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Messages - obesebear

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51
Releases / Re: FF7 Crisis Core Upscale Project
« on: 2020-07-17 17:36:22 »
Nice work guys. Especially on the apples

52
WIP / Re: Before Crisis Remake
« on: 2020-07-13 13:03:09 »
The new sheet size is 1030x840.  I gave each sprite 210 pixels in height, it made it a little easier.  I do need to adjust it though, right now some of the adjacent sprites leak into the frame.  Gotta head to work though, so I'll try to fix it tonight and get it uploaded.

53
WIP / Re: Before Crisis Remake
« on: 2020-07-12 19:04:09 »
The good news is I messed up the avalanche sprite sheet somehow.  By repositioning the starting frame, it somehow works.  Hope to get it figured out tonight


QUICK EDIT:
Got it working  :)

54
Releases / Re: FF7 Crisis Core Upscale Project
« on: 2020-07-09 01:13:57 »
Not sure what the cannon year is it was founded
If I'm remembering right, the year 3 is when before crisis starts.  Jenova was initially sealed in year 0, and then in the year 2000 they reset it to 0 again.  So year 3 is really 2003.  Or something like that.

55
WIP / Re: Before Crisis Remake
« on: 2020-07-09 01:03:01 »
Click here for access to all the Before Crisis assets
This is everything I have so far (should be fully uploaded 2 hours from this post).  If you have RPGMaker MV, you should even be able to open the project and edit it if you wanted.
I hope to be able to start back up on chapter 2 in the next few days.

What I need to try next is to change the NPC movement to use the qmove script that accompanies qsprite editor.  This may allow more frames of movement instead of being restricted to 3.

56
It's been brought to my attention that you may receive an email or message informing you your posts have been deleted.
Threads that are no longer relevant to the community (such as questions about why FF7Music isn't working) are being deleted.  Or threads with only 1 post.   If a thread contains useful information, even if it's only useful to an old program, they will be archived or moved to the new appropriate board.
You will see post counts drop, but post counts literally mean nothing unless you have less than 5.

If you have a thread you've made that you think may be in jeopardy, or just have to have it for whatever reason, go into it and make a new reply asking for it to be kept.

57
General Discussion / Re: Where's Reunion gone?
« on: 2020-07-05 03:49:46 »
What the hell happened to your username :?
HE COMES

58
General Discussion / Re: Where's Reunion gone?
« on: 2020-07-04 18:13:40 »
If you have questions concerning his mods or programs or their interaction with other mods, that's fine to talk about here. However we won't be discussing why he was banned.  My understanding is he's calmed down and doesn't harbor those feelings anymore. Most likely he just hasn't gotten around to updating wherever that quote is from

59
Hair of the dog and all that.

But I only experience legitimate existential dread on marijuana. Along with other unpleasant things... Can't smoke the stuff... Wish I could. It looks like fun for everyone else lol.
Have you tried switching dealers. Sounds like yours is too strong or maybe even laced

60
WIP / Re: Before Crisis Remake
« on: 2020-06-29 19:58:56 »
They all would need to be on the same sprite sheet, but once they're programmed in the first time it's very easy to add or change animations
Haven't had a ton of time to look into why the frames aren't working right. I made a post in his thread but haven't heard back. Might end up having to DM him, it read through 50 pages...

61
The forums are going to be moved around quite a bit over the next few days, so don't take too much stock into how things currently look.  For instance, the Archives board is going to jump around a lot because it makes it easier for me to move things into it depending on what board I'm working on.

62
Started a little tonight but the sleeping pills are kicking in.  I think all releases for FF7 have been moved to their forum, but WIP and Support are empty for now.
I'll knock out FF8 and FF9 tomorrow unless someone beats me to it.  Which will be so sad

63
Announcements and site development / Re: Forum upgrade
« on: 2020-06-27 00:32:39 »
Your best bet is to click view unread posts then click mark messages as read.  That should eliminate the problem

64
So, all 20 votes are in favor.  I'll begin working on it this weekend unless someone beats me to it

65
I like it
It's six of one and half a dozen of another the way it is now. We have dedicated boards for project types which are subdivided into games. You're suggesting boards for games subdivided into project types. I've thought we need to further divide the subboards into release, WIP and actual support of each of these categories. That way all releases can be found in one place not cluttered by people asking questions or WIP projects. I like the flow of the idea that you've got pictured

Code: [Select]
FFVII
|-> Graphics
|      |-> Release
|      |-> WIP
|      |-> Support
|-> Audio
...

I'm voting yes for this.
I like it

66
Announcements and site development / Re: Forum upgrade
« on: 2020-06-24 21:31:21 »
Announcements and FAQ thread cleaned up and deleted/archived where appropriate.

67
So, we had a thought to rearrange the forum so that each game FF7, FF8, and FF9 each had their own board.  Within each board would be the typical graphical, audio, gameplay boards (each of which would also have a child board for releases.)

It's definitely going to take a bit of time to implement, but is this even something people would want or find helpful?  General and Completely Unrelated and Troubleshooting would remain independent.
We would also need to have a catch all forum for the occasional FFX or Xenogears project. I figure all FF7 compilation stuff would fall within FF7.

Just trying to make the forum more user friendly.

68
WIP / Re: Before Crisis Remake
« on: 2020-06-24 18:18:17 »
Avalanche sprite in action
https://youtu.be/ONcfTj-soAE
Unfortunately I can't seem to get it to act right when it's assigned to an NPC.  It will use the appropriate sheet and cycle the frames, but it will only use 3 frames instead of 4.  Not sure if it's an issue with the plugin or what.  I'm going to contact the author and see if it's something I'm doing wrong.  I can't figure out the problem for the life of me.

69
WIP / Re: Before Crisis Remake
« on: 2020-06-24 14:12:38 »
I spent a little more time with the avalanche sprites than cissnei and noticed that the height of the sprites varies depending on which way they're facing.  Some are 199 px and some are 218px.
This is the new sprite sheet with all similar heights https://www.mediafire.com/file/4zqcpioxjsz2sc3/Avalanche.psd/file

70
WIP / Re: Before Crisis Remake
« on: 2020-06-24 12:09:00 »
Oh, I don't mean adding like a completely new storyline. I just mean a lot of the dialogue is hey, here's what's happening, do this.  There's not a lot of exposition or all that much character development. Like, you can't read the script and know exactly who's talking except maybe Reno.
When Cissnei meets Zack in chapter 8, it's actually an overlap with crisis core. Before crisis being from the Turk's perspective and crisis core being from Zack's perspective.  That's actually one of the main reasons why I wanted to use Cissnei instead of shotgun, because having someone else encounter him wouldn't be consistent with the story in crisis core.
As far as animations, no one has a walking animation that I can tell. Everyone is basically a running animation that just moves kind of slow. As far as enemy monsters, they seem kind of basic, it could be that's when we try to rip sprites from the video and clean them up.
As far as this being an open project, it definitely is. The only reason the Google drive is protected is honestly because of music. But now that I think about it I don't really see SE having a problem with some old phone game music that I ripped from a YouTube video.
I'm pretty much back to full-time at work now, so between that and kids I haven't had a ton of time. But I'll try to get a video up so you can see what they look like in motion

71
WIP / Re: Before Crisis Remake
« on: 2020-06-22 14:59:16 »
It's probably going to end up like a playable story when I'm through. There's only one gameplay video and that person goes to all the correct places and does all the correct things, so that's all I can copy.  I hope once it's done someone with more creativity will go in and add to it so it will feel like a more complete game.
Thanks for the encouragement

72
WIP / Re: Before Crisis Remake
« on: 2020-06-21 02:59:42 »
Chapter 2's script is marginally better, now.  Tomorrow is Father's day, but I'll try to find some time to begin getting it all into rpg maker.
If anyone's interested in improving the script... the more help the better

74
WIP / Re: Before Crisis Remake
« on: 2020-06-20 17:28:18 »
I know Richter used it in his game, and I guess you could be right, I just got sick of seeing it as I was going through his multiple times for inspiration. I guess anyone else playing would only see it once...

I don't know. For now it's not a priority. I need to get the basics down and completed first.

75
I would disagree about cc being bad.  I think it's the only decent thing to come out of the compilation. 

I'm currently working on a before crisis game, hoping to improve the script and make it a worthwhile addition to FF7

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