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Messages - philman

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1
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.52)
« on: 2016-01-24 19:43:49 »
I've got this error when trying to start 7thheaven  :o

Code: [Select]
System.TypeInitializationException: O inicializador de tipo de 'Iros._7th.Workshop.Sys' acionou uma exceção. ---> System.InvalidOperationException: Erro no documento XML (0, 0). ---> System.Xml.XmlException: Elemento raiz inexistente.
   em System.Xml.XmlTextReaderImpl.Throw(Exception e)
   em System.Xml.XmlTextReaderImpl.ParseDocumentContent()
   em System.Xml.XmlTextReaderImpl.Read()
   em System.Xml.XmlTextReader.Read()
   em System.Xml.XmlReader.MoveToContent()
   em Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSettings.Read8_Settings()
   --- Fim do rastreamento de pilha de exceções internas ---
   em System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
   em System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
   em Iros._7th.Util.Deserialize[T](Stream s) na c:\Iros\7thWrapperLib\Util.cs:linha 10
   em Iros._7th.Util.Deserialize[T](String file) na c:\Iros\7thWrapperLib\Util.cs:linha 14
   em Iros._7th.Workshop.Sys..cctor() na c:\Iros\7thWorkshop\Sys.cs:linha 100
   --- Fim do rastreamento de pilha de exceções internas ---
   em Iros._7th.Workshop.Sys.get_Catalog()
   em Iros._7th.Workshop.pTags.Init() na c:\Iros\7thWorkshop\pTags.cs:linha 20
   em Iros._7th.Workshop.pTags..ctor() na c:\Iros\7thWorkshop\pTags.cs:linha 29
   em Iros._7th.Workshop.fLibrary.InitializeComponent() na c:\Iros\7thWorkshop\fLibrary.Designer.cs:linha 44
   em Iros._7th.Workshop.fLibrary..ctor() na c:\Iros\7thWorkshop\fLibrary.cs:linha 17
   em Iros._7th.Workshop.Program.Main() na c:\Iros\7thWorkshop\Program.cs:linha 18

2
Completely Unrelated / Re: Random Links
« on: 2015-11-14 19:27:28 »
just got that looped some time:

https://www.youtube.com/watch?v=WQ9wrjpngLg

Anyone with more knowledge on VP knows exactly where that come from?

3
Releases / Re: [FF7PC] Multiple models - Philman Releases
« on: 2015-11-12 22:20:12 »
Opening movies added. (check first post)

4
Most people are well aware this is a remake.  It's definitely going to cut and rearrange content though.

Something Like Maverick Hunter X you say (but with the story we knew)

5
Releases / Re: [FF7PC] Multiple models - Philman Releases
« on: 2015-10-30 02:44:32 »
Cloud and Tifa pics updated!

Check First Post.

6
General Discussion / Re: Final Fantasy 7 Summon Mod
« on: 2015-10-22 09:11:39 »
Hi,

sorry to burry an old thread but since my concerns are the same as original post it's not needed to start it over again. I'm kinda new to FF7 modding (as user, not maker) and after extensive tests (bootleg, manual modding with ulgp, 7th haven) I ended up to a game version I like (manual modding was my choice, sorry 7th haven makers but I don't like wasting HDD space with files that can be integrated easily to the game and thus this tool don't support foreign languages which is a huge issue for me - it's a good tool to easily test mods btw). It's not perfect (some magic bugs due to aali's driver options like transparent battle window - neo bahamut invisible beam for example) but it's pretty cool already thanks to all modder's hard work here !!

The only thing that really miss in FF7 modding world is ennemies and summon mods. I searched the web but never found any released and well made summons mod. The most impressive one I found was Summon Reborn but it was never released to public, here is a video showing it :
https://www.youtube.com/embed/qMEiJf3w1Po

Maybe someone here know and can contact the author or even just be inspired by it and make summons mod ;D

I'm not a modder and will never be (don't have the talent) so I can only rely of talented people on this forum to eventualy fulfill this work.

Cheers 8-)

Hi!

As you know,this mod known as summon reborn is outdated and were not released,nowadays this mod would not work (If I'm sure even the modder it's out of FF7 modding),probably everyone uses Reunion mod,the changes here and there gives problems to the summon models,So even if you got this one you would have several problems with the animations of the models,which means you should need to manually change the models.

The only way to got the models would be to mod by yourself.

7
Troubleshooting / Re: 1st time MODDER.. HELP PLS!!!
« on: 2015-07-15 22:38:57 »
Uhh,did you installed the 1.02 patch? You should install this even before Aali's driver,because of ff7.exe

8
General Discussion / Re: FF7 with true widescreen
« on: 2015-06-27 07:01:10 »
Uhh,but,WHAT?? o_O

I really should not post something here but I'm confused,something definitely isn't right,the topic's 3 years old and live it again with the first post of the guy above that really seems angry. :-o

9
Releases / Re: [FF7PC] Multiple models - Philman Releases
« on: 2015-06-02 00:49:26 »
hmm,maybe that cloud it's possible,with a good edit the spiked hair can be splited from zack hair (that was a joke?ahh whatever),but tifa and yuffie I haven't used because doesn't fit the storyline,yuffie was young in CC,in before Crisis then She's even younger.

10
A very good article indeed,Congrats man  :D

11
Releases / Re: [FF7PC] Multiple models - Philman Releases
« on: 2015-06-01 19:51:29 »
Hi any reason why you do not have used the same close up for Tifa, Yuffie and Cloud? It kind of break the harmony of the set, imho.
I know what you mean,but I think the size of them are what fits better for avatar,as you can see if take the close to cloud you're cutting buster sword,and if you cut tifa you'be cutting part of her arm (and yuffie is the only one that's looking to you,but I'm thinking the picture is the best to fit the others animated style)

How is it possible to make it working with 7H ?
If you have Reunion installed,just pick the files and replace in mods/Reunion/menu folder (I don't use 7h,but This should work)

12
Releases / Re: [FF7PC] Multiple models - Philman Releases
« on: 2015-06-01 06:38:45 »
First post updated guys  :) (New tabs for Menu Overhaul battle menu)

13
Ohh,yeah of course xD

I'be coloring and then pass to you by pm (so you can check it ingame by yourself)

14
Hey man I'm curious if you're still taking the colored tabs to apply in MO,I've seen the font style has changed for the tabs then I've colored them again (I just don't understand completely why there are 2 bars of these in the textures,I've colored 1 and looked like that  :))



BTW R03 is very good =D

15
I'm not a admin but if I were you I should prepare myself for a warning message. 10 Consecutive replies without reason.

16
Releases / Re: [FF7PC] Multiple models - Philman Releases
« on: 2015-05-19 00:08:08 »
That's good,I'be editing the first post with the animated avatars then  ;D

17
Releases / Re: [FF7PC] Multiple models - Philman Releases
« on: 2015-05-18 18:53:08 »
Just curious.







Can These be released here? You know,they're from last order and etc,but my point here goes with that:
we have other avatar packs here in qhimm,they're comin from square images as the same my avatars in the images above,don't want to get warned and make sure it's ok release them.

18
Releases / Re: [FF7PC] Multiple models - Philman Releases
« on: 2015-04-30 22:17:34 »
This grunt model I think it's from avalanche,can't remember for sure where it was.

Yes hellbringer,if everyone think it's necessary I can try take down the bright a bit (the problem goes to transparency of the ''head'' because there's a prism inside it and then the sphere looks a little invisible)

19
Releases / Re: [FF7PC] Multiple models - Philman Releases
« on: 2015-04-28 13:19:57 »
I love the idea of finally seeing weapons on Red, but can we get a few shots of that in-game?

of course =D I'm going to take some screenshots and update the first post in a sec.

20
Releases / Re: [FF7PC] Multiple models - Philman Releases
« on: 2015-04-25 07:34:58 »
First post edited,Download link is up again.

-now the weapons should work with the other models of Red XIII

21
Releases / Re: [FF7PC] Multiple models - Philman Releases
« on: 2015-04-25 05:32:00 »
I will be uploading the weapons again without the model,I'm sorry for any trouble.

22
Releases / [FF7PC] Multiple models - Philman Releases
« on: 2015-04-25 00:50:13 »
Hello Qhimm users

I'm here to gift you with 2 releases:

1-Red XIII Weapons (They were never modeled so now you can use them for sure ingame)



Ingame Screenshots:












Red XIII Weapons

EDIT: It should work now with Kaldarasha,kela,and cmh models of Red XIII with no problem.

Install: Just copy rwaa and rwda of the respective model you use then copy the files in Weapons folder (all of them inside your battle.lgp files).

2-New Mono Drive + Scrutin Eye Models



Ingame:



Mono Drive + Scrutin Eye

Animated Style Avatars:



Animated Avatars

Menu Overhaul Colored Tabs (R03c ver,but should work fine in older versions too  ;D)



Mo.Colored Tabs

Cloud and Tifa ver.2 (for those who aren't happy with Dissidia Ones)



Cloud And Tifa Ver.2

Opening Movies!!!

Eidoslogo.avi (Square plin,I mean...intro)

sqlogo.avi (lifestream.net intro)

23
If may I ask that,is there any way to play the Reunion together with music mod? (ficedula launches ff7.exe while Reunion modifications are done by ff7+.exe)

24
Completely Unrelated / Psn Trade (Games and dlc's)
« on: 2014-04-20 00:29:53 »
Hey guys

I have things in psn account i would not care to share with someone that can be interested on it

Final Fantasy xii-2: coliseum bosses + clothes for serah and noel (Don't have all dlc clothes,but still is better than nothing,pm if you want complete details)

God of War: Chains of Olympus and Ghost of Sparta (HD)

Saint Seiya Brave Soldiers: Training outfits

I'm looking to get other dlc's for Saint Seiya Brave Soldiers,or other games in trade

25
Completely Unrelated / Re: Post a pic!
« on: 2012-10-29 03:45:35 »
A recent one here! ^.^ (2 days i take this)


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