this particular patching program.

Bowser9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3055 on: 2016-03-31 05:27:52 »
@magictrufflez
It will not affect your save. Direct the exe to the data file like always.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3056 on: 2016-03-31 06:17:38 »
Have you tried toggling the various attack types? 07 is used on Air Buster only, perhaps type 3, 5 or 6 may correct this error (remember that 05 has been incorrectly labelled in Pr Cl as a Pincer Attack)

I don't think it's the type of battle that's the problem; it's more to do with his AI to 'correct' his facing when he uses his Turn (and the animation itself) not updating his 'true' facing. That being said, it's worth a shot; I've not tried changing the type of side-attack used.

*Raises hand* I for one would love to see this list for NT 1.4 (which is so far, amazing btw)

Feel free to add to that list if it exists too, SegaChief  8)

You could use the Proud Clod tool (PrC) for that; open the mod's scene.bin with it and then use the search function to find a specific enemy and check its steals, drops, etc. You can also review its stats, attacks, AI, as well.

First off I want to say how great I think this mod is, I haven't had this much fun with this game in quite awhile. Now I am not sure if this is a common problem or not but in Mt. Nibel I have been trying to defeat the "Powersoul Keeper" and I just simply cannot beat him no matter what I try. He continuously uses "powersoul charge" over and over again and I cannot damage him since he keeps restoring his HP. He isn't killing me really, but he just keeps spamming powersoul charge and I just can't seem to find out why. If someone could help me out I would appreciate it very much.   

Active ATB is useful here, because it wears down the Countdown he gets very quickly and reverts his damage back to normal. Berserk won't work either, he can only apply it to himself (the ability has a flag on it called status ignore that lets him gain Berserk despite being immune to it). To get through the healing, apply Poison to him early on (he only takes 50% damage from it though), use Debarrier/Dispel to get rid of his Wall, and make use of Earth attacks to deal double damage. You can also save your Titan summon for when he starts to use Powersoul Charge in order to push through this phase faster, but make sure his MBarrier is dealt with before using it. Limits will also be handy so consider dropping Sadness (if you're using it) for Fury instead, just beware of the accuracy loss that goes with it.

aquecoucou

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3057 on: 2016-03-31 08:53:01 »
Active ATB is useful here, because it wears down the Countdown he gets very quickly and reverts his damage back to normal. Berserk won't work either, he can only apply it to himself (the ability has a flag on it called status ignore that lets him gain Berserk despite being immune to it). To get through the healing, apply Poison to him early on (he only takes 50% damage from it though), use Debarrier/Dispel to get rid of his Wall, and make use of Earth attacks to deal double damage. You can also save your Titan summon for when he starts to use Powersoul Charge in order to push through this phase faster, but make sure his MBarrier is dealt with before using it. Limits will also be handy so consider dropping Sadness (if you're using it) for Fury instead, just beware of the accuracy loss that goes with it.
If you play with a dispel materia, remember to slow him again after each dispel, it will delay its next powersoul charge. Remember that his damage is x2 for each status, meaning if you can't tank it while it's slowed + poisoned you gonna have a hard time damaging him over his heals. If you still can't beat him, rethink your party the following way :
-One mage who can cure when needed and then spam Quake 2
-One STR char who can haste/slow/barrier/dispel when needed, and then attack each turn
-Either a second STR char whith elemental + Titan linked in his weapon (if you agree to play with summons) or if you play her, Yuffie with the same setup, a high %attack weapon and spamming DeathBlow under haste.
« Last Edit: 2016-03-31 08:55:36 by aquecoucou »

aquecoucou

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3058 on: 2016-03-31 11:07:33 »
I can't find any information about the "L2 Holy" attack.

It's used by cuahl when defeated (in Gaea's cliff). The problem is that it instant one shot my whole party. MBarrier doesn't seem to reduce the damage, reflect doesn't reflect. In Vanilla cuahl has two differents attacks depending if you hit with physical or magical. Going full physical or full magical still results in a L2 Holy at the end :\


Bowser9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3059 on: 2016-03-31 11:10:27 »
@aquecoucou
Get a character to an odd level. Otherwise, consider draining their MP to 0 first. I don't recall if they were vulnerable to transform, silence, or berserk, but those are worth a shot, too.

You can also tank the attack with 2 star elemental materia + any holy.

Barring all that, if you still want to push through, assuming you have enough Ink, you can fury them and hope they miss.
« Last Edit: 2016-03-31 12:07:46 by Bowser9 »

FifulX

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3060 on: 2016-03-31 11:51:11 »
I noticed that the fight against Tseng in Rocket Town is a little bit weird. For some reason, he started shooting himself, and getting extra turns just to shoot himself. Is that intended or is the AI bonkers?

aquecoucou

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3061 on: 2016-03-31 12:23:49 »
@aquecoucou
Get a character to an odd level. Otherwise, consider draining their MP to 0 first. I don't recall if they were vulnerable to transform, silence, or berserk, but those are worth a shot, too.

You can also tank the attack with 2 star elemental materia + any holy.

Barring all that, if you still want to push through, assuming you have enough Ink, you can fury them and hope they miss.
I'm pretty sure both Cloud & Yuffie were at lv 51, I guess I didn't check the proper save then :o

Skirmish

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3062 on: 2016-03-31 16:19:28 »
First off I want to say how great I think this mod is, I haven't had this much fun with this game in quite awhile. Now I am not sure if this is a common problem or not but in Mt. Nibel I have been trying to defeat the "Powersoul Keeper" and I just simply cannot beat him no matter what I try. He continuously uses "powersoul charge" over and over again and I cannot damage him since he keeps restoring his HP. He isn't killing me really, but he just keeps spamming powersoul charge and I just can't seem to find out why. If someone could help me out I would appreciate it very much.
Personally I find Poison helps counteract the healing he does each time he uses Powersoul Charge. Keep in mind once he goes Berserk that Poison ticks for 0 Damage. I find Earth=Elemental or Titan=Elemental in a Longe Range character Weapon such as Barret or Yuffie can help chop his Health down (Yuffie seems to have good success rate with Deathblow).

I personally found that slowing him down while Death Sentence ISN'T running can give you a bigger window for going on the offensive and that leaving his Haste buff alone when it is running means Death Sentence doesn't last too long.

One thing to be wary of is when he drops below 25% Health (6750 HP) as he will gain a noticeable damage bonus and this is where I save my ALL Materia charges for Barrier so that there's less chance of being absolutely wrecked. I also recommend that once he goes Berserk, wait until Death Sentence runs out before dropping him below 25% Health otherwise he'll be able to absolutely rip through Barrier + Back Row + Sadness.

This is personally what worked for me but if you find something better then let me know, this mod is actually making me try different things besides Time=Added Effect spam.
« Last Edit: 2016-03-31 16:33:04 by Skirmish »

Skirmish

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3063 on: 2016-03-31 16:24:34 »
One thing I have noticed when playing through this mod is throughout Disc 1 on the Main Western Continent (Costa Del Sol, Corel, Gongaga etc). Antidotes seem to be somewhat lacking, I checked the item shops and Gongaga, Cosmo Canyon, Nibelheim and Rocket Down seem to all be out of Antidotes. Was there a shipping error or is there a reason they aren't that readily available for purchase?

penetrice

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3064 on: 2016-03-31 17:20:24 »
I'm having trouble with the tyrant on the way down in the crater and was wondering if you could give me any tips on beating it.  I have no problems during the first phase of the fight, and then it uses overthrow and starts 1 shotting my team, even with them all being backrowed/tranquilized.  On top of that it gains shield to absorb earth, which is how i've been doing most of my damage to it.  Is there a specific strategy to use that im not seeing? Like do i have to dispel it or something :O?

FifulX

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3065 on: 2016-03-31 17:57:49 »
Leftover Opts in sunken Gelnika cause a zoom in softlock. I do not know what was the trigger of this, potentially one of its skills.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3066 on: 2016-03-31 18:09:00 »
If you play with a dispel materia, remember to slow him again after each dispel, it will delay its next powersoul charge. Remember that his damage is x2 for each status, meaning if you can't tank it while it's slowed + poisoned you gonna have a hard time damaging him over his heals. If you still can't beat him, rethink your party the following way :
-One mage who can cure when needed and then spam Quake 2
-One STR char who can haste/slow/barrier/dispel when needed, and then attack each turn
-Either a second STR char whith elemental + Titan linked in his weapon (if you agree to play with summons) or if you play her, Yuffie with the same setup, a high %attack weapon and spamming DeathBlow under haste.

It's actually 2x for Critical/Near-Death status, and 4x for Death Sentence; Master Fist is the one that gives 2x for negative statuses. I don't think enemies can enter near-death status though. Having him slowed/poisoned won't increase the damage he deals, so use those freely (just remember that Slow will make the Countdown tick slower as well).

I can't find any information about the "L2 Holy" attack.

It's used by cuahl when defeated (in Gaea's cliff). The problem is that it instant one shot my whole party. MBarrier doesn't seem to reduce the damage, reflect doesn't reflect. In Vanilla cuahl has two differents attacks depending if you hit with physical or magical. Going full physical or full magical still results in a L2 Holy at the end :\

It's a holy-elemental attack, so you can defend against it using Restore/Revive + Elemental in your armour. But this reminds me of a issue someone raised about the Level Synch where it would make some Level-based attacks always hit; I'll change it in the next patch.

I noticed that the fight against Tseng in Rocket Town is a little bit weird. For some reason, he started shooting himself, and getting extra turns just to shoot himself. Is that intended or is the AI bonkers?

The AI is going bonkers. I'll get Tseng's terrible aim fixed in the next patch.

One thing I have noticed when playing through this mod is throughout Disc 1 on the Main Western Continent (Costa Del Sol, Corel, Gongaga etc). Antidotes seem to be somewhat lacking, I checked the item shops and Gongaga, Cosmo Canyon, Nibelheim and Rocket Down seem to all be out of Antidotes. Was there a shipping error or is there a reason they aren't that readily available for purchase?

I'll contact the manufacturer and get some more ordered in for you.

I'm having trouble with the tyrant on the way down in the crater and was wondering if you could give me any tips on beating it.  I have no problems during the first phase of the fight, and then it uses overthrow and starts 1 shotting my team, even with them all being backrowed/tranquilized.  On top of that it gains shield to absorb earth, which is how i've been doing most of my damage to it.  Is there a specific strategy to use that im not seeing? Like do i have to dispel it or something :O?

Tyrant has an enrage mechanic wherein his stats will steadily rise as the battle goes on and he'll use Overthrow to give himself some serious buffs. Every three turns, he'll use Rising Rage which has no effect in itself but will add +1 to a counter he has for Overthrow. When this counter is at 4 or more, the next physical or magical attack you make against him will trigger Comet3 followed by Overthrow. This puts you in a bad spot because you'll need to heal up from Comet3 but also do something about the buffs he just gave himself.

Overthrow gives Fury, Haste, Shield, Berserk, and Lucky Girl/Auto-Crits all of which can be Dispelled otherwise use Debarrier to get rid of Shield and Slow to get rid of Haste. Some of his attacks can be defended against; Protect Vests will halve the damage of Comet3 (Shoot element), while Shadow Flare can either be nulled/absorbed with the Hidden element (non-elemental Materia + Elemental in the armour, or a Relic Ring/Guardian Ring/Escort Guard) or Reflected back at him.

Leftover Opts in sunken Gelnika cause a zoom in softlock. I do not know what was the trigger of this, potentially one of its skills.

I think I missed that one; I'll fix it this time.

Edit: Patch is up, 31st March scene hotfix.
« Last Edit: 2016-03-31 18:34:30 by Sega Chief »

penetrice

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3067 on: 2016-03-31 18:43:13 »
Ah ok, finally got him down  ;D .  Great fight!  Also noticed when i got to the bottom of the crater, the npc that is supposed to teleport you to the highwind gives 3 options: save game, return to highwind, and maybe later.  In actuality you can only choose between the latter two, but the return to highwind option actually leads you to save game, and the maybe later option returns you to highwind.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3068 on: 2016-03-31 18:46:51 »
Ah ok, finally got him down  ;D .  Great fight!  Also noticed when i got to the bottom of the crater, the npc that is supposed to teleport you to the highwind gives 3 options: save game, return to highwind, and maybe later.  In actuality you can only choose between the latter two, but the return to highwind option actually leads you to save game, and the maybe later option returns you to highwind.

He's sly like that. I'll get his options fixed.

Skirmish

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3069 on: 2016-03-31 19:45:28 »
Just wondering, are SP capped at 255? I'm currently going through the game without using any sources and was wondering how the cap would impact my ability to increase my stats incase I change my mind.

Potential idea:
If the game can check who's ranked up, could something be added to check if someone has gone through the game without the use of performance enhancing drugs... er, I mean Sources. There have been a couple of annoying enemies but I'm still clean.

Question regarding a certain enemy: In the Temple of the Ancients Clock Room, down the VIII path there is a chest with a Megalixir and 2 8-Eyes. I was able to defeat them through use of Laser and Demi spam and having Characters Max HP at an odd number but they seem rather tedious to fight, they attack with that looks like Max HP based attacks but nullifying/absorbing Gravity seems to have no effect on them. They are also significantly faster than most other enemies, counter-attack everything and are immune to alot of status effects, is there a simpler trick to beating them that I am missing?
« Last Edit: 2016-03-31 19:47:27 by Skirmish »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3070 on: 2016-03-31 21:00:01 »
Way it works is, you spend 100SP to get a Rank which translates to:

+5 Sources for every stat
+10 Sources for three stats (choice of four combinations)

So:
Key stats: +15
Sub Stats: +5

And you can get 8 Ranks, so you need 800SP for each character to max them out. 255 is just the limit of how much SP can be stored; the var can't store a higher value than that, unless I use a bigger one which takes up more space.

The game can tell who has how many ranks to an extent; a variable tracks what rank the character is on so this could be used to trigger alt encounters, AI, etc.

The 8-Eyes can be hit for significant damage using the Leviathan summon, or as you mentioned Gravity magic. I could make their attacks Gravity-based too if that helps.

Skirmish

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3071 on: 2016-03-31 21:35:31 »
So I won't actually lose out on the ability to gain stats, just i'll have to grind more to make up for the SP I wouldn't be getting due to being at the 255 cap. Good to know I won't permanently lose out even if it means more effort in the long run.

So the game could identify every character being at Rank 0 at a certain point then. Or is Rank 1 the lowest? Either way let me know if you'll consider doing an alternate event based on lack of drug use (Sources are the street name for Drugs, we all know it).

I haven't done the Wutai part of the game so I won't have the Leviathan Summon. My issue with the 8 Eyes isn't so much their Non-Gravity Max HP based attacks but their speed, constant counters and no real way to Crowd Control them. Rather than straight up call for a nerf, I ask you review their attacks and AI and make any changes if you feel it would be appropiate.

eXistenZe

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3072 on: 2016-03-31 21:50:15 »
Cof cof updated iro cof cof...
Or an easy way to apply the exe patches to the hiro (no extract allowed with 7zip).
Can't wait for the 7th heaven update. Hope there is no incompatibility with the other mods...

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3073 on: 2016-03-31 21:59:07 »
Either way let me know if you'll consider doing an alternate event based on lack of drug use (Sources are the street name for Drugs, we all know it).

Whose to say I haven't already?

Cof cof updated iro cof cof...
Or an easy way to apply the exe patches to the hiro (no extract allowed with 7zip).
Can't wait for the 7th heaven update. Hope there is no incompatibility with the other mods...

Oh yeah, the IRO needs done. Alyza is going to update the catalog IRO once things are settled down, but I reckon the game-busting ones have been ousted (and she's busy at the mo). I'll update the makeshift IRO in the meantime.

aquecoucou

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3074 on: 2016-03-31 22:12:27 »
Way it works is, you spend 100SP to get a Rank which translates to:

+5 Sources for every stat
+10 Sources for three stats (choice of four combinations)

So:
Key stats: +15
Sub Stats: +5


Actually, it's +5 for every stat, +10 for 2 stats and +5 for a third stat which results in 2 stats at +15, one at +10 and others at +5. Btw, when thinking about it, it's sums up at 8*9*55 = 3960 sources. Thanksfully it's in the long run because pressing 4k times the same button to increase stats would have driven us insane ^^

Now that I know there might be an event for running the game at rank 0, I already know what my next run will be seeing how great the fort condor battles reward is if you don't miss any out.
« Last Edit: 2016-03-31 22:14:52 by aquecoucou »