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Messages - Tsuna

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726
Graphical / Re: Adding Animations
« on: 2015-05-15 15:43:13 »
Damn i thought i was onto something there. See i cant do any of this getting into the heart of the game and scripting it and stuff but give me animations to do and id love too.

727
Graphical / Re: Adding Animations
« on: 2015-05-15 14:52:19 »
I was thinking maybe it's not like this. Im going to try convert this from thought to text but it might not make sense.
We have an alive and a death animation, yeah that's grand. In the script they have for this somewhere will it not say something along along the lines of (all i know is JavaScript) If alive play animation ... if dead play animation ... when animation = finished stop loop.
Because when you are dead there isn't any movement, there cant be hence no animation playing its just a rag-doll right? so adding the fall to the beginning of the death wont loop. Or at least im hoping

728
Graphical / Re: Adding Animations
« on: 2015-05-14 16:02:28 »
Yeah i get all that but eventually the animation will reach an end and restart as him standing again if left dead too wont it?

729
Graphical / Re: Adding Animations
« on: 2015-05-14 14:40:20 »
Yeah , my idea is i would like to add animations to bridge 2 together. For instance dieng in battle. A transition from alive to dead rather than just dropping. This would also work if if you could select a specific frame to begin looping from and and just add the extra part in at the start

730
Releases / Re: [FF7PC] FF7 Re-animated (Public Alpha 0.1)
« on: 2015-05-14 10:01:05 »
Would you know how to add new animations into the game? Can you just script one in?

731
Graphical / Adding Animations
« on: 2015-05-14 09:58:43 »
Hey was just wondering does anyone here know or know anyone that can add extra animations into game? If anyone does please could you direct me to a tutorial cheers

732
After installing this i cant seem to run the game at all, i get crash instantly. I even uninstalled it again and for some reason still get a crash? It no longer works at all?

Fixed it sorry

733
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-08 15:50:05 »
Well done Kaldarasha,

"If the DLL is 32 bit:

Copy the DLL to C:\Windows\SysWoW64\
In elevated cmd: %windir%\SysWoW64\regsvr32.exe %windir%\SysWoW64\namedll.dll"

fixed my error, thank you very much :D, +1 karma for you :P
id ask to put that on the original post in the thread for future references

734
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-08 14:46:14 »
nope, same error, i may just give up completely. Win8 rejects it by the looks of things

735
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-08 14:36:28 »
so ill put it in that folder then? if so whats the new command line?

736
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-08 04:38:55 »
Theres everything in 1 shot

737
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-08 04:17:09 »
I do it as said before, to the last detail and this is my error

738
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-08 01:41:22 »
yeah iv done everything that has been said, run cmd as admit, have the DLL in the system32 folder and typed the correct line and it tells me this
"The module MSSTDFMT.DLL failed to load
make sure the binary is stored in the specific path or debug it . . ."
ect

739
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-07 17:47:28 »
im not gunna delete them lol, anything there is there for a reason haha

740
Ok would usually be easy enough BUT the second i click on or drag a file to wall market (version 145) it instantly stops working

741
The way i get round that is change the res to like 800 X 600 or untick the preserve aspect in the configurator

742
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-07 17:33:01 »
Really? ahh ok, pc came installed with a demo of it lol my bad

743
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-07 16:02:14 »
nah i got past them errors, it was because i was using the wrong extractor and leaving it in the wrong place, i got left with the same problem you did with the save error.
No system64 folder only thing related maybe is "SysWOW64"
not a clue what that is

744
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-07 15:53:43 »
still nothing, running as admin tried all options. You sure its only that 1 file i have to place into my system32 folder? and is it inside another folder aswell or?

745
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-07 15:31:43 »
Running on 64bit, i tried it again and same thing, the error is
"The module MSSTDFMT.DLL failed to load
make sure the binary is stored in the specific path or debug it . . ."
ect

746
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-07 05:14:38 »
Kimera 0.97, running as admin and coppied the MSSTDFMT.DLL into system32.
typed regsvr32 msstdfmt.dll and it complained about it

747
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-07 01:09:17 »
Yeah that success message your on about dont like me . . . i get an error :P

748
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-06 14:23:45 »

ok ill give it a go and see if i stumble accross a fix
Any chance of a link to it? i cant seem to find it, just other versions that i already tested, <-- nevermind i got it
And how can i attach printscreens to help with my problems on here??
And the last possible thing i can ask lol, rather than going through all 12k files how can i find out which 1 im after? i want RedXIII battle model

749
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-06 14:13:55 »
Thanks alot mate that actually worked!!  ;D ah finally
You should try that too if you got the same problem, thanks again :)

Would still be nice if Borde could make this fully compatible with Windows 8 if it's possible and just open up the program and use it like normal but for now it seems gonna have to always drag the p file on top of Kimera, but only in the the older 0.95b one you provided tried in the newer original ones same problem
wow i didnt expect that lol, i error when i do that?? What did you use to extract the LPG?

750
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-06 13:34:16 »
glad i could help at least a little :D
drag your P file onto kimera and see if it works that way for you, doubt it but its worth a try

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