Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3004762 times)

obesebear

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3975 on: 2017-12-13 13:55:10 »
Does the interpolation method work correctly?  When I was doing mine, there were hundreds upon hundreds of animations that needed fixing due to the animations using 0-360 rotation.  If one frame was 0 but the next was 360, you wouldn't notice, but if you interpolate them, the new frame becomes 180 and when you're using x,y,z axes for 20 bones suddenly you have tons of body parts jumping all around.   

Is this going to be an R06 option?

@Kaldarasha it's really whoever wants to fix it.  It's not a big enough project to worry too much about

Tsuna

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3976 on: 2017-12-13 15:38:52 »
Oh yeah this dll stuff you use. I'm gonna have to learn how that works. Didn't you say a while back it would make my voice mod easier to do?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3977 on: 2017-12-13 16:18:16 »
The new dll comes with a a complete replacement for the audio module. Up to 65535 effects are supported.  So you can make each one (free effect - any past ID 750) a separate voice file. Field opcode AKAO2 allows for full ID range.

@Obesebear...  I have no idea.  Any issues with models that you noticed will likely be there with Reunion, since it uses your files.
« Last Edit: 2017-12-13 16:19:57 by DLPB »

obesebear

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3978 on: 2017-12-13 17:05:01 »
That's my bad, I haven't played on 15fps in so long that I didn't realize the animations were currently at 60.   I did notice the camera stutters in places though, but that was all NFITC1s work, no idea how to correct any of that

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3979 on: 2017-12-13 17:06:07 »
Camera is now fixed, apart from one of the victory celebrations that he needs to fix :P

Tsuna

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3980 on: 2017-12-13 18:20:40 »
Sounds good, will that be out with Ro6 then?
Using Ultrasound is easy enough but i think it does have a cap s that's an issue i'd like to avoid down the line

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3981 on: 2017-12-13 18:27:43 »
See The Reunion Database.  All queries about what is to come are there.  Always. Also:
Quote
The new dll comes with a a complete replacement for the audio module.

So, yeah, R06 has the new mod.

In other matters... I am correcting that character in Rocket Village who is in 2 places at once.  I've worked out how.  On village entry I can assign him based on flag.  I need to check which triangle main char is on so I know theyve arrived at the village rather than out of a house.
« Last Edit: 2017-12-13 18:30:00 by DLPB »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3982 on: 2017-12-16 15:34:29 »
Hi.  I am trying to fix the Hyper Jump bug (game crashes) but I can't, because I cannot replicate it.

Does anyone here have a save to a place where it always happens for them?  Something is v weird here.  I've been trying with Sega Chief to make it occur.

Kaldarasha

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3983 on: 2017-12-16 17:11:37 »
Because Aali's latest driver has fixed that issue by adding a limit to the texture memory. However, the rerelease hasn't that fix, so it's only a problem for the steam version. I guess if you use many texture mods the crash will happen more likely. Some do report that it has something to do with the immunity to death status effects of some enemies, but I got this crash (0.7 driver) on normal MP enemies in the elevator in Junon. I got also this crash when I had changed Full Cure to add regen and effect all party members. But I never tested it with Aali's latest driver.
« Last Edit: 2017-12-16 17:20:52 by Kaldarasha »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3984 on: 2017-12-17 07:58:51 »
Yeah, I'm of the opinion that this crash has nothing to do with status effects.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3985 on: 2017-12-18 02:20:38 »
DynamixDJ is correct.  Gongaga fields are in the wrong order.  gonjun2 should lead to the village and be the 2nd screen encountered. It should not be first screen leading to reactor.  gonjun1 should lead to reactor and be the first screen encountered.  I have corrected everything apart from the starting screen.  I will need to edit world map jump data to jump to gonjun1.

finding jump data should not be hard.  The values should start in hex (assuming i havent buggered up):

56 01 E0 FD 05 00 9C

nope... I'll have to track it down by following what accesses the values.
« Last Edit: 2017-12-18 02:43:15 by DLPB »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3986 on: 2017-12-18 02:48:10 »
writes direction from 0076716C


E37EB0 = 56 01 E0 FD 05 00 03 02 9C 9C 9C 9C

From file "field.tbl" in world_us.lgp

03 02 is 515 decimal (gonjun2)

So, I change to

53 02 44 FD 3B 00 02 02 A8 A8 A8 A8

« Last Edit: 2017-12-18 03:09:12 by DLPB »

DynamixDJ

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3987 on: 2017-12-18 03:17:58 »
Nice one, however, I'm under the impression that gonjun2 should still be the first screen you encounter from the world map, it was just named gonjun2 instead of gonjun1.

The reason for this is the fact that the whole Barret scene occurs on gonun1. If you change it so that gonjun1 the first screen you enter, then the whole scene won't play out unless you double back on yourself after visiting Gongaga, which most won't.

Also, the orientation from Gongaga Village looking onto the reactor works geographically better with Gongaga at 3 o clock and the reactor at 11 o clock, which can only work if you enter Gongaga first.

Nice one for looking into it though, this has bugged me for a while
« Last Edit: 2017-12-18 03:20:28 by DynamixDJ »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3988 on: 2017-12-18 03:29:59 »
Are you sure? with gongaga village coming from first screen, the reactor is too low in the village. I can amend so gonjun2 is still the one you enter first (from top).  But maybe you're right...  I can't really tell where the paths should come in. What order.  It feels like the bottom path should lead to reactor and top path lead to gongaga village.
« Last Edit: 2017-12-18 03:34:48 by DLPB »

DynamixDJ

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3989 on: 2017-12-18 03:54:25 »
I know there is a lot of distance between the screens that we're not seeing, yet look at these two pics (I haven't resized the field maps)





The first just seems to fit together better imo.

Plus, as mentioned, the player needs to have entered Gongaga and messed around a bit for the Barret scene to play, which only does so on gonjun1.

Also, with my proposed arrangement, the player gets a build up feel to the reactor. First they'll enter Gongaga and see the reactor with Cloud's remark, then they'll talk to the town about the reactor, then they may get an extra scene with Barret. By this point, the player is keen to see the reactor.

Idk, the continuity seems to flow better this way. It's hard to say what the original intention was, but I feel as though the village was meant to be visited prior to the reactor.
« Last Edit: 2017-12-18 03:55:58 by DynamixDJ »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3990 on: 2017-12-18 04:04:34 »
I'm not so sure.  Both those orders are possible, but the reactor dialogue is programmed to change should the player go to the reactor first.  Additionally, I'd be willing to believe that you aren#t meant to encounter Turks immediately.  I've checked the cutscene and there is no doubling back with the code I have.  As soon as you've seen reactor either in person or from village - AND talked to villagers - it will happen as soon as you leave village.


DynamixDJ

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3991 on: 2017-12-18 04:09:21 »
You could also try out your brand new Deathblow against the boss your way...

It's hard to say tbh. At least you've fixed the field map jumps properly. That's the main thing :)

DynamixDJ

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3992 on: 2017-12-18 04:22:09 »
it will happen as soon as you leave village.

But isn't the trigger line on what would be the first screen with it your way? The player would then have to double back on themselves for it to trigger. If the player then leaves Gongaga via the NW path then they won't get the sequence.

Unless you're saying that you've duplicated the Barret sequence on both screens, which i doubt you would have done....

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3993 on: 2017-12-18 04:35:29 »
It can only be triggered once you've spoken to at least one person in the village, but you're right...the line needs moving so that it cant be avoided on leaving the village.  Very easy fix. Remember that the line is only there because of the order the original mistake created.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3994 on: 2017-12-18 12:24:54 »
Not sure what I was talking about last night.... The barrett cutscene is on the Mako Reactor route as you said.  But getting the cutscene to appear originally was never guaranteed.  I'll think of something.

Edit.  I still think my order is correct, looking at the orientation.  Yours takes us way way out far left away from the reactor, which we are approaching from the front.  Mine is in line with the village. But since the screens we aren't seeing could be anything... either is valid/.
« Last Edit: 2017-12-18 12:39:26 by DLPB »

DynamixDJ

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3995 on: 2017-12-18 13:39:01 »
Yeah, I see what you mean now. It's a shame that we don't get any more detail from the reactor in the background to match up with the front of the reactor

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3996 on: 2017-12-18 13:49:06 »
I agree with you though now too....  the village would be first.  I'd expect the design team to want you to see the village first.  But buggered if I know.

I think the logic points to your way from a story pov...  And maybe the only mistake made was simply messing up the jump to location.  I guess it would be easier to understand a mistake as minor as that.


edit.

I've gone with your way.  I think it has to make logical sense storywise and I can't see them messing up so much.  I think the mistake is as you say... simply 2 wrong jumps.
« Last Edit: 2017-12-18 14:04:32 by DLPB »

Tsuna

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3997 on: 2017-12-18 22:30:50 »
Well you can see the reactor in the screen from the village so i would believe the village came first.
Assuming North is just straight up from that camera angle.

Also once you enter the screen Cloud would say "A ruined Reactor" (Even if you go to the reactor first) making it so the village must be the location you visit first

dillez

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3998 on: 2017-12-19 16:37:27 »
R06 in 5 days? or is there a delay. Thanks!

Sigmunde

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3999 on: 2017-12-19 17:55:18 »
Hello, I apologize if this has already been addressed but I could not find it anywhere after a site and google search.   I am having issues installing the latest version of Reunion.   I downloaded the latest installer and it starts up fine, but when I get to the license agreement i cannot continue even after scrolling down - no button appears and my only option is to go back or shut down the installer.    the text is weirdly cut off - it says "You mu agreement before continuing" as if something is missing.    Is there any precedence to this or am I just missing something?    If it's something I've stupidly looked over I apologize but it seems like something's off.   I've tried restarting it several times.     REally looking forward to using this mod, thanks!