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Messages - Mcindus

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Using latest Raw.
FF8_CapBreak_EN does not work.
FF8_KeepMagic_EN works fine.

Have you tried to run the cap breaker with the hard.dll running?  I believe there is something in the hard.dll that the cap breaker 'points' to... but I don't know if it works yet myself.
RaW has issues running certain .dll's so you still have to use HextLaunch for the Hard.dll

I tried to install the hard mod for the german steam version of ff8 and my bitdefender anti virus software blocked it and recognized it (the hardlauncher.exe) as malware. Is this normal? Roses and whine and the controller buttons worked finde without messages from the AVS.

Hm.  It's probably due to the nature of the .exe and how it handles application injection etc. -- it's basically the same backend as RaW (and was created by DLPB as well) so you shouldn't have any issues running it.

Alright... here I go.


So, If you find some of this too noisey, you can always mask with 'project angelwing' and use Angelwing as a color base, with possible gaussian blurs manually done for skies and other gradients.  That would be the 'ultimate' Field Background mod.

there are no new textures in the french version. the bghall_7 folder is empty. there is that upscales original textures of bg_hall7a

why the other languages is entitled to new texture more beautiful redone from a to z but not French? I have the impression that French always stays last in all... we do not have the right to the same quality as the other languages?

Hm.  Weird... I thought I sent everything over, but it could be my mistake?
This one won't work unless swizzled/cut up properly, but there's proof a version exists ;)

Ah so that's my objcode trying to gobble up that mesh, huh?
That's why we've got to either have all objcodes or all hashcodes :/ -- objcodes work for the entire game unless overridden by other objcodes.  hashcodes are the same way, but they vary per scene/disk/language.  not sure if objcodes are the same for all languages, but lunar cry seems to have the least problems replacing textures out of the box, but because of it's determination to ALWAYS replace a mesh ID unless told otherwise, made it really hard to work with until this point.  I think if we had all objcodes mapped (characters, npcs, enemies/bosses) that we could reduce the amount of actual codes we use by a LOT, which will also make getting new codes easier when tonberry gets its update (i'm working on trying to get people involved).
Maybe it's time to get the objcodes working???? Message me on twitter or discord and let me know when you might have time to live/voice chat so that we can sort some of this stuff out.  I was even thinking of getting some documentation together.

Oh. Right. Hey guys! Totally not dead or anything. The mod has been updated and it's for (almost) all languages! Check it out if ya like, yeah?


And yet again, FatedCourage comes through with a huge update to knock us all off of our feet!

Troubleshooting / Re: FF8 small visual bugs
« on: 2018-11-23 21:41:07 »
@eXistenZe -- for the little gedo bugs to go away, you should make sure you have linear filtering disabled in the main game launcher.  also, using the anti-aliasing can remove some of these artifacts.  They -shouldn't- exist in the original, because i was very careful in my alignments - but there's a chance they could be tiny opacity lines that weren't caught in my testing process

Graphical Modding / Re: Carbuncle looks weird...
« on: 2018-11-23 21:36:00 »
SeeDReborn v3.5 (The Spanish version)
Rebirth Flame v1.3 (Mago)
I didn't know there is a hashmap for projecteden!

Ok. It works. I erased Lunar Cry mod and the issue with Carbuncle is gone. Shame. It does look good on the enemies. I won't use Hellfire because I don't like how Shiva looks with it...

Thank you very much  ;D

Alright, you don't have to use all of Hellfire if you don't want to -- you just need the hashcode fixes that it comes with.  You can either just put the hashmap in your folder, or install the whole mod and just delete the sum_shiva textures in the textures/su/ folder to get rid of shiva.
Also you might want to install Apocalypse for upscaled bosses, as it works well with lunar cry.

I just paid for the  MASSIVE FF8 ULTRA Lunatic Pandora Mods Pack and something happened to the cart and it glitched when completing the paypal purchase but the money went through how can I access the mod installer?

I recently donated for this mod pack but my download keeps failing. Is there a way for us to get a mirror link like a torrent or something like that? 2GB is really hard to download here  :'(

Email me if you haven't yet!  I can definitely get both of you set up.  I believe I've already helped nirrad, but let me know!
mcindusmods at gmail

Whoa!  Excellent!  Any chance this can be done for FF8? It uses PuPu as an interface for field file splicing, etc. -- I'm sure Fated Courage and others would appreciate it!

Well, I am using a laptop with a GTX1070 so I can't really remove that monitor even if I am extending to a 2nd screen so I hope that is not causing problems. I do have Full Screen and keep aspect ratio on in the FF8 launcher settings, however only with fullscreen disabled in the FF8 launcher, do I even reach near-fullscreen. I can get it to go fullscreen but with a border, which is reasonable. I played with the GeDoSaTo settings and tried different kinds of false/true for fullscreen and borderless fullscreen but I can't seem to get it working still. If Bordered fullscreen is the only kind of fullscreen compatible with the mods then it is a necessary evil and totally worth it, but I figured I'd ask the community here first, since I only recently read up on this stuff. But thanks for the info, If you have other things to try to potentially fix fullscreen then it would be appreciated, if not, I still greatly appreciate the help.

Edit: judging by videos I see on YouTube using these mods, I won't be surprised if bordered fullscreen is the only working way. It's likely out of most people's control anyway, considering the game is like 20 years old and released on Windows XP and I am now on Windows 10 with hardware that is way more advanced than required.

Edit 2: It seems the game goes into fullscreen fine without GeDoSaTo enabled/running. Hmm

Edit 3: So I figured, why not just avoid using GeDoSaTo all together if it isn't needed, so I installed ReShade and some of the mods no longer work. I assume its due to some dxgi or d3d9 dll being overwritten by ReShade. Is there a simple fix to get the mods working again or do I have to reinstall and edit config files all over again? Sorry for all the questions

Edit 4: Simply running the Lunatic Pandora installer for a few seconds for the d3d9.dll to extract and replacing it over the ReShade 3.0 generated d3d9.dll fixed the mods again.

1 - I know that I use two monitors, and the only way for me to get fullscreen with gedo is to only have it on my main monitor.  Also, I was able to force borderless fullscreen by having fullscreen disabled in the launcher, but borderless fullscreen forced in the gedo setup.  also, if you alt-tab while it's forced borderless, you'll get a crash.

2 - yep, gedo can be a bit of a pain, but it really improves the overall edge definition of the text and all characters, giving better than AA results.

3 - I don't always use it, but I do always have reshade enabled.

4 - ReShade will work -- especially the reshade mod config i provide, but you have to install the OpenGL version of the .dll's because it will overwrite the tonberry d3d9 file (which injects all textures) if you pick the dx version.  i suspect the opengl version merely works because the steam version is probably using some version of aali's driver on the backend

This happens when using two monitors I think?  But if you want to fix this, you can make sure you have 'fullscreen' selected in the normal game launcher, and then open your GeDoSaTo main config and force the fullscreen mode -- there are a few choices, so i'm sure a combination of these should fix your issue.  i think running things in fullscreen windowed might work?  what resolution are you trying to run the game in?  Have you selected your higher resolution in the FF8 launcher?

on KLITLIKA'S EPIC MOD i had a challenge back then, enemies and bosses attacked alot more faster, they had new spells and stuff and it made me think alot about what i should do about beating them

i just need a much more harder ff8 pc steam mod to play please

like callisto said, use colly's hardcore mod or use the requiem pc version mod.  those are ridiculously hard.

Bonsoir everyone,
For some controllers the icons don't match the actual buttons on the controller, even if you change the properties in steam.
So i updated the first post with a new tool to associate any icon to any button on your controller.  See here :
It is an additional hext instruction list that you put in the same folder as "FF8_Buttons_**.txt". You must not change the name of the file.

Wow, this is great!

Now everyone can use your mod unless they're using a HID interface mapper like xpadder - and then my mod is perfect for those occasions!

Quick question -- there's a 'bug' right now in your mod where if i hit anything other than a controller button, all of the buttons get replaced with the pointer hand with every push.  is there a way for this not to happen or to pull a different texture instead?

Also, for those of you using RaW, the mod became super easy to install!

1.  download the files you need from this mod
2.  put the .txt files into FINAL FANTASY VIII/RaW/GLOBAL/Hext/

no need for hextlaunch this way!  also, DLPB released RaW 'lite' which is just the hext injector without the hextlaunch cmd window -- this might be a better option to install your mod than actually using hextlaunch at all anymore!

Edit: The author of this mod released a fix for this. You can dl it here:


I found a bug. During the opening intro, there is a texture that appears off to the side. Here's a screenshot:

How can I fix this?

Whoa whoa whoa I don't think this file is good to use to fix the intro.  I would get rid of it if I were you, guys.  There are some issues with collisions for other languages, etc.

me the problem is always there and I tried everything -.-

I think you're the only one right now... message me in a pm or an email and we'll try to get this sorted out

I have had a similar problem in that I downloaded this mod a couple of weeks back after paying, then have ruined the install somehow and lost the original file.

Is there any chance of getting another link? I don't have access to private messaging on this forum and I regged this account with a temporary email. I ordered Sep 30th and the order number with e-junkie ends with 0120 if that helps?

Hey there!  OF course you can get your link!  Just email me with the email address you used to donate with and I can drop you a new link as soon as I get your info.  mcindusmods @ (no spaces)
I try to get people to contact me through those means or via Steam, mainly due to not wanting to clutter up the boards with the LP mods troubleshooting - but no worries!

I had already tried it did not change anything

I know for a fact that having hash1map will cause many collisions and be a huge problem (causing many of the same issues in the screenshots above -- especially because it contains all of the old hashcodes that have either been replaced or are the same as existing ones (which will cause problems))... also, you only get hash1map by having an outdated version of tonberry.  are you sure you've updated to tonberry 2.04?

me my files are placed in the right place and the problem is present
Can I see a screenshot of your /tonberry folder and your /tonberry/hashmaps folder, ff7maniac?


I installed the English SeedRebon 3.5 and then I deleted the hasmap file and installed the Italian hasmap with its textures. Until then, no problem, I installed the horizonpack and everything was still fine and then I installed the angelwing.

You have collisions.csv and hash2map.csv in the wrong location. they should NOT be in /tonberry/hashmap, and ONLY be in /tonberry/ -- this should fix your issues!

I must be doing something wrong...

I can't find any way to complete this step

"3. Open your Proper Language "FF8_GDSTConfig_" folder"

There is no FF8 folder in GeDoSaTo!

You have to download the config files from the main post!  Once you've installed GeDoSaTo, download my files, put them in C:/GeDoSaTo/config/ and you should be able to run the game.

This is my first post on the forum so first of all i wanted to say Hello to this great community!
I m writting in connection with "Lunatic Pandora Mods Pack" mod. I found at google:  and decided to buy this mod, especially because 25% of money goes to charity!
So I have purchased the mod and i recieved link to download the software. However, i got only 3 attemps to download the mod within 48h and, unfortunetley, i miss all attemps.

Please help :(
Mcindus is a very respected member of this forum. I am sure if you purchased it as you said he will be more than willing to get this sorted out.

Hey there!  I've emailed you and reinstated your link; and if you continue to have problems, I'll make sure I get the mod to you any way I can! :)

Thanks for the amazing vote of confidence, sl1982 - you're awesome :)

Hey silver, I want this question answered too.  If there's a way to move them around with some hexedit alterations, that would be ideal.  otherwise, there's a way to make it happen and still use the vanilla textures of the game but use tonberry to inject a different button order
let me know if you need this 'last resort'

Also, shunsq is awesome and uber busy.  Give him some time :)  He's our slothy genius.

Alright, so I'll add the following to the to-do list:

- Reduce the Haste speed multiplier from x2 to x1.5, also to be more in line with other entries in the series (like IX). I already feared that Auto-Haste might break the late-game to be honest.

- Reduce the Angel Wing damage multiplier to 3, or making it so that Rinoa's casts aren't limited to what she has in inventory.

- Removing Triple.. Not sure about it. Getting the spell is already more difficult than in vanilla (can't draw it from Cerberus or Odin). I guess I would prefer making it even harder to get, similarly to Aura, instead of removing it altogether.

- General adjustments to castle bosses, like giving Krysta some more HP. I think it's ok to let the final bosses have elemental weaknesses, as they have tons of HP. Auto-Haste and Meteor-spam is the bigger problem here I believe.

Trauma's Mega Pulse Cannon is rough and will likely lead to death, that's true, but that was intended and can be avoided by not killing both of the Dromas. The optimal strategy for this fight is: Killing off one Droma, outdamage Trauma's Auto-Heal until he begins draining HP from the remaining Droma (which means his HP is at 0), killing off the second Droma and then quickly give Trauma the rest before Mega Pulse Cannon gets off.

Anyway, congratulations and thank you for playing the mod until the end. Your feedback has been really helpful to make improvements for sure.

Is there any way to possibly nerf triple by only allowing it to be used once in battle, and then break?  This way you keep it for special healing or uber damage moments

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