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Project forums => Team Avalanche => Topic started by: faulked on 2018-02-09 08:51:46

Title: Remaking MD0 - Shinra Tower
Post by: faulked on 2018-02-09 08:51:46
Hey guys. I was in a modeling mood again so I decided to try my hand at another background. Probably could be improved in various ways still, tell me what you think.   ;)

https://drive.google.com/open?id=1_dQNsWp-Ci7h527KV_xbohraXy4HSflZ

Here's another look at the tower:

https://drive.google.com/open?id=1Lg4DS0CKiIDxNXISE3uhPdNLLOz4FJ__

Thanks to SpooX for his amazing Shinra Tool! I've had a lot of fun with it.
Title: Re: Remaking MD0 - Shinra Tower
Post by: Grimmy on 2018-02-09 14:00:19
here you go.
(https://drive.google.com/uc?id=1_dQNsWp-Ci7h527KV_xbohraXy4HSflZ)

Here's another look at the tower:

(https://drive.google.com/uc?id=1Lg4DS0CKiIDxNXISE3uhPdNLLOz4FJ__)

They look really great!
Title: Re: Remaking MD0 - Shinra Tower
Post by: ff7maniac on 2018-02-09 21:39:55
only the cutting is missing to integrate it into the game :D good job ^^
Title: Re: Remaking MD0 - Shinra Tower
Post by: faulked on 2018-02-10 01:37:33
Thanks guys. Appreciate the feedback!  :)

I'll try to get it in the game if you think it's ready.

Title: Re: Remaking MD0 - Shinra Tower
Post by: cmh175 on 2018-02-10 03:09:38
This is really great work! Your materials could use a bit more detail to them though. You seem to have the right metal detail and color, but you don't have any roughness, so it looks like brand new brushed metal. You could also use some bump maps to further add detail to the metal and supports. The geometry overall is great, but your materials just look too clean, particularly for a power "Makou" plant. What are you making your textures in? You could either bake your texture maps and further detail them in Photoshop, or I would suggest looking into a student or trial version of Substance Painter. It's become the standard for painting textures, particularly since it supports PBR. If you end up needing to buy a license I think the Indie version is only about $100, and well worth it (same as any other version, just mean you work alone or in small groups, a larger studio needs a different license).

(https://thelifestream.net/wp-content/uploads/2017/06/Final-Fantasy-VII-soundtrack-background-e1497698594233-838x471_c.jpg)
Title: Re: Remaking MD0 - Shinra Tower
Post by: LeonhartGR on 2018-02-10 16:53:27
Nice post cmh175! Thanks for getting me out of the inconvenient position to mention any corrections concerning the detail...
Title: Re: Remaking MD0 - Shinra Tower
Post by: faulked on 2018-02-11 07:43:35
Thanks, cmh175. Great suggestions. It does look a bit too clean and the surfaces lack detail. Wasn't going for an entirely realistic look, to be honest. More of an 'anime style' which I think FFVII generally uses. But I'll spend more time detailing the surfaces, hopefully I can improve the overall look. Very time consuming process, unfortunately.
Title: Re: Remaking MD0 - Shinra Tower
Post by: jusete on 2018-02-11 20:47:49
That's a very impressive work!! Good job mate
Title: Re: Remaking MD0 - Shinra Tower
Post by: faulked on 2018-02-12 12:04:58
Thanks jusete! Your own BGs inspired me to continue, they look awesome :)

So I've been experimenting with textures and materials to help me improve md0. Made a simple pipe section to give me some ideas how to proceed.

(https://lh6.googleusercontent.com/_3WkjLyCADpeht9-CNuVhBlphpLdwC9-OHxp19Hz48J5PtMGhrLvNi79_LlnWDJDXpTqBUUQQl__SvdJQwF6=w1680-h926)

Title: Re: Remaking MD0 - Shinra Tower
Post by: faulked on 2018-02-12 13:07:51
Here's a less corroded version. Shinra's Corporate Headquarters probably isn't surrounded by rusted junk.  :D

(https://lh6.googleusercontent.com/f1YHQVZrFGYAtTkNIuKwi4UEWx_M9pwYwkZ-Ytf-81z1nV5jaEoxFVWLLYrbd9tkcVA0h2i1mEAou8EMYkjw=w1680-h926)

Title: Re: Remaking MD0 - Shinra Tower
Post by: Grimmy on 2018-02-12 17:55:48
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