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Messages - zuloph

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-06-01 08:13:55 »

Also, I got some "Hero Drink's" to use, and they were "Party only" in their targetting while having all the various negative status effects that they have. That needs fixed

The Hero Drink II is supposed to be party only, in fact it's designed to be used with Tifa and her Master Fist weapon as a way to quickly buff it's damage. If you want to use them on enemies though there is a way to do so. If you confuse the person using it before they throw it then they will have a chance to throw it on the enemy. Still though, they're better used for Tifa.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-13 07:09:23 »
Can confirm Guide Book converts from Kalm Traveler to Gold Chocobo. One slow AF PoS gold chocobo haha. I guess the option to all caves is nice before Midgar raid if wanted.

I cleared through Junon already so not sure you can even get back to the zones for the potential drop, and I have the original Yoshiyuki but thought it could be fun to mess around with 2 or 3 'munes a little later on... Don't feel to pressured to figure it out!

Yeah, it's the worst Chocobo ever BUT if you take it and breed it with a Wonderful Chocobo you'll get a free Gold Chocobo that isn't absolute trash and can easily carry you to 10 wins in S class.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-03-30 07:55:04 »
I'm going to be attempting to beat the current 1.5 build on Arrange mode without using the rank up system because why not, I'm bored. I'll be streaming the entire run too and highlighting all the vods so they're saved forever. Feel free to check it out if you want https://www.twitch.tv/zuloph/

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-03-12 00:13:23 »
That's all working as intended. Segachief overhauled the materia for this version

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-03-11 18:48:37 »
it's normal that exp plus gives -30 vitality and -30 mag. def. ?

It is in the new version of the mod yes. In vanilla it has no stat bonuses at all to my knowledge

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-16 16:05:17 »
My go to team.

Cid, full Dragoon for +80 Str / Dex.
Masamune or Venus Gospel depending on the fight. Just insanely powerful decent quick hitter. Once Haste is on him he goes fast and I'll usually run a heavy dexterity armour on him to help him out even more.
If Venus Gospel, I generally give him the Amulet accessory as his innate ability bypasses the Amulet effect and Cid has such a great innate luck that this will result in him getting over 200 luck (barely) for lucky hits / lucky evades.
If I give him the Masamune I generally go with Fury Ring just for faster / harder hits.

Red XIII full Red Mage for +80 Mag / Dex.
Crazy good magic damage dealer, even better than Aeris just because he gets a stronger magic / dexterity combo for extra turns plus his innate bumps his magic up slowly during combat.

Cloud 4 Shinra Trooper 4 Makonoid. Under Sega's new planned rank ups this combo gives +40str/ +60dex / +40mag / +20spr / +20lck
Excellent switch hitter and a good dexterity to be a great support once Haste-All is up (and this is a combo I usually keep on a couple of people)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-09-29 13:25:18 »
It's a weapon specific to each character; you can buy them later from Icicle Inn. So where Barret gets a Microlaser, Tifa gets Dragon Claw, Red XIII gets an Adaman Clip, etc.

On the Aeris date though she gets the Umbrella in case you don't want to run the 5000 point speed square.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-09-22 08:05:31 »
Hey, i have a few questions since i'm new to this mod. I already installed it fine but was wondering if there is a 60fps battles mod for this available, like what the Reunion mod uses http://forums.qhimm.com/index.php?topic=14914.0
Mostly because the reels are a pain in the ass with low fps.

Secondly, do i need to apply the hotfixes from the first post as well if i did a clean install of 1.5?

Not sure about the 60fps mod thing, but I play the game at the regular FPS and the reels are pretty easy if you manipulate them with the switch button.

As for the hot fixes you will indeed need them. If there are hot fixes available on the front page that generally means they are needed because the main installer hasn't been updated to include them.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-30 18:56:57 »
Hello!
 I have recently installed your mod, and you did an amazing job!

What a pleasure to rediscover this game! May I ask a question about aeris ?
Spoiler: show
 I have seen a video where Cloud use a Phoenix feather on her but in my playthrough she still dies the old fashion way. Did I miss something? Is there a trigger?


 I have another question! How many hours did you spent on the creation of this mod?


When you do that scene there is an option just before
Spoiler: show
 Cloud goes to swing his sword in 1.5. One option causes her to die, the other causes her to live.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-30 18:55:38 »
Thanks for answering me ! But I tried to restart a run and I met a problem with exp again, (but maybe that's normal) Barret Tifa and Cloud are level 31 and now they need 45000 exp to reach a level...Any idea ?

Every 10 levels there are higher levels of experience needed to reach the next level, this was intended so you don't over level certain content and to keep characters at relatively equal levels. Once you get past level 32 you will require less experience between levels again until 41.

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Ok, next question, does this mod make Vitality and Spirit completely useless?  Seems that way to me.

Also, did you mod do anything to Yuffies appearance rate? Im at friggen lv 24 now and have yet to get Yuffie to appear in the forests before Junon, and I remember clearly in the PS1 version I would normally find her after 6 to 9 battles. So far its been about 45 battles and still havent seen her.

Vitality and Spirit are still good but the mod did change stat growths somewhat I noticed. Barret has a high natural Vitality as usual and he does take less physical damage than other characters. As for the Yuffie encounter rate, still seems to be the same to me. You are just getting bad RNG. The encounter rate around Junon is 12.5%.

Also I figured out the answer to my own question just so everyone know. The mod still works fine with the PC 2012 version having patched to 1.0.8.8. Had a friend with the game try the mod out himself to see if it worked mostly because he was interested in trying it too.

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The steam release is identical to the PC 2012 re release from the Square Enix store. The only difference is you can play the game without an active internet connection if you get it on steam.

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No it's not...i played it fine when the PC version was on 1.0.7 and nothing else. Everything worked perfectly.

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I don't care about modding the graphics...this is the only mod I care about using and I just want to know if it works with the newest patch to the game. I like being able to shut off the stupid cloud saves.

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No, I mean the new patch that came out not long after the game had been released on Steam (which btw is identical to the Square Enix store version except it can be played without needing an active internet connection). I got the 2012 re release off the Square Enix store and just a few days ago it had a patch, V1.0.8.8. The last version was 1.0.7. I just want to make sure the mod still works with it and that it didn't somehow make it so it doesn't work.

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Will the mod work fine with the new patch to Final Fantasy VII, v 1.0.8.8? I assume it will seeing as it didn't change the game aside from the functionality of the saves (you can finally turn off cloud saves which should of been in from the beginning!). I would just like some conformation before I reapply the mod to my game. I'm not really in a rush to put it back on anyways as I'm still working on just a casual run of the game.

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So a couple of questions. I am coming up on the end of the game now with some side stuff left to do yet (Mime cave, HP <-> MP cave, Knights of The Round cave, Emerald Weapon, Ruby Weapon, Forest of the Ancients, Hades boss) before I go in to the North Crater. Just finished up with the Midgar Raid (that last Locke / Venus / Theo fight was awesome btw. Such a pain to steal everything and beat it).

Anyways, question one. Where is a good place to farm sources with the Morph materia? I noticed the tank things by the Gongaga reactor no longer morph in to power sources so they are out and the main thing I am after is power sources.

Question two, where is a good place to grind AP before north crater? I know this mod changed AP values from mobs. I remember the forest outside Mideel being the best place and it still seems to be pretty solid but if there is a better place that would be good. I want to make sure I have all the low AP materia I want mastered before North Crater (extra counter attacks mainly)

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No, it's not required. If anything it becomes easier with the limit breaker. More HP and more damage.

Dude, glad to see you're so active still. Thank you for the quick response and I do have to say it's really fun. I bought the 2012 re release specifically to play this mod.

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Hey, so I just recently started playing this. Awesome mod, insanely fun. I have to ask, is the limit breaker mod required to do some things in things or no? I haven't needed it yet. I'm up to the Midgar Raid and I've done some side stuff (quadra magic cave, sunken plan turks fight are some of the hardest I've done so far but I beat them. Probably only difficult because I want to do as much as possible with as little grinding as possible to keep it challenging) with average levels of around 65 and no real materia grinding yet. Want to avoid the grind as long as possible. I'm using the 2012 re release and didn't turn it back to the 1997 version because I didn't really feel like it. It seems like with some grinding I should be able to do everything though but I'm afraid the 9999 limit might end up hurting me in the end. Just curious about the matter.

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