Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3004791 times)

esteleath

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4050 on: 2018-01-28 23:58:44 »
How is the work going? Any closer to R06?

LeonhartGR

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4051 on: 2018-01-29 23:21:51 »
I'm not meant to be rude but this question made me recall the "every time you ask... it will be delayed 6 months" quote. Please post the correct response since I'm missing the exact phrase :P

Mcindus

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4052 on: 2018-01-30 03:17:00 »
I'm not meant to be rude but this question made me recall the "every time you ask... it will be delayed 6 months" quote. Please post the correct response since I'm missing the exact phrase :P

Hahaha... this is so true... I'm so sorry to my italian fans that had to wait over a year for their version of SeeD Reborn :x lol
R06 will come out when it comes out.  If it ever gets postponed, just know DLPB is making it even better than it would have been. Patience is a virtue.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4053 on: 2018-01-30 03:30:32 »
I said that phrase earlier today too.  ;D  I am trying to get it out as fast as possible with as many bug fixes as I can.  It is taking an awful lot of time.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4054 on: 2018-01-30 05:30:45 »
Darkness is now part of the physical accuracy check.  This means that enemies are now able to be affected by it.  On other hand, Sadness and Fury will no longer affect enemies.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4055 on: 2018-01-30 23:32:26 »
Actions will no longer perform on enemies that have been killed (but animation etc not yet visible to the player).  This stops reviving enemy bug and also stops accidental use of action on enemy that is already dead (the action skips to another enemy originally, which I always found annoying anyway).

Nope... that way will fail for multi targets and for confuse.  I'll sort this using miss flag. 

Edit.
Done.
« Last Edit: 2018-01-31 08:20:49 by DLPB »

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« Reply #4056 on: 2018-01-31 23:35:51 »
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« Last Edit: 2019-05-06 12:07:47 by Cicciolo »

Chrysalis

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4057 on: 2018-02-02 16:59:41 »
There's no space for max MP with the original font, but you don't really need it, as there is a colour bar under the MP amount showing you the relative difference.  Max HP is already shown in battle with The Reunion.  If you're using 7th Heaven, then that's not applicable to this mod.

I am confused, the reunion is listed in 7th heaven, is somehow that mod different then? When I enable it on there and the enhanced UI there is no MAX HP.  So are you saying the 2 versions of reunion are different? If they are, is there a reason the version you are referencing here cannot be put in 7th heaven?

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4058 on: 2018-02-02 23:00:45 »
I don't support 7th Heaven.  It's completely separate and outside of my input.  And it tries to support the older menu changes - which I no longer support.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4059 on: 2018-02-05 23:41:03 »
Enemy skills can now be learned when a materia already has the skill.  It's not really a bug that it originally doesn't - but a design choice. A bit lazy of them not to add the ability in too.  For now, the "Enemy Skill learned" text will always be seen when it is used on member, but I am thinking I can add in a check to stop it.

NFITC1 also noted the area where they are all added, so I've moved the code to battle end, instead of "menu at battle end" - meaning learned skills are always learned.  Not just at victories. This one was a big oversight.

Melancholy

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4060 on: 2018-02-10 04:14:13 »
Enemy skills can now be learned when a materia already has the skill.  It's not really a bug that it originally doesn't - but a design choice. A bit lazy of them not to add the ability in too.  For now, the "Enemy Skill learned" text will always be seen when it is used on member, but I am thinking I can add in a check to stop it.
I'm not exactly sure what benefit that would have. If the Materia already has the skill, why would it need the ability to learn it again?

NFITC1 also noted the area where they are all added, so I've moved the code to battle end, instead of "menu at battle end" - meaning learned skills are always learned.  Not just at victories. This one was a big oversight.
That has always bothered me in the original, so I'm glad that's fixed.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4061 on: 2018-02-10 05:39:36 »
No, what I mean is - if you have 3 enemy skill materias on one person, and one of those materias has a skill - the other 2 can then no longer learn them.

Melancholy

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4062 on: 2018-02-10 21:13:51 »
No, what I mean is - if you have 3 enemy skill materias on one person, and one of those materias has a skill - the other 2 can then no longer learn them.
:-o I didn't even realize that was a thing. I guess I've never equipped more than one on a person.

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« Reply #4063 on: 2018-02-11 13:54:53 »
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« Last Edit: 2019-05-06 12:13:42 by Cicciolo »

BahamutSIN

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4064 on: 2018-02-11 15:05:24 »
So I think what DLPB means is that he implemented a mechanism that lets the character learn an enemy skill into all of the enemy skill materias that they're currently equipped with. Even if one of those materias already has the skill, the other ones that don't have it will still learn it.

Looking forward to playing the next version of Reunion.  :)

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4065 on: 2018-02-11 16:22:33 »
Exactly, Bahamut.

As for Reunion R06, I am having a real problem in how to approach the release.  You see, the DLL is now an add on by itself and has separate optional mods - as well as mandatory bug fixes.  But I don't want people to think that The Reunion is still how it was...  a fixed installer where you HAD to have Menu Enhancement/Beacause.  That's no longer the case.  The DLL is itself a tool!  And It powers the other now completely optional additions. It also allows modders to add their own complete packages to the game, which the user can switch between with the options.ini file.

Basically, if I treat the DLL as a separate mod... I then have to do more work, whereas I can include the DLL and make it part of The Reunion - but sow confusion.  I think the latter may be the price.  Perhaps I can get out a tutorial video to clear this all up.

Anxious Heart,  Menu Enhancement, Audio Replacement, Beacause (has to come with Menu Enhancement), 60fps Battles, Soldier Quest, Tweaks...  All of these are now COMPLETELY Optional and standalone.  If you want to simply have 60fps battles... you can. 
« Last Edit: 2018-02-11 16:26:13 by DLPB »

Salk

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4066 on: 2018-02-12 04:18:07 »
I think Reunion's new approach is a great improvement.

I don't see why the user should be so confused by it though. It's enough to update the Read Me to explain how it works.

obesebear

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4067 on: 2018-02-14 18:50:19 »
So I'm finally getting around to testing my 60fps models, but I've found that when I add them to the battle.lgp after running reunion with the 60fps option, they're moving much too slow.  Basically it seems like reunion is telling the models to triple every animation frame, whereas I've already done that work and saved it in each models animation file.   How did you implement this?  Is it interpolating frames or just duplicating?

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4068 on: 2018-02-14 19:05:36 »
The interpolated model mod programming isn't released with Reunion so it won't work at all (plus will hang game when you are a frog).  I've got the inter + non inter lined up for release and it works perfectly so far.  But when I finally get this latest version out it will need a lot of testing.  There are certain things that are known to be wrong at moment.  I left them on your(?) 60fps model thread.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4069 on: 2018-02-14 20:29:19 »
Weird. The player frog model should be fine. It's the others that kimera doesn't display correctly. 

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4070 on: 2018-02-14 20:30:31 »
nah it's my 60fps mod that breaks the game.  It's not stable in this version of The Reunion.

Chrysalis

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4071 on: 2018-02-15 22:49:39 »
depends what the mandatory bug fixes are.

I am hoping this will be compatible with 7th heaven as well as that tool has proven brilliant, in memory hacking so on disk install not trashed and easy to merge various mods.

Whatever 60fps is in 7th heaven that seems to work almost perfect, I have only noticed minor glitches with it.

Chris Shade

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4072 on: 2018-02-16 06:04:49 »
Not sure if it's been said before, but your link to The Reunion Database is dead.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4073 on: 2018-02-16 07:06:43 »
The one in 7th Heaven is the one I made - and it has major glitches in there. The mandatory fixes are listed in The Reunion Database, which is on the first post.

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« Reply #4074 on: 2018-02-16 12:46:25 »
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« Last Edit: 2019-05-06 12:13:57 by Cicciolo »