Author Topic: Build a 3D engine from scratch  (Read 2967 times)

kipcoul

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Build a 3D engine from scratch
« on: 2015-03-27 19:45:30 »
Hi guys,

I've been following what you've been creating for some time now, and all I can say is that I'm impressed. Actually it's more like "Wow, these guys are amazingly good at recreating FFVII's universe!"

I'd like to help, as I'm a huge fan of FFVII. I just bought the game on Steam, but it's way too pixelized to be actually enjoyable (it did look good on my PS1 back in '97).

How about building a 3D engine and using your creations with it? I have some 3D experience, and I have a strong programming/algorithm background.

What do you guys think? It shouldn't be too hard, given that the game is mostly 3D models on 2D pre-rendered backgrounds...

Thanks a lot for your answers!

Cheers,
Kip

Covarr

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Re: Build a 3D engine from scratch
« Reply #1 on: 2015-03-27 20:45:02 »
You mean something like Q-Gears? It's being made to work with original data from the PSX and PC games, but it'll be good for TA's data also when all is said and done. If you've got a programming and algorithms background, there's a good chance you could be really helpful to that project.
« Last Edit: 2015-03-28 02:17:18 by Covarr »

KnifeTheSky77

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Re: Build a 3D engine from scratch
« Reply #2 on: 2015-03-27 20:58:12 »
For what it's worth, you can finagle qgears to run a 3d scene... with recognizable results

Shard

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Re: Build a 3D engine from scratch
« Reply #3 on: 2015-03-28 01:55:43 »
Q-Gears is currently the "engine from scratch" this community is working on. I was thinking about making my own, except mine wouldn't support the legacy FF games. It would have been more like RPG maker, where users can make their own games with it. Ultimately I decided to put that idea on hold because I have another game engine and 2 voiceover projects to work on.

If you've got engine knowledge, or technical knowledge of FF7, the Q-Gears team would be glad to have you.

paul

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Re: Build a 3D engine from scratch
« Reply #4 on: 2015-04-18 11:38:05 »
QGears will allow you to make your own RPG / be like RPG maker. Thats why it uses XML/LUA/PNG/Ogre mesh formats so its simple to mod. At the moment you run a data installer which converts the FF7 data to this format.

Timu Sumisu

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Re: Build a 3D engine from scratch
« Reply #5 on: 2015-04-22 21:58:13 »
If you want to see ff7 with a more up to date engine, start picking up unity ;)

cmh175

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Re: Build a 3D engine from scratch
« Reply #6 on: 2015-04-22 22:23:35 »
If you want to see ff7 with a more up to date engine, start picking up unity ;)

I was actually eying the Unreal Engine 4 lol, there's even a blueprint for turn based combat.

Timu Sumisu

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Re: Build a 3D engine from scratch
« Reply #7 on: 2015-04-22 22:56:05 »
The turn based combat is not that hard to make on your own, Unity is just overall really easy to jump into.

obesebear

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Re: Build a 3D engine from scratch
« Reply #8 on: 2015-04-22 22:56:36 »
If you want to see ff7 with a more up to date engine, start picking up unity ;)
Where the heck did this guy come from

Timu Sumisu

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Re: Build a 3D engine from scratch
« Reply #9 on: 2015-04-23 05:32:19 »
Been off adventuring, might even have some free time this summer!