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Messages - Zetaman

Pages: [1] 2 3
1
WIP / Re: Vincent Limit Break Models WIP
« on: 2019-07-04 01:27:49 »
High poly Death Gigas!!! Mostly done, just need to detail abit and make low poly (´υ`)






2
WIP / Re: Vincent Limit Break Models WIP
« on: 2019-06-24 07:02:40 »






Galian beast Mostly blocked  out (low poly)Dirge of Cerberus Edition/option!

+++++++++++++++++++++++++++++++++++++++++

Galian beast standard edition! Low poly mostly blocked out





3
WIP / Re: Vincent Limit Break Models WIP
« on: 2019-06-20 23:47:17 »
Next up.. Sneak peak of Galian Beast! *howls*







4
WIP / Re: Vincent Limit Break Models WIP
« on: 2019-06-18 10:27:37 »
Hellmasker mostly blocked out and detailed Hope you guys like!


5
WIP / Re: Vincent Limit Break Models WIP
« on: 2019-06-11 05:25:22 »
A sneak peak at Hellmasker  :evil:






6
WIP / Re: Vincent Limit Break Models WIP
« on: 2019-06-08 22:07:20 »
I think Im pretty happy with how the model is coming. Just a few touch-ups and retopologizing and it should be ready for texturing.  :D






7
WIP / Vincent Limit Break Models WIP
« on: 2019-06-08 00:57:08 »
Been a long ass time but decided to get back at modeling from all the work people are doing in the modding community. Gonna post some work in progress pics of Vincents Chaos form! Keep in mind everything is WIP and some stuff migh tlook potato like cuz I havent full detailed some parts out like the wings lol






based on the OG Chaos design by Tetsuya Nomura


8
Team Avalanche / Re: Monster Remodels!
« on: 2016-12-31 01:00:05 »
Hello everyone. I know I have been out for a long while, lots of stuff happening in life. Taking care of a lot of people, family ect. Going to be managing a business soon which means a lot of work (i.e. 60 hours plus a week  :-(). I am still planning on working on my models on my spare time, but know it will take quite a bit until I complete this project. I will do my best though as I do really wish to have our remake come into fruition, as nothing will ever beat the hard work synergy of fans who love this game. To all reading this have a happy new year  :-D

9
Team Avalanche / Re: Character Remodels
« on: 2016-03-11 23:47:52 »
Those are simply clothing folds I tried to make. Kinda giving the effect of an oversized shirt. :o

10
Team Avalanche / Re: Character Remodels
« on: 2016-03-11 01:01:27 »




Around a good 18 hours of sculpting later and here we go!! The MP Soldier at around 26k tris/polys . I hope you guys like it worked real hard to sculpt this one out, next is working on uvs and textures.  :roll:

11
Team Avalanche / Re: Character Remodels
« on: 2016-03-09 03:17:28 »
hey guys, Haven't updated this in a while. Pretty soon I will be posting my MP soldier progress. Really like how it's coming out so far. Hope you guys like it too.

12
Team Avalanche / Re: File repository
« on: 2016-03-07 03:53:35 »
Hey Guy's Im working on putting all of my monster models in one zip file eventually, I was wondering If I could have access to the Repo? Don't need it right now but eventually when I upload my models it would be quite appreciated. Thank you

13
Team Avalanche / Re: Monster Remodels!
« on: 2016-03-06 06:31:49 »

did some rescaling for Ultima weapon and worked to detail and sculpt out his head and shoulders. Also made minor tweaks to his wings and legs.. Looks a bit more faithful I believe to the original concept art though still maintaining a redesigned nuance.

14
Team Avalanche / Re: Monster Remodels!
« on: 2016-03-05 00:36:29 »
Hey Guys, I'm back. Been working a lot of our at my job but I decided to tough things out and crank out a new monster. Hope you guys like! as always a WIP


15
General Discussion / Re: FF7 Remake Gameplay Reveal
« on: 2015-12-13 07:19:02 »
In Team Avalanche I am currently working on the guard Scorpion.. I took inspiration of the design from the trailer for my current sculpt, hoping to post some pictures soon of my progress.

16
I wouldn't say that it has to be the exact scope and content of the original in each entry, but at least each entry needs to feel like a complete experience while at the same time being tied to the others to create a cohesive whole.

But my main point is that if each entry is a "full-sized" game like they have said each one will be, and that the games are actually good, there will be no reason to complain. If they are not good, or are not satisfying on their own, there is no point in owning the remake anyways, whether it is a multi-release or not.

The only way this is greedy on their part is if each "game" in the multi-release is just a fraction of FF7 (with no added content) sold for $60, at which point its easy to not purchase the game and protest with your wallet.

I assume this was directed at me, and so I'll respond by saying that just because I think that the prospect of multiple games is not inherently bad does not mean I have any plan of buying the game $60, let alone $180. Your opinion on the quality of the content should have a much bigger influence on what you purchase rather than holding tightly to a price-point like it is holy.

I believe in capitalism, so I'm not against games releasing at whatever ferning price the company wants to. If at some point my interest in the game = the price that it is set at or is eventually on sale for I will get the game.

Each entry in the FF13 series was available for $20 before the release year was over, so if you thought $60 each was too much you could easily have gotten the entire trilogy for $60. I don't see how it wouldn't be the same for FF7. If it is a quality product and people want it the price will remain high, but if it's not worth what they ask the price will inevitably drop.

You know that was actually a statement I could respect, so you have my thanks.. However I still believe people shouldnt be so easily swayed to be anti consumers and to defend sub standard work, not to say FF7 remake is, but its def not imo what square is truly capable of. I honestly respect your opinion though probably one of the smartest things someone has said all night on a moderate stance and not fanboyish stance. (If it sounds like im trying to be a douche I really am not trying Im being honest here)

17
This is the most contrived argument I've ever heard. When did FF games ever even slightly care about consistent physics in their games?
I guess by that logic Xenoblade Chronicles X shouldn't exist (big open world planet, that is still way too small to sustain life in the real world).
People in game development don't make planets based on real world physics - they make them based on what works for the game and for the lore.

My argument is simply that it isn't entirely unreasonable to expect a 1:1 scale version of FFVII's world as it is presented in the original, small as it is - and that small as it is, it might very well be bigger than what we've seen in other open world RPGs up until now.

In either case, it all boils down to content times size. You simply cannot make the assumption that this game is going to be smaller than say Witcher 3, or that it would all fit on a single disk, when you literally have no idea how much they plan to make, or what the scale of the world is.
You literally know nothing of the scope of this game as it stands right now.

I am not making the affirmative argument that this game is going to be bigger than Witcher 3, I am making the argument that you have no way of knowing that it will be smaller, and as such, your entire tirade here is unwarranted and ridiculous.

You're working entirely off of assumptions towards a positive claim you have no way of demonstrating to be true, and using that to fuel your own anger and distress. It's utterly beyond me how you can possible think that's constructive in any way shape or manner.

As a caveat though - whether this game would fit into a single installment or not also depends on much more than world-size.
Could you fit Uncharted 1-3 on a single disk? All of FF13 or the three next installments of Tekken for that matter?
Games take space in many different ways depending on content and context.
We know nothing about FFVIIR as of this moment.

You know what your right I'm working off of plain assumption especially when it is clear that given the release date, they are in a development cycle for the first installment of this game for at most 3 years.. I'm further working off of assumption when I actually MEASURE the size of content by real world standards an argument you tried to use against me with regard to the 1/1000 scale of midgar.. Im also working off of even more assumption when I look at Squares track record and what they are capable of coupled with what they are offering on the table.. A game that has been in fraction of the development cycle of many of there other projects but because it has FF7 on its package they are already announcing a episodic release.. Why dont they do this for KH3 then or FF15 PART 1 PART 2 PART 3? Why because they know it doesnt have the same name as FF7 by far their most popular project.. Again all assumption though..

Also Im not making an affirmative argument that one game is going to be larger than the other, Im just well lets not say assumming because you would never do that, suggesting is more like it that A modern city scale is quote retarded to compare to a Medieval city.. Oh and further that you wanted me to do the math for the size of the world of FF7 outside of Midgar because apparently I was unfairly singling out "one city" that you said could easily be 10 times bigger than any city in witcher 3

Oh and also about the planet argument I precisely said the difference between scale and non scale.. The majority if not all devs dont claim to make anything to 1/1 scale in land mass because it is physically impossible to unless Xenosagas devs said clearly we are going to make a 1/1 scale planet which you stated earlier, than non scale allows them freedom. I was simply pointing out the assertion that scale implies physical property, when you do something to scale, you compare it to real world properties thats what scale is, If it isnt physically possible well then it isnt to scale lol.

18
Now, I'm saying they might be considering making something to a 1:1 scale of FFVII's world - which is, by any standards, a pretty small world.
It could still very much be bigger than the countries you find yourself in the Witcher 3.

Keep rowing though.

Except that for your analogy to be correct you should be comparing Novigrad, the actual city areal, to Los Santos's city areal, which you're not doing, so still no cookie.

Except we have no idea how long it's going to take until all the parts of FFVIIR are out, and there's the fact that this game is being outsourced to multiple companies. It's not just Square or CC2 doing the work. The interviews clearly stated that they're using MULTIPLE companies for this game in ADDITION to CC2 and Square.

Which would be that one city. I see you conventiently forgot to do what I actual asked you to do - calculate the size of FFVII's world using Midgar for scale. And on top of that, leave some room for the expanses they have in the works. Come back to me once you've done that.

You are not in a position to ask for something you do not possess an inch of.

On a technical Level in DX 11 A world can be larger than around over 150-200 km2 its just not even possible on a technological standpoint given the fact that DX11 can only handle up to 8 light sources at a time better yet the massive data involved in doing so. Maybe if FF7 was DX12 I would believe it might be possible but it isn't. Add the fact that you were saying they were making a scale of a 1/1 planet that assumed a you know PLANET.. A planet is a very specific size, and assuming the world of ff7 follows the same laws of physics as the real world which it seems to at least follow some gravity exists for example, the planet you speak of would be soo small it would have a gravitational force that wouldnt even be able to sustain basic life. If you make things not to scale you dont have to worry about this you see... Which is why in a practical sense unless the world was the size of the moon and everyone there was jam packed like a street in india it would make no sense from a practical standpoint.. This isnt to "scale" Its not even physically possible.. But I guess Logic to understand that isn't quite obvious

Los Santos btw as I stated before around half of Los Santos is Rural area, Hmm not unlike Velen which btw actually consists of other cities. If you took only the city of Los santos and splintered all other territory including the rural area, and compared it to novigrad which is 1/4 of the size of the entire map scale, than they would pretty much be even.. considering the rural area of Los santos consists of roughly a third of the maps area substract that from 45km2 which would only be 30km2 Novigrad being 1/4 the size of the 136km2 territory Novigrad would actually be SLIGHTLY LARGER lol

Midgar itself is 2.97 km^2

http://www.finalfantasykingdom.net/7/map2.png this is the world of FF7 rendered by a satellite like view

there are roughly 32 main areas that consist of the world of FF7

Midgar takes up around 1/32 the size of that regions area. Multiply 3km^2 times 32 assuming every other territory was in scale to Midgar the Map size would still be only 96km^2

Not to say that isnt impressive, but its not even close to the 1/1 scale of a planet..

19
Earth Is one of the Smallest planets in our Solar System.. and 25k miles around is what would be the scale of a planet.. If you where to make it any smaller assuming the world of FF7 follows the laws of physics as you people want to play by, the gravitational pull of the planet would be soo light life would be unsustainable. Assuming Midgar has the same gravititational properties as earth which it seems it does, it would have to be roughly the size of earth to warrent its believe-ability. But even it it wasn't and the developers decided to ignore all laws of physics, this would only strengthen my arguement as the scale of their endeavor practically would have to be counting also on a technical standpoint a TINY TINY planet in real world sense.

20
I love how your reading comprehension and flailing about trying to confirm your own biases is at the level of a religious child.

Yes, the entirety of Witcher 3's map is bigger than Los Santos - now tell me if FF7's world is confined to just Midgar?
Ooops, that's right, it isn't. No points for you.

Good thing FFVII's world isn't anything like Spira's then, and that we have no reason to assume that FFVIIR's world will be anything like that either.

It does if they're remaking it in 1:1 scale which was the qualifier to my argument. But then, grasping that would require to to calm the F down and stop acting like a five year old on a temper tantrum.
We don't know that they will, and you're right, it might end up a tiny linear world - but it's an assumption either way. Thing is, I'm not going to get my knickers in a bunch on an assumption like you are right now.

Omg, it reminds you of it. Good for you. That's not an argument.

It might, and it might not.

This is a 1/1000 scale recreation of Midgar :


You do the math, and consider how big the world of FFVII is.

Except I said no such thing. I said that the most of the FFVII world is likely see expansion as well as the fact that the world is quite large as it is.
That's why the assumption that FFVIIR will end up smaller or at the same size as Witcher 3 is not just an empty assumption - it's a poor assumption.

Now take a hike.

You're comparing a modern city to all of Witcher 3's territory. I was comparing cities to cities, which is a point you started making - not me.

Again, take a hike. You're arguments are shait, your internet rage is pathetic, and your double/triple posting is a blight on the forum.

A 1/1 scale of a planet would roughly be 25k miles around... Your telling me Square is going to make a 1/1 scale of a planet? Apparently you didn't graduate middle-school astronomy class. Current technology cant even reach a fraction of this size, better yet the fact that lets face it, you think square would give a strawberries better yet be able to do so in 3 years? wow.. I was comparing btw Novigrad and Velen to Los Santos which Novigrad and Velen are one territory with a major hub city, pretty much the same format as Los Santos. And btw the calculations assuming Velen and Novigrad are 1/3 of the maps territory than Los Santos city scale would pretty much match evenly with Velen and Novigrad in terms of Km2. As I said the scale of a game in terms of physical size is determined by its actual size relative to real measurements such as kilometers. Nothing in the gaming industry has gotten close to Witchers scale.. And with 3 years of development time I doubt Square would even come close as well.

And better yet how about we do some basic math here assuming my approximations are correct. The formula for area is Length X Width. Lets say your Midgar model was 6 feet long by 5 feet wide that seems fair right? judging by its scale with the people in the background and average height being approx 5.9 I would say that's a fair assumption.  Assuming this was the case and you multiplied this by a grand that would only equal 2.79 KM^2 in a rectangular area. Far from even a fraction of the area of Witchers Map..

Again Basic Basic BASIC LOGIC PUT IN HERE

Also I fail to see how the english language and all statements must be rendered as arguments.. I merely wished to point out that Skellige and the world of FF7 had very similar land mass structures but apparently that's ridiculous you know.. I mean If I don't structure all of my sentences in an argumentative format that's stupid right???

21
By this assumption we would have to say that Los Santos which doesnt even include all of the city mind you it also includes a ton of outskirts and rural area, is at least the size of Novigrad plus Velen which Novigrad IS PART OF VELEN hell they might as well be equivalent territories seeing as how Vellen and Novigrad are roughly a third of the entire games land mass..

22

If you think a Medieval hub city that is easily smaller than most of the cities recreate from actual Medieval times in the Assassin'c Creed series comes even close to Midgar, the fantasy equivalent of modern day Tokyo, you are deluded.

The demo they showed us, showed us a couple of streets of Midgar, which could easily indicate Migard being 10 times the size of any city in the Witcher 3, which would be hard granted that even the biggest city in that game can be run through in matter of minutes.

I wasn't arguing that the Witcher 3 doesn't have large maps - I was making the argument that comparing Medieval towns with Midgar is retarded, as is comparing a couple of kingdoms with an entire planet.


Also Really you arent being indicative of physical size your whole arguement was based upon the premise that a Medieval Cities scale could never be the scale of a modern city WHEN YOUR OWN ARTICLE TOLD YOU OTHERWISE LOS SANTOS WHICH IS A MODERN CITY IS A FRACTION OF WITCHER 3s TERRITORY

23
http://segmentnext.com/2015/05/29/the-witcher-3-novigrad-secondary-quests-guide/

These are only a handfull of SIDE QUESTS all fleshed out with full stories and voice acting, available only in Novigrad only a fraction of the games territory


24
Size has no meaning, hian is clearly referring to the density of those areas. What is impressive about miles and miles of empty space?

Youre right, apparently 100s of hand place locations with hand written story driven quests, and over 150 hours of voice acting not to mention 5 years of development time is not a genuine effort in the filling of that "space"

25
I never said it had a great plot, but it was a genuine effort by SE at trying to make a "full-game" sequel.

A Genuine effort that used almost all of the same assets as the last game, many of the same world territories and was soo lazy from a narrative standpoint that they made the majority of the antagonists simply a recolor of existing Aeon models. Oh and did I mention the game was shat out a year and a half after FFX release which was worked on ever since 7? Lol Geniune effort my ass.

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