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Messages - sithlord48

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1
FF8 Tools / Re: [PSX/PC] Save editor - Hyne (1.9.3)
« on: Yesterday at 15:08:12 »
Try using the alternative windows build that seams to work.

2
FF9 Tools / Re: [PC] Save editor - Memoria (0.6.3.1)
« on: 2019-01-15 17:47:44 »
Hello! Does this editor work with PS4 save files?
Its highly unlikely this works with PS4 Saves.

3
Other Modding / Re: Aeris Revival Mod
« on: 2018-12-28 17:05:27 »
Yes those scenes. Its not all of them but some will cause the game to crash.

4
Suggesting Electron for anything is bad advice.  Want to learn programming Learn some basic computer science and language along with it. I would recommend C++ since its low enough for to learn the concepts and high enough where its not to hard to do anything.

If you want to work on games C++ and C# are what you will find many are made in. (C# more recently since many newer engines use it for scripts.)

5
Other Modding / Re: Aeris Revival Mod
« on: 2018-12-27 21:55:55 »
you can use Black Chocobo to make it so she can be in the phs after her death. But be warned some story scenes will crash if shes in your party after her death.

6
I have released a new version of Black Chocobo. (see first page)This Version includes several fixes from 1.9.90. It changes up the release a bit also. There is no longer an windows install for this release, The only linux is a 64-bit appimage or disto packages. More importantly is provides me with a clean break to make a much better 2.0 version.
Any requests for 2.0 features?

7
Completely unrelated / Re: RIP Diablo
« on: 2018-11-09 13:10:29 »
I feel really sorry for all the journalists who are defending this game and call gamers "entitled brats". Idiots.
They are not wrong. Gamers can be the worst many do act like entitled kids.

8
Is this the first battle where you see Sephiroth fighting? if so check your Young Cloud or Sephiroth data. Either models or save edits . If Y. Cloud and Sephiroths save data is not correct the game will crash.

9
Just wondering why not release as FLAC? I don't think that the youtube mp4a codec is using lossless mode.

10
The W-item bug is now fully fixed as of R06.  Finally vanquished from English game on 1st October 2018.

And there will hopefully be an options for this so i can keep that if i want.

11
No one knows the keys or seed used to generate the keys.. go try seeds and keys on that page . if you find a working combo let me know.

12
Please make sure you are using the "Continuous" build
https://github.com/sithlord48/blackchocobo/releases/tag/continuous
Ive tested and all your files (including the Spryo save) and they open just fine and do not crash the program.

13
Team Avalanche / Re: JuseteĀ“s field scenes
« on: 2018-09-13 21:37:07 »
Ideally the following would be done:
 - Have a centralized place is used for all source
 - This would include assets used to create scenes.
 - Decide upon 8x or 16x for the scaling and use it for all scenes.
 - Create a todo list as suggested above.

You can use something simple like google drive (like we used to) and then people can access the files, Use the primitive resources to make their scenes quicker, do renders, You know have working flow for the project that will help you attract more help too, Everyone can then work together on the same data set using the same assets so things look consistent thru the game, The artists to focus on art and the people offering to render can also have access this way they can render the scenes marked done.People can also test the fields to be sure the walk meshes are still working correct and weird pockets are discovered or do stuff like this guy is suggesting. http://forums.qhimm.com/index.php?topic=16748.msg259379#msg259379

14
why not just split the parts that have nothing todo with eachother so people can download and install only the part(s) they want?

15
Really that whole thing can be fixed by providing installers for the different mods that are being shiped, That why players and makers of other mods can pick what they want without overwriting their mod (in parts) as well as only install the parts they want. I guess when R06 is out you will just have to see what options if any are provided at install time.

16
7thHeaven / Re: FF VII (Original) Controller Problem [DS4]
« on: 2018-08-25 21:18:44 »
No FF7 Only support up to 10 button and two axes. if you have more then that it just ignores them.

In order to make it work you would need to some thing use a joypad to keyboard program  and then you would just map your controller buttons to keyboard buttons..

17
FF7 Tools / Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« on: 2018-08-24 13:58:52 »
AV softwares are notorious for flagging ANY software that they haven't reviewed personally as a virus.  It's a simplistic approach and annoying for any developer trying to build small homebrew tools like this.
That is not true Av software doesn't flag any software they dont review as a virus. Read Covarr explanation as to why this is often flaged as a virus. Don't Spread FUD.

18
Also, this version of Anxious Heart has numerous bad looping points.

Bad looping points are still better then the old midis or songs with completely incorrect (or no) looping. I really don't see why you even removed it without a replacement to begin with. Its been forever since you removed it and the replacement you said was coming soon has not been released. I'm glad we have someone who had a copy so its not completely lost without a replacement.

19
Wow Thanks I was just looking for this for a reinstall! Went looking for it and it was gone :(. It would be also nice to be able to get parts of reunion with out needing to download the whole thing, But I guess that is a topic for another thread.


20
FF7 Tools / Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« on: 2018-08-06 11:44:10 »
I am sure most Antivirus software would flag this as a possible virus,  its doing memory injection and that is often used by viruses.

21
Completely unrelated / Re: Linux n00b. Please gentle.
« on: 2018-08-01 13:07:57 »
Direct3D should be available now. Just don't expect to play anything like Metal Gear Solid V though.

Metal Gear Solid V uses DX11. You have NO chance of running it on Windows XP Since Xp doesn't support Dx11 at. It does however work in wine using dxvk (if your card has vulkan support) . MGSV AppDb

22
Completely unrelated / Re: Linux n00b. Please gentle.
« on: 2018-07-31 20:37:55 »
I have heard only bad things when I ask how a deb is made
Debs are not really that 'hard' to make the documentation is intimidating but the process itself is not really all to bad. Arch Linux with its PKGBUILD system is really easy and the documentation is so short you will wonder where the rest of it is.

Currently package systems are a hot topic with several cross platform formats being talked about. There is Flatpak and Snap that allow for simple install of applications in a cross distro way by providing a common base system their packages are built from. Now to me that seams kinda silly since its creating a shadow system on your system. For example the flatpak of my current project needs several other flatpaks as dependencies. It ends up needing alot more space then just my application because it also needs to have bundles for all the run times it needs and such. If this is sounding similar to the current package system on your current linux that would be because it is. The main difference is that the flatpak come from flathub (or another flatpak "repo") not your distros servers. Snap is similar to flatpak. Then there is Appimage; Appimages are a self contained format that is akin to the mac os "App Bundle" where all of an applications dependencies are contained with in the appimage. Chances are that at some point in the future that unmaintained application deployed as a flatpak, snap or appimage will continue to work long after the libraries its using have been changed.

23
Completely unrelated / Re: Linux n00b. Please gentle.
« on: 2018-07-30 13:21:29 »
I really wasn't going to even say anything in this thread until someone dragged me here ..

It's funny you would say that because with windows you have a longer post install, you get to do a half dozen reboots while you install all your drivers. Then some other ungodly amount of time to install all the other software that the machine needs. Windows has no package management so you get todo it all one at a time and then more update time. In the amount of time windows it takes to set up I can have a dozen Linux machines working. The post install for Linux is to use the machine since everything is FOSS it comes with most of the software for daily use out of the box and the hardware support on linux is superb no drivers to install most hardware will "just work" . Granted some hardware doesn't work out of the box or have drivers yet but its less common then needing to install drivers on windows.

tldr: Windows may work with less problems for you but I suspect you spend as much it not more time then setting up linux to that same point.

24
Completely unrelated / Re: Linux n00b. Please gentle.
« on: 2018-07-27 18:30:08 »
Quote
Also, what is the best free video editing software to use with Linux?
KdenLive

25
Completely unrelated / Re: Linux n00b. Please gentle.
« on: 2018-07-27 18:28:34 »
Quote
For example, the Linux version of ePSXe doesn't come in a Debian package, and is a hot mess to install. And even when I did install it, it would crash and never let me even play the game. So I pretty much just avoid anything that isn't in a Debian package since it will probably fail because it's missing "library/program A" which is dependent on "library/program B" which is dependent on "library/program A" (again) and I just wind up going around in circles. Even when everything is installed it probably doesn't even work right. If program installations were all Debian packages like how Windows installations are all ".exe" or ".msi" files that conveniently install after double clicking, Linux wouldn't be so overwhelming, and maybe more people would switch over (and screw over Microsoft).
Dont run unmaintianed programs and you wont have that issue.. Do you think that in 2 years since the last epsxe release none of the libs that epsxe use have been updated and some have released newer versions . sometimes rebuilding is enough but if those new libs drop old calls then you have a problem.

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