Author Topic: [FF7PC] WereXIII (2014-11-17)  (Read 26078 times)

WolfMan

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[FF7PC] WereXIII (2014-11-17)
« on: 2014-11-06 17:07:51 »
UPDATE::: WereXIII is now available. He is complete. There are a few tests I'm still running.

7th Heaven Version Here

I've decided I want to start this in a new topic. I will be maintaining updates for both Red Werewolf and WereXIII. That way there will be 2 different biped character replacements for red XIII. Admins if you could delete the posts or move them to here from Red Werewolf, i'd appreciate it.

Hello everyone. Long time no see. I just want to let everyone know, I've been hard at work with a new model. WereXIII. I have been working with Leet and Jusete. Leet is a little known modder, but let me tell you. His work is genius. Together we perfected the model of a biped Red XIII and using the previous skeleton we already created from Red Werewolf. Leet is about finished with the import. Leet has done all the import work and it has not been an easy one, let me tell you. This thing is a masterpiece. I hope you all like it. Updates coming soon on a battle release and then a field conversion. :::ENJOY:::

« Last Edit: 2022-02-10 02:17:03 by WolfMan »

D a r / < F a L L

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Re: [WIP] WereXIII
« Reply #1 on: 2014-11-06 17:12:54 »
Awsome model !

Cant wait too patch it over the four legged one
« Last Edit: 2014-11-06 17:23:02 by D a r / < F a L L »

WolfMan

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Re: [WIP] WereXIII
« Reply #2 on: 2014-11-06 17:29:11 »
Field and Battle are already done as far as animations and everything goes so it really didn't matter which direction to go but Kimera does better with battle model so we went that route first

WolfMan

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Re: [WIP] WereXIII
« Reply #3 on: 2014-11-07 02:17:23 »
Got him in the game! Great job Leet!!! Now we just have to convert to field.


STOKED!!!!

D a r / < F a L L

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Re: [WIP] WereXIII
« Reply #4 on: 2014-11-07 10:11:38 »
Awsome bro!

ZL325

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Re: [WIP] WereXIII
« Reply #5 on: 2014-11-07 13:08:09 »
Sorta resembles FF8's Ifrit model. Hmm.. Looks good though. ^_^

WolfMan

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[WIP] WereXIII
« Reply #6 on: 2014-11-12 13:52:26 »
Here's some pics!! Field model is done. Leet, great job!! Just a few polishing touches and WereXIII will be born.



« Last Edit: 2014-11-12 23:20:21 by WolfMan »

xenokain

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Re: [WIP] WereXIII
« Reply #7 on: 2014-11-13 06:03:16 »
Nice to see more Red mods being made. This looks amazing  ;D

dkma841

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Re: [WIP] WereXIII
« Reply #8 on: 2014-11-13 22:28:56 »
.
« Last Edit: 2021-10-28 16:34:53 by dkma841 »

WolfMan

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Re: [WIP] WereXIII
« Reply #9 on: 2014-11-13 22:31:07 »
Lol

LeonhartGR

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Re: [WIP] WereXIII
« Reply #10 on: 2014-11-14 00:23:52 »
Haha!!!

WolfMan

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Re: [WIP] WereXIII
« Reply #11 on: 2014-11-17 16:28:21 »
WereXIII is now available. He is complete. There are a few tests I'm still running.

7th Heaven Version Here

EQ2Alyza

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Re: [WIP] WereXIII
« Reply #12 on: 2014-11-17 20:18:10 »
I'll add it in the next update :)

WolfMan

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Re: [WIP] WereXIII
« Reply #13 on: 2014-11-17 20:27:55 »
Thanks EQ. Any way we can keep both so there are 2 options??

EQ2Alyza

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Re: [WIP] WereXIII
« Reply #14 on: 2014-11-17 23:29:41 »
Oh yeah, both will be there. I'll probably just add them together into one download with a drop-down menu to choose.

cmh175

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Re: [WIP] WereXIII
« Reply #15 on: 2014-11-17 23:44:34 »
That's actually a good idea and will ultimately save storage space for everyone since both versions use the same gameplay mod files and everything with just different models.

WolfMan

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Re: [WIP] WereXIII
« Reply #16 on: 2014-11-18 00:57:45 »
Great idea.

WolfMan

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Re: [REL] WereXIII
« Reply #17 on: 2015-01-09 13:01:50 »
Admin, can this thread be moved to releases please.

darkalex

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Re: [FF7PC] WereXIII (2014-11-17)
« Reply #18 on: 2015-01-09 16:53:52 »
is there any way to use this without 7th heaven? like lgp files?

Leet

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Re: [FF7PC] WereXIII (2014-11-17)
« Reply #19 on: 2015-01-09 19:19:00 »
You can but you will need to use the custom kernels and overwrite the game files. You will need to backup everything or it will be a nightmare to remove the mod. The werexiii mod is not compatible with all mods so double check before using the direct install method.

ManuBBXX

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Re: [FF7PC] WereXIII (2014-11-17)
« Reply #20 on: 2015-01-09 20:16:14 »
I'm using this mod without 7th heaven. I replaced my kernel and kernel2.bin with the hardcore mod kernel.bin contained in the archive, and all works with Reunion, hardcore mod and werewolf modd :)
I don't believe that it breaks or change anything in the game if you do that.

So great red XIII model too !!

WolfMan

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Re: [FF7PC] WereXIII (2014-11-17)
« Reply #21 on: 2015-01-10 07:27:34 »
Thanks man. Happy you like it. This is my favorite of the two

The Berserker

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Re: [FF7PC] WereXIII (2014-11-17)
« Reply #22 on: 2015-06-08 19:25:59 »
really love this but can you put a direct link too please thanks :)

WolfMan

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Re: [FF7PC] WereXIII (2014-11-17)
« Reply #23 on: 2015-06-09 03:12:31 »
7th heaven has an extraction option which would give you every file you need

The Berserker

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Re: [FF7PC] WereXIII (2014-11-17)
« Reply #24 on: 2015-06-09 12:13:54 »
thanks :)