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Messages - eXistenZe

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226
Don't you think it's time for an update?

227
Hey there...
A little update for millenia swords and aali driver?

229
Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-04-15 11:07:17 »
The thing is, post-processing can do wonders with backgrounds, but it messes up too much. bloom2 causes with reflections all around.

230
Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-04-15 10:37:33 »
Is this the best this plugin has to offer to ff8 or am I missing something?

231
It does not crash now.
It hangs with a black screen and stops responding.
No log at all.

Ok... This time it was the ogl reg error.
Everything working as it should, except:
Firefox now prevents ff7 of going fullscreen.

232
Does not seem to be the problem...
Installed to the standard dir and now I get a black screen instead of the crash.

233
Hi there.
I'm trying to play this with my new win7 install, and I'm getting a few errors.
I made a clean install, aplied the patch, the 2.5 and the 2.5.1 updates, configed and when I tried to play, lame grafics with lots of bugs, no fmvs.
I reaplyed ff7movkeyC64.reg to be sure, and now I get an imediate CTD on start.

The only thing I changed was the vista->7 and moving from the standard dir to a custom one (I changed and corrected all the bat's though).
FF7OpenGL.reg does not fix this now.
Any thoughts?

234
I seriously doubt he is ever going to do some coding about ff8.
Unless you show initiative to produce something yourself, we are not going to help you with your project.

235
That image is 640x480. My screen is a 24'' with 1920x1080, so it MAY be about the same but way magnified... I'll take a screen latter.
ff7 looks absolutely gorgeous compared to ff8.

236
I'm trying to use this driver with ff8 but the backgrounds and text are sooo ugly... 3d models are fine and I get no black boxes, I can see debug info and fps if set, so game is using aali driver, but it just shows so many pixelized stuff...
Using postprocessing (bloom2) improves this a bit, but creates huge white shadows all around. Median PP is better, but still far from perfect.
What settings do you use to run ff8 decently?
I wonder if forcing AA through nvidia cp (vista x64) is working or not...

237
Releases / Millenia's custom models
« on: 2010-03-15 14:36:25 »
When can we actually use them?

238
Hum... Crash at the begining of fraps battle. Nothing at app.log.

239
Code: [Select]
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 170
[BATTLE] Exitting FRAME_INITIALIZE
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit
ERROR: INVALID VERSION IN POLYGON FILE STAGE67.P11
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_08.png); this is slow, please convert to 32-bit
GLITCH: missing external texture: summons/leviathan/water_1_00.png
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/leviathan/wave_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/leviathan/wave_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/leviathan/wavehit_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/leviathan/water_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_07.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_13.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_09.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_02.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_14.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle

240
There is a texture missing from leviathan summon.

241
Doesn't work. I get mixed magic inside materia. Like Seal (Biora, Sleepel, Silence) and MBarrier inside Bio. Hardcore mode already has a few magic changes (F.E. the AP progress in summons, names, and other stuff) that conflicts with this patch.

I'll try manually changing some stuff with wallmarket (amazing litle program and very n00b friendly).

Hardcore mode made some serious underpower on all ultima weapons (less than 50% of atk power with some mag/spr bonus) and summons (1x time only summons, including KoTR).

242
And it uses the same files as you new materia addon? Can't you just fuse them?

243
General Discussion / Re: A lot of Questions
« on: 2010-02-27 18:26:34 »
You know, it's almost scary how far we've gotten on FF7, but we've made virtually no progress on FF8....

Agreed... One of the reasons I haven't played ff8 again yet is the lack of mods for it...

244
It seems my crash at costa del sol was somewhat random... I can't replay it...
Now I just got completly overkilled by dyne with just 2 needdle guns...

Seeing that video of changes made me think of another possible mod for hardcore mode: vincent limit break could be an addon to it's available comands. And yuffy's final limite could have multiple hits and actually be usefull. This way these 2 chars would be way more efficient.

Are you saying that materia changes are not available in hardcore mode? Why is that?

245
Since 90% of the people who use these mods have already played ff7 2+ times, I am all about new content, from simple weapons to new chars and story. But I understand your point. Perhaps a custom loader with a simple checklist of addons could do the trick instead of .bat.

246
New crash (hang, black screen with no report though) at the shop on costa del sol to the right of red XIII. Cannot fix this one. There's a bunch of errors on tifa files, but unrelated, I think.
Code: [Select]
(...)
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/flamethrower/flame00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/flamethrower/flame01_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/tifa/hit_1_01.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg02_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg01_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg03_03.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=40
set music volume: 127
set music volume trans: 127->0, step=60
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!

247
New crash just when junnon's first battle (to save priscila) starts. Black screen with crash report.
http://www.mediafire.com/?2zmtdmdw0zq
http://www.mediafire.com/?zjmkzmywn0m

There is also this error at the world map:
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim

Found it... Upgrade does not check for hardcore or normal mode, so it just replaces the ones that exist and does not delete the others.
BTW, I noticed that bat to run the game checks for h_ff7.exe and n_ff7.exe, when I have none, just the normal ff7.exe. Is there any diff? What install part should create it?

248
Getting better and better...

I think this mod really misses some new materia (replace some old useless stuff with something cool like contain-style attack magic). And you could change materias like ultima to something tri-phasic. Ultima-Ultimara-Ultimaga :o)

249
Yep... added pots + weapons + hp plus materia before the first boss with jenova.

250
New crash at the Nibelheim batle with sephiroth and the mako creature.
It tries to get spells/fire2/faiga_2_00.png when it should be fire3/faiga or fire2/faira.

That's bizarre, was the monster trying to do fire2 or fire3?

I'm the one casting fire3 on it. About 20 times in a row (with some regen an elixir in the middle). One of them caused the crash I think.
Fixed it by givin' it the rigth pics in the wrong dir.

BTW, there's another bug when fighting with sephiroth. He cannot attack anyone with the sword since it auto-targets himself and when you cycle targets no damage is done.

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