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Messages - UpRisen

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It looks like everything is correct except the model id. So go to the enemy stats tab, change the name to w/e you want it to be. Helletic Hojo is the vanilla. Then change the model ID to 0132 and hit ok. That should fix it. The script and attacks all seem to still be Helletic Hojo so its a 30 second fix

So you have scene 215 incorrect. You have phase 3 hojo in it not phase 2. thats whats causing the problems. it should be hellatic hojo and the model id should be 0132

have you edited any of your lgp's ? What edits were made to your kernels and scene? Sounds like the issue is either a messed up or missing battle model, but if you didnt edit you lgp then not that. So its gotta be something youve done to either the characters ai in the kernel or the enemy/fight data from the scene.

We need to know what mods you are running, the exe you are using, characters in party, etc

Graphical Mods / Re: A new one wants to help
« on: 2018-02-15 01:33:33 »
Basically what you have to do once you have 7h and kimera

1. find a model you want to fix or redo animations for
2. unpack the iro
3. open the model in kimera
4. edit the positioning for every piece in every frame of every animation to make sure it works
5. repeat step 4 because some characters have way too many animations
6. save the model (save frequently because kimera likes to crash after using for a while.
7. pack the updated files into their iro
8. profit.

thats the very most basic steps in order to do this.

Troubleshooting / Re: 7th Heaven Modding not work
« on: 2018-02-13 01:59:16 »
Is your direct mode = on in your ff7_opengl.cfg ? Thats the most common problem. If it is then re do the installation process. If you are having problems following the guide you can instead use my tutorial video

Might be that you have to wait until Disc 3.

Check spoiler tag for anyone interested in which quest can be done when.

Spoiler: show
 Vincent and yuffie quest can be completed as early as you can access the area all others after getting to disc 3.

sources still get consumed even if you are at maximum stats.

I think it depends what .EXE you use with both mods together, I'm not 100% sure.

I played with the FF7_mo.exe and it has a major impact on the stats of materia, to the point where i had characters with 0 of a particular stat because the materia was taking 20-30 away. But with the FF7_bc.exe the game was completely winnable and there were no major bugs or stat swings like the other exes. I played with a full assortment of mods including reunion with NT and the only major problem was that barret softlocks in the first screen of the dark cave when him or cloud have a field model mod on. after i removed it the rest of the dark cave played out.

So long story short you can play NT with the menu overhaul as long as you use ff7_bc.exe.

7thHeaven / Re: Game Won't Run Past Initial File Select
« on: 2018-02-09 18:38:16 »
So there is an issue with 7H 1.55 that forces you to have 10 save files created. You can either uninstall 7H and when you install it again make sure that you do not upgrade to 1.55. Or if you dont wanna go through that then go to your ff7/save folder and copy the file that is names Save00 and paste it multiple times, renaming in order as you go. save00 save01 save02 ... save09. then you can launch 7H again and it should work.

1k resolution images (460mb instead of 2.3gb)!xLYFUYbT!iJy5m-haV6l3e-aX89IHh2o-dxYFWxH1uh1-4FoUFPg
To install simply unzip and place the "battle" folder in your FF7/mods/textures folder

For anyone who wishes to see the stages in action before downloading you can watch my YT ULTRA Hardcore Challenge run as I go through it.

Audio Mods / Re: Where can I get Anxious Heart mod?
« on: 2018-01-28 17:25:14 »
the music and sounds IRO you can download with 7H have the Anxious Heart soundtracks in it.

I just looking to get started in modding FF7.

If this mod isn't part of the 7th Heaven subscription, can you install it on top of an install created with 7th Heaven?

Are there any other mods people recommend that are not part of 7th Heaven but are compatible with 7th Heaven?

As long as you do not have any mods in 7h, your direct folder, or your mods/textures folder that would add a file of the same name then you can do it no problem. And for other mods I would recommend my AVALANCHE ARISEN battle textures ( shameless plug). you can find it in the graphical releases subforum and its in iro form so it is ready to work with 7h

7thHeaven / Re: Can we backup Mod with DVD-R?
« on: 2018-01-25 21:02:21 »
After you reinstall FF7 you will have to run the Game Converter again. After you reinstall run 7h and set it back up, you can take the mods that you made backups of and put them into your ff7/mods/7th heaven folder and they will be there next time you launch 7h. The downside of this is that the mods will all be names like this .


Having a lot of trouble with Yuffie's Ultimate Limit Break

I beat it at around level 45 and the way i got through the battle was to give cloud the masamune for auto crits and fill it with counter attack materia and just wipe the fight if cloud gets kicked out of the fight by mistake. I used an adamantai bangle to null water and give high def and paird the element of one of its attacks, ill post that as a spoiler. I also equiped an acessory that nulled the other element. Then i would heal with xpotion or remedy and rebuff myself with sun curtain and the haste giving item. Use limit breaks when it pops up and just wait on counters to win the fight for you.

Spoiler: show
The element of its starfall attack is holy so i paired elemental with alexander in my armor slots. I equiped the accesory that nulls wind aswell making me null water, holy and wind altogether. The defence from the adaman bangle allowed me to survive the physical hits and i had enough xpotions and remedies to outlast the enemy.

7thHeaven / Re: Some Mods do not register
« on: 2018-01-18 13:08:13 »
In your ff7 folder open your ff7_opengl cfg file and scroll to near the bottom and make sure that it says direct mode = on

Anyone got any tips for the arranged Goldberry fight?

check my spoiler tag

Spoiler: show
 The goldberrys apply resist with their hits but also have ignore stat def so that causes thier statues to always hit and because of resist they dont fade on death, the way around this is to use dispel, either the spell or a golden torch. Basically have 1 character dedicated to using dispel + esuna, 1 for healing and a physical damage dealer to take them out 1 at a time, do not hit them with an AOE attack or spell as their counter attacks will prob be the end of hte fight if you arent lucky.

Loving this. And for everyone looking to install this when you download PPSSPP make sure to download the installer instead of the manual install and it will create all of the folders you need automatically.

So i crafted and tested  the Masamune, but im not happy with it  :-\
I tested it with Cloud and he only does 5k DMG with one hit of 4x cut = 20k. With Ultima Weapon he do 8k or crit 16k DMG with one hit of 4x cut = 32k normal or 64k crit  DMG. Hp in this testing was at 9483.
This will need a fix.

The Masamune battle model is the same as the Buster Sword.

The Masamune always crits, which also means that it never misses normally. It can be equiped by every character and will never lose power if you are low hp or mp and those are the trade offs for not dealing quite as much damage. I ended up using it pretty much from the time  got it until the final battle where i switched to all ultimate weapons. I feel like its one of the more balanced weapons in the mod. But thats just my opinion.

The reason that it uses the same model as the initial equip weapons is several reasons. 1 being that there is no room to add new models without removing old ones, and 2 its equipable by every character so if you replace one of clouds weapons for it, xxCK for example, then when barret puts it on it would use his model thats also named xxCK, so you would have to remove the same weapon ID from every character and make a new one for each.

7thHeaven / Re: How made work other mods
« on: 2018-01-08 17:31:25 »
the models you are talking about are split up into multiple folders. You have to combine all the battle folders, char folders, world folders, etc so that in the end you only have 1 folder of each name and put all of those folders into a folder on your desktop and name it what ever you want, so when you click on the folder it opens up to battle, char, world, choco, etc folders then pack the main folder with 7h. import activate and place in your load order near the top but below the animations (wouldnt recommend even using the animations IRO with these models). Also make sure that in your ff7_config file direct_mode= on

team avalanche fields above the Field texture mod of your choice, i personally perfer Satsukis fields. Then for battle my AVALANCHE ARISEN IRO that you can download in the graphical releases subforum is all youll need for that, but if you want the TA fields for early game just load them above mine and it shouldnt cause any issues, and if it does just unpack both IROS and drag the pngs from TA's battles into the AA's folder and overwrite when asked and repack.

Yes, I know there isn't any known good way to get rid of the black bar that comes with the graphical mods. That's not what this is about. When I capture the game in OBS, that black bar becomes HUGE and obscures some textboxes in the stream. Is there any way to fix that?

How are you capturing the game? I dont have this issue, running obs studio current version. game is window captured and i run the game windowed. I also run OBS as admin.

You'll need to download it then use the import function on the library tab

that is one method. An even faster way it to just place the IRO file into your ff7/mods/7th heaven folder then launch 7h and it will auto import.

7thHeaven / Re: 7th Heaven setup but no mods work?
« on: 2017-12-30 19:39:41 »
in your ff7 directory there is a config file. open that file and scroll to near the bottom and find directmode= off and make it say directmode= on

Also if you are in doubt about your installation you can follow my tutorial video instead of the official one. Mine comes with a readme and is also voice which many find to be easier to follow than just reading.

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