I haven't abandoned them, no... at least not entirely, it's just that I have so little time to work with them. I have two projects still on my priority list though, and TTG is one of them.
Oh, and a little TTG update. While rewriting the TTG source to a more modular (object-oriented) code design I broke most of it, meaning it won't compile until I've actually
finished rewriting all of it. Until then it'll just be "Compilation finished: 634 error(s), 43 warning(s)"
This also means that it's very boring work, too. Progress is slow, but once that's done it'll go more smoothly to implement the new features.
The next release will have full support for two-player connections. Server play will be on indefinite hold, though. Hopefully I'll be able to finish some other features too, though they'll be kept secret