Author Topic: [PC] Final Fantasy XV  (Read 312 times)

Maki

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[PC] Final Fantasy XV
« on: 2018-02-09 15:32:35 »
The benchmark is available on:
http://benchmark.finalfantasyxv.com/na/

not much, but maybe that'd be possible to escape benchmark mode

Lot's of floating rocks above ground, character just ran through a car... It's quite messy demo.
Makes HTTP connection to 23.51.123.27

UPDATE:
Okay, I broke it- it's all scripted in "Quest" file. Getting into /datas/quest/duscae/* and grabbing all files makes the game unresponsible (all hud works, game works, it just doesn't produce any motion)

UPDATE2:
Broke out- you just need to delete all quest except area_du_share_quest_jet_bench.earc and as soon as Noct stops fishing you are on your own. Now I have time to actually try to control character

UPDATE3:
Time of day normally passes. I put sniffer on process flow and it only reads:
\datas\sound\resources\20001music2\jp\bgm_hanyo_kyoten.win.mab
in chunks (therefore music is streamed)

from time to time it queries C:\Windows\System32\dinput8.dll

UPDATE4: (18:28)

PS> Yeah, I tried plugging DualShock 4

UPDATE5:
Game has anti-debugger things... I can attach just like in patched MOBIUS:FF

UPDATE6: (18:41)
Loaded dump into IDA. Found FFXV entry point

UPDATE7: (19:09)
By changing EXEs PE format from GUI (sic!) to console you get the debug console, unfortunately it only displays:
2018-02-09T19:09:12.880: DllMain.cpp:22      #0 Attached GfeSDK.dll

UPDATE8: (19:30)
Engine codename is "re_black" or just "black"

UPDATE9: (19:33)
Engine has rich debugging strings and references to internal script language as "klang"
Engine has trap to debugger function (INT 3) [exception throwing]

UPDATE10: (20:11)
Oh SE... SE... SEEEE! You must have love us to introduce all these anti-debugger tricks, but you ain't stopping me!

UPDATE11: (20:12)
So I see you learnt something from Mobius:FF and now you trap debuggers even when already in-game. :-) I'll find you

UPDATE12: (20:17)
Do you feel that SquareEnix? I'm getting closer and... more drunk by the way

UPDATE13: (20:31)
00007FF634A5ACEC - case 8 is your reaper

UPDATE14: (20:40)
One of your threads are detecting debugger... let's see...

UPDATE15: (20:49)
sub_7FF636B5C380 - Raises exception to one thread
« Last Edit: 2018-02-09 18:49:22 by Maki »

LeonhartGR

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Re: [PC] Final Fantasy XV
« Reply #1 on: 2018-02-09 18:50:00 »
That feels more exciting than playing the actual game! :D

obesebear

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Re: [PC] Final Fantasy XV
« Reply #2 on: 2018-02-09 19:09:08 »
Very entertaining read.  Keep up the good work!

Maki

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Re: [PC] Final Fantasy XV
« Reply #3 on: 2018-02-09 19:18:25 »
FOUND THE FUCKER!
ucrtbase.dll:00007FFF8A01D800 ucrtbase__Exit -this is called asynchronous by one thread. Suspending thread toally makes the game playable with debugger attached.

UPDATE:
Unfortunately it doesn't print any cool debug stuff (maybe before level loading I saw something with [klang])

Okay, now I'm not quite sure how to enable input here xD I bet the input must be on some thread

DUMP TIME!

Luminous.RenderInterface.DefaultWindow
.rdata:00007FF6374128B0 0000000A C GLADIOLUS   

Hm, maybe this script:
SQEX.Ebony.Framework.Sequence.Event.SequenceEventKeyboardInput
EDIT_DISABLED_KEYBOARD_PAD   

Grab 73k lines of all engine scripts/paths/etc here:
https://www.dropbox.com/s/wytfrid4r3ju5nd/FFXV_dumped.txt?dl=0

UPDATE:
I saw "Luminous" only one time, it's always refered as "Black":
BlackConfig.xml

ucrtbase_exit is called by sub_7FF634CAC230 which is called by sub_7FF634CAC79


[klang][info]version 16.2.26.A

UPDATE:

Code: [Select]
.rdata:00007FF637646990 00000007 C ESCAPE                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
.rdata:00007FF6376469C8 00000008 C PRT_SCR                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
.rdata:00007FF6376469D0 00000007 C SCR_LK                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
.rdata:00007FF6376469F0 0000000B C BACK_QUOTE                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         
.rdata:00007FF637646A00 00000005 C CAPS                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
.rdata:00007FF637646A08 00000008 C L_SHIFT                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
.rdata:00007FF637646A10 00000007 C L_CTRL                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
.rdata:00007FF637646A18 00000008 C WINDOWS                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
.rdata:00007FF637646A20 00000006 C L_ALT                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
.rdata:00007FF637646A28 00000006 C MINUS                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
.rdata:00007FF637646A30 00000006 C EQUAL                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
.rdata:00007FF637646A38 0000000B C BACK_SPACE                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         
.rdata:00007FF637646A48 0000000D C OPEN_BRACKET                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       
.rdata:00007FF637646A58 0000000E C CLOSE_BRACKET                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       
.rdata:00007FF637646A68 0000000B C BACK_SLASH                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         
.rdata:00007FF637646A78 0000000B C SEMI_COLON                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         
.rdata:00007FF637646A88 0000000B C APOSTROPHE                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         
.rdata:00007FF637646A94 00000006 C ENTER                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
.rdata:00007FF637646A9C 00000006 C COMMA                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
.rdata:00007FF637646AA4 00000007 C PERIOD                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
.rdata:00007FF637646AAC 00000006 C SLASH                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
.rdata:00007FF637646AB8 00000008 C R_SHIFT                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
.rdata:00007FF637646AC0 00000006 C SPACE                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
.rdata:00007FF637646AC8 00000006 C R_ALT                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
.rdata:00007FF637646AD0 00000005 C FUNC                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
.rdata:00007FF637646AD8 00000005 C MENU                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
« Last Edit: 2018-02-09 20:09:48 by Maki »

Maki

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Re: [PC] Final Fantasy XV
« Reply #4 on: 2018-02-09 21:46:29 »
Uhm


Maki

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Re: [PC] Final Fantasy XV
« Reply #5 on: 2018-02-10 11:50:27 »
ffxv.exe parameters as said in launcher (which is written in C# and is not obfuscated):

Code: [Select]
string text = "ffxv.exe";
string text2 = string.Empty;
if (this.QualityComboIndex2 == MainWindow.QualityComboIndexes.LowQuality)
{
text2 += "--graphicsIni config\\GraphicsConfig_BenchmarkLow.ini";
}
else if (this.QualityComboIndex2 == MainWindow.QualityComboIndexes.MiddleQuality)
{
text2 += "--graphicsIni config\\GraphicsConfig_BenchmarkMiddle.ini";
}
else if (this.QualityComboIndex2 == MainWindow.QualityComboIndexes.HighQuality)
{
text2 += "--graphicsIni config\\GraphicsConfig_BenchmarkHigh.ini";
}
if (this.WindowModeComboIndex2 == MainWindow.WindowModeComboIndexes.FullScreen)
{
text2 += " -f";
}
if (this.ResolutionComboIndex2 == MainWindow.ResolutionComboIndexes.Resolution_1280x720)
{
text2 += " --displayResolution 1280 720 --renderingResolution 1280 720";
}
else if (this.ResolutionComboIndex2 == MainWindow.ResolutionComboIndexes.Resolution_1920x1080)
{
text2 += " --displayResolution 1920 1080 --renderingResolution 1920 1080";
}
else if (this.ResolutionComboIndex2 == MainWindow.ResolutionComboIndexes.Resolution_3840x2160)
{
text2 += " --displayResolution 3840 2160 --renderingResolution 3840 2160";
}
if (this.IsAutoLoop)
{
text2 += " --loop_mode";
}
text2 = text2 + " --locale=" + this.LanguageLabels[this.LanguageComboIndex].LocaleText;
ProcessStartInfo startInfo = new ProcessStartInfo
{
UseShellExecute = false,
FileName = text,
Arguments = text2
};
try
{
this.gameProcess = Process.Start(startInfo);
}

Maki

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Re: [PC] Final Fantasy XV
« Reply #6 on: 2018-02-10 15:59:32 »
All possible parameters:
Code: [Select]
.rdata:00007FF637501D40 0000000A C --locale=
.rdata:00007FF637501D50 0000000A C --ui_lang
.rdata:00007FF637501D60 0000000D C --numThreads
.rdata:00007FF637501D70 00000012 C --numAsyncThreads
.rdata:00007FF637501D88 0000000C C --loop_mode
.rdata:00007FF637501D98 0000000E C --graphicsIni
.rdata:00007FF637501DA8 00000007 C --720p
.rdata:00007FF637501DB0 00000008 C --2160p
.rdata:00007FF637501DB8 00000014 C --displayResolution
.rdata:00007FF637501DD0 00000016 C --renderingResolution
.rdata:00007FF637501DE8 00000014 C --noNvidiaAfterMath

for config see this:
Code: [Select]
.rdata:00007FF637501E40 000002A5 C +wEAAJ8CAAD/W0Jhc2ljU2X/dHRpbmdzXQr/RGlzcGxheVL/ZXNvbHV0aW//bldIPTEyODD/eDcyMApNYXj/RnJhbWVyYXT/ZT0yNDAKUmWPbmRlcvjwBQ8XAUf/cmFwaGljc1D/cmVzZXQ9MAr/U2hvd0Nvbma7aWdZBEZQU1kACnlb/vT0/lNjYWz48O9Nb2RlWQBGUDH/NkJhY2tCdWb/ZmVyPTEKRnX/bGxTY3JlZW7+lAFPblN0YXJ0+3VwWQBIYXJkd+dhcmWsC8MBRFJH72FtbWGNAWU9MfsuM94BTHVtaW5vYW5jZecEMDDEAHdpZ2hTAGNpcwwA3iwDVGFyZ1cCVlP3eW5jcAJOVklE+0lB4gBlV29ya/1z9PdOdmlkaWHPRmxvd1kARxNIYfNpcjgSURZTaGFk3293TGliYhdUZf9ycmFpblRlc89zZWxhCwF2F3VyPWZRFlZYQU9wAiwGXvT3QW50aY8AYWIR/0FtYmllbnRPj2NjbHUREcMBCRBTT3BlY0GIEFgBTAkQNvfxUXWPAHR5WQCUAe9sTE9EjQQ9NzX9CrADRmlsdGVyP0RldGFpbKkAbBPC/vB0+QUQJW0SNQc9Nf8wClRleHR1cv9lQW5pc290co9vcGljHSNZAFkkU+90cmVh9gBnTWUXbW9yACAA
Looks familar? Yeah, that's base64...

Code: [Select]
����[BasicSettings]
DisplayResolutionWH=1280x720
MaxFramerate=240
RenderGraphicsPreset=0
ShowConfigYFPSY�
y[ScalModeY�FP16BackBuffer=1
FullScreenOnStartupY�Hardware DRGammae=1.3Luminoance00�wighS�cis �,TargWVSyncpNVIDIA�eWorksNvidiaFlowY�GHair8QShadowLibbTerrainTessela vur=fQVXAOp,^Anti�abAmbientOcclu SOpecAXL 6Qu�tyY�lLOD=75
Filter?Detail�lt%m5=50
TextureAnisotropic#Y�Y$Strea�gMemor� �

KeyConfig.ini in root directory actually has it all, not quite sure why it doesn't seem to work for input.
Game reads the file as said in Process IO:
Code: [Select]
18:12:40,8167929 ffxv.exe 6832 QueryDirectory E:\FINAL FANTASY XV BENCHMARK\KeyConfig.ini SUCCESS Filter: KeyConfig.ini, 1: KeyConfig.ini
18:12:40,8169401 ffxv.exe 6832 CreateFile E:\FINAL FANTASY XV BENCHMARK\KeyConfig.ini SUCCESS Desired Access: Generic Read, Disposition: Open, Options: Synchronous IO Non-Alert, Non-Directory File, Attributes: R, ShareMode: Read, Write, AllocationSize: n/a, OpenResult: Opened

« Last Edit: 2018-02-10 16:20:23 by Maki »

LeonhartGR

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Re: [PC] Final Fantasy XV
« Reply #7 on: 2018-02-10 16:48:41 »
Hahaha! This hacking image is gonna stay in history!

Maki

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Re: [PC] Final Fantasy XV
« Reply #8 on: 2018-02-10 18:00:26 »
I'm out of ideas... I just can't happen to enable input, and alcochol doesn't seem to help me...

DLPB

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Re: [PC] Final Fantasy XV
« Reply #9 on: 2018-02-12 04:02:27 »
Alcohol never helps programming... not after first hour anyway :P

Maki

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Re: [PC] Final Fantasy XV
« Reply #10 on: Yesterday at 10:25:20 »
Quest unpacked, names:

Code: [Select]
entities_.benchmark_demo.nodes_.[1]
entities_.benchmark_demo.nodes_.[3]
entities_.benchmark_demo.nodes_.[4]
entities_.benchmark_demo.nodes_.[5]
entities_.benchmark_demo.nodes_.[6]
entities_.benchmark_demo.nodes_.[7]
entities_.benchmark_demo.nodes_.[9]
entities_.benchmark_demo.nodes_.[11]
entities_.benchmark_demo.nodes_.[12]
entities_.benchmark_demo.nodes_.[13]
entities_.benchmark_demo.nodes_.[16]
entities_.benchmark_demo.nodes_.[18]
entities_.benchmark_demo.nodes_.[19]
entities_.benchmark_demo.nodes_.[20]
entities_.benchmark_demo.nodes_.[21]
entities_.benchmark_demo.nodes_.[22]
entities_.benchmark_demo.nodes_.[23]
entities_.benchmark_demo.nodes_.[24]
entities_.benchmark_demo.nodes_.[25]
entities_.benchmark_demo.nodes_.[26]
entities_.benchmark_demo.nodes_.[28]
entities_.benchmark_demo.nodes_.[29]
entities_.benchmark_demo.nodes_.[30]
entities_.benchmark_demo.nodes_.[32]
entities_.benchmark_demo.nodes_.[34]
entities_.benchmark_demo.nodes_.[35]
entities_.benchmark_demo.nodes_.[37]
entities_.benchmark_demo.nodes_.[39]
entities_.benchmark_demo.nodes_.[41]
entities_.benchmark_demo.nodes_.[42]
entities_.benchmark_demo.nodes_.[43]
entities_.benchmark_demo.nodes_.[44]
entities_.benchmark_demo.nodes_.[45]
entities_.benchmark_demo.nodes_.[47]
entities_.benchmark_demo.nodes_.[48]
entities_.benchmark_demo.nodes_.[49]
entities_.benchmark_demo.nodes_.[51]
entities_.benchmark_demo.nodes_.[52]
entities_.benchmark_demo.nodes_.[53]
entities_.benchmark_demo.nodes_.[54]
entities_.benchmark_demo.nodes_.[56]
entities_.benchmark_demo.nodes_.[59]
entities_.benchmark_demo.nodes_.[60]
entities_.benchmark_demo.nodes_.[61]
entities_.benchmark_demo.nodes_.[62]
entities_.benchmark_demo.nodes_.[63]
entities_.benchmark_demo.nodes_.[66]
entities_.benchmark_demo.nodes_.[67]
entities_.benchmark_demo.nodes_.[70]
entities_.benchmark_demo.nodes_.[71]
entities_.benchmark_demo.nodes_.[72]
entities_.benchmark_demo.nodes_.[74]
entities_.benchmark_demo.nodes_.[75]
entities_.benchmark_demo.nodes_.[76]
entities_.benchmark_demo.nodes_.[77]
entities_.benchmark_demo.nodes_.[78]
entities_.benchmark_demo.nodes_.[79]
entities_.benchmark_demo.nodes_.[84]
entities_.benchmark_demo.nodes_.[86]
entities_.benchmark_demo.nodes_.[96]
entities_.benchmark_demo.nodes_.[100]
entities_.benchmark_demo.nodes_.[101]
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entities_.benchmark_demo.nodes_.[103]
entities_.benchmark_demo.nodes_.[104]
entities_.benchmark_demo.nodes_.[105]
entities_.benchmark_demo.nodes_.[108]
entities_.benchmark_demo.nodes_.[110]
entities_.benchmark_demo.nodes_.[111]
entities_.benchmark_demo.nodes_.[112]
entities_.benchmark_demo.nodes_.[113]
entities_.benchmark_demo.nodes_.[114]
entities_.benchmark_demo.nodes_.[115]
entities_.benchmark_demo.nodes_.[116]
entities_.benchmark_demo.nodes_.[117]
entities_.benchmark_demo.nodes_.[118]
entities_.benchmark_demo.nodes_.[119]
entities_.benchmark_demo.nodes_.[120]
entities_.benchmark_demo.nodes_.[121]
entities_.benchmark_demo.nodes_.[122]
entities_.benchmark_demo.nodes_.[123]
entities_.benchmark_demo.nodes_.[124]
entities_.benchmark_demo.nodes_.[125]
entities_.benchmark_demo.nodes_.[127]
entities_.benchmark_demo.nodes_.[128]
entities_.benchmark_demo.nodes_.[129]
entities_.benchmark_demo.nodes_.[130]
entities_.benchmark_demo.nodes_.[131]
entities_.benchmark_demo.nodes_.[133]
entities_.benchmark_demo.nodes_.[134]
entities_.benchmark_demo.nodes_.[135]
entities_.benchmark_demo.nodes_.[136]
entities_.benchmark_demo.nodes_.[137]
entities_.benchmark_demo.nodes_.[138]
entities_.benchmark_demo.nodes_.[139]
entities_.benchmark_demo.nodes_.[140]
entities_.benchmark_demo.nodes_.[141]
entities_.benchmark_demo.nodes_.[144]
entities_.benchmark_demo.nodes_.[145]
entities_.benchmark_demo.nodes_.[146]
entities_.benchmark_demo.nodes_.[147]
entities_.benchmark_demo.nodes_.[152]
entities_.benchmark_demo.nodes_.[153]
entities_.benchmark_demo.nodes_.[155]
entities_.benchmark_demo.nodes_.[156]
entities_.benchmark_demo.nodes_.[157]
entities_.benchmark_demo.nodes_.[159]
entities_.benchmark_demo.nodes_.[160]
entities_.benchmark_demo.nodes_.[162]
entities_.benchmark_demo.nodes_.[164]
entities_.benchmark_demo.nodes_.[165]
entities_.benchmark_demo.nodes_.[166]
entities_.benchmark_demo.nodes_.[167]
entities_.benchmark_demo.nodes_.[171]
entities_.benchmark_demo.nodes_.[173]
entities_.benchmark_demo.nodes_.[174]
entities_.benchmark_demo.nodes_.[175]
entities_.benchmark_demo.nodes_.[177]
entities_.benchmark_demo.nodes_.[179]
entities_.benchmark_demo.nodes_.[180]
entities_.benchmark_demo.nodes_.[181]
entities_.benchmark_demo.nodes_.[182]
entities_.benchmark_demo.nodes_.[183]
entities_.benchmark_demo.nodes_.[184]
entities_.benchmark_demo.nodes_.[185]
entities_.benchmark_demo.nodes_.[186]
entities_.benchmark_demo.nodes_.[187]
entities_.benchmark_demo.nodes_.[188]
entities_.benchmark_demo.nodes_.[189]
entities_.benchmark_demo.nodes_.[191]
entities_.benchmark_demo.nodes_.[195]
entities_.benchmark_demo.nodes_.[196]
entities_.benchmark_demo.nodes_.[197]
entities_.benchmark_demo.nodes_.[198]
entities_.benchmark_demo.nodes_.[200]
entities_.benchmark_demo.nodes_.[205]
entities_.benchmark_demo.nodes_.[206]
entities_.benchmark_demo.nodes_.[210]
entities_.benchmark_demo.nodes_.[211]
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entities_.benchmark_demo.nodes_.[231]
entities_.benchmark_demo.nodes_.[232]
entities_.benchmark_demo.nodes_.[233]
entities_.benchmark_demo.nodes_.[234]
entities_.benchmark_demo.nodes_.[235]
entities_.benchmark_demo.nodes_.[236]
entities_.benchmark_demo.nodes_.[237]
entities_.benchmark_demo.nodes_.[238]
entities_.benchmark_demo.nodes_.[239]
entities_.benchmark_demo.nodes_.[245]
entities_.benchmark_demo.nodes_.[248]
entities_.benchmark_demo.nodes_.[249]
entities_.benchmark_demo.nodes_.[250]
entities_.benchmark_demo.nodes_.[251]
entities_.benchmark_demo.nodes_.[252]
entities_.benchmark_demo.nodes_.[253]
entities_.benchmark_demo.nodes_.[254]
entities_.benchmark_demo.nodes_.[255]
entities_.benchmark_demo.nodes_.[256]
entities_.benchmark_demo.nodes_.[257]
entities_.benchmark_demo.nodes_.[258]
entities_.benchmark_demo.nodes_.[259]
entities_.benchmark_demo.nodes_.[260]
entities_.benchmark_demo.nodes_.[261]
entities_.benchmark_demo.nodes_.[262]
entities_.benchmark_demo.nodes_.[263]
entities_.benchmark_demo.nodes_.[264]
entities_.benchmark_demo.nodes_.[265]
entities_.benchmark_demo.nodes_.[266]
entities_.benchmark_demo.nodes_.[267]
entities_.benchmark_demo.nodes_.[269]
entities_.benchmark_demo.nodes_.[270]
entities_.benchmark_demo.nodes_.[272]
entities_.benchmark_demo.nodes_.[275]
entities_.benchmark_demo.nodes_.[276]
entities_.benchmark_demo.nodes_.[277]
entities_.benchmark_demo.nodes_.[278]
entities_.benchmark_demo.nodes_.[279]
entities_.benchmark_demo.nodes_.[280]
entities_.benchmark_demo.nodes_.[281]
entities_.benchmark_demo.nodes_.[282]
entities_.benchmark_demo.nodes_.[283]
entities_.benchmark_demo.nodes_.[284]
entities_.benchmark_demo.nodes_.[285]
entities_.benchmark_demo.nodes_.[286]
entities_.benchmark_demo.nodes_.[287]
entities_.benchmark_demo.nodes_.[288]
entities_.benchmark_demo.nodes_.[289]
entities_.benchmark_demo.nodes_.[290]
entities_.benchmark_demo.nodes_.[291]
entities_.benchmark_demo.nodes_.[292]
entities_.benchmark_demo.nodes_.[293]
entities_.benchmark_demo.nodes_.[294]
entities_.benchmark_demo.nodes_.[295]
entities_.benchmark_demo.nodes_.[296]
entities_.benchmark_demo.nodes_.[297]
entities_.benchmark_demo.nodes_.[298]
entities_.benchmark_demo.nodes_.[299]
entities_.benchmark_demo.nodes_.[300]
entities_.benchmark_demo.nodes_.[301]
entities_.benchmark_demo.nodes_.[302]
entities_.benchmark_demo.nodes_.[303]
entities_.benchmark_demo.nodes_.[304]
entities_.benchmark_demo.nodes_.[305]
entities_.benchmark_demo.nodes_.[306]
entities_.benchmark_demo.nodes_.[308]
entities_.benchmark_demo.nodes_.[309]
entities_.benchmark_demo.nodes_.[310]
entities_.benchmark_demo.nodes_.[311]
entities_.benchmark_demo.nodes_.[314]
entities_.benchmark_demo.nodes_.[315]
entities_.benchmark_demo.nodes_.[318]
entities_.benchmark_demo.nodes_.[319]
entities_.benchmark_demo.nodes_.[321]
entities_.benchmark_demo.nodes_.[323]
entities_.benchmark_demo.nodes_.[324]
entities_.benchmark_demo.nodes_.[325]
entities_.benchmark_demo.nodes_.[326]
entities_.benchmark_demo.nodes_.[327]
entities_.benchmark_demo.nodes_.[328]
entities_.benchmark_demo.nodes_.[329]
entities_.benchmark_demo.nodes_.[330]
entities_.benchmark_demo.nodes_.[331]
entities_.benchmark_demo.nodes_.[332]
entities_.benchmark_demo.nodes_.[333]
entities_.benchmark_demo.nodes_.[334]
entities_.benchmark_demo.nodes_.[335]
entities_.benchmark_demo.nodes_.[336]
entities_.benchmark_demo.nodes_.[337]
entities_.benchmark_demo.nodes_.[338]
entities_.benchmark_demo.nodes_.[339]
entities_.benchmark_demo.nodes_.[340]
entities_.benchmark_demo.nodes_.[341]
nodes_
lastCenterX_
lastCenterY_
bIsPrefabTopSequence_
entities_.benchmark_demo.connectors_.[0]
entities_.benchmark_demo.connectors_.[1]
entities_.benchmark_demo.connectors_.[2]
entities_.benchmark_demo.connectors_.[3]
entities_.benchmark_demo.connectors_.[4]
entities_.benchmark_demo.connectors_.[5]
entities_.benchmark_demo.connectors_.[6]
entities_.benchmark_demo.connectors_.[7]
entities_.benchmark_demo.connectors_.[8]
entities_.benchmark_demo.connectors_.[9]
entities_.benchmark_demo.connectors_.[10]
entities_.benchmark_demo.connectors_.[11]
entities_.benchmark_demo.connectors_.[12]
connectors_
benchmark_demo
SQEX.Ebony.Framework.Sequence.SequenceContainer
isBrowsable_
inValue_
inVehicleActor_
connections_
actor_
kind_
ACTOR_VEHICLE
[1]
Black.Sequence.Actor.SequenceVariableActorObject
pinName_
Arg0
pinValueType_
arg0_
SQEX.Ebony.Framework.Node.GraphVariableInputPin
refInPorts_
out_
in_
in1_
eventId_
WM_G_COMM_VE_RIDE
pDependencyPin_
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.benchmark_demo.nodes_.[3].refInPorts_.arg0_
refInPorts_.arg0_
pointer
table_
param
prefix_
VEHICLE_RIDE_PATTERN_
value_
DEFAULT_NOCT_DRIVER
SQEX.Ebony.Framework.Sequence.Variable.Primitive.SequencePrimitiveFixid
arguments_
printLog_
notifyRange_
LOCAL_MACHINE_REMOTE_EVENT
[3]
Black.Sequence.Event.Trigger.SequenceRemoteEventRequest
Isolated_
floatPin_
floatKeepTimePin_
floatKeepSpeedPin_
boolPin_
integerPin_
stopped_
target_
AUTO_DRIVE_DEFINED_ROUTE
floatValue_
floatKeepTimeValue_
floatKeepSpeedValue_
destId_
DU_PARKING_12
isStop_
standingTime_
isKeepDirection_
destList_0
Black.Sequence.Actor.AI.Vehicle.VehicleNavigationDestIdItem
destList_
isLoopValue_
loopNumValue_
int
isStopEngineAtEnd_
boolValue_
getOffType_
VRG_AUTO
isNeedChangeVehicleCamera_
[4]
Black.Sequence.Actor.AI.Vehicle.SequenceActionAIVehicleSetAssist
true_
layCheckNG_
rayCheckSuccess_
positionOffset_
rotationOffset_
entityGroupFlag_
pointNodeActorVarOutPin_
targetActorPin_
isTeleportCamera_
affectRotTypeForTargetActorPin_
ROT_Y
isUseRayCheck_
isForceCreateActor_EvenRayCheckNG_
upperRayOffset
lowerRayOffset
bRayCastShiftBlockCollision_
isRaycastBGOnly_
waitCollisionAfterSetTrans_
isAffectRotYTargetActorPin_
isWorldRotationOffset_
isMoveToTargetActorScene_
rotatePositionOffsetWithTargetActorRotation
[5]
Black.Sequence.Action.Actor.SequenceActionActorSetTransform
in2_
wakeUpPin_
VE_COMM_REGALIA_RIDE_ON
[6]
Black.Sequence.Event.Trigger.SequenceRemoteEventTrigger
reset_
[7]
SQEX.Ebony.Framework.Sequence.Action.SequenceActionSync2
VE_COMM_EVENT_WRECKER
[9]
VE_COMM_EVENT_WRECKER_END_JET_BENCH
[11]
[12]
false_
finished_
createdVehicle_
isSetTranslate_
isOverwriteLoadData_
spawnPointPin_
upperExtentOffset_
lowerExtentOffset_
isSetVehicleType_
vehicleType_
CAR_REGALIA
isDisposePreviewVehicle_
isSetKinematic_
isUpdateSaveData_
[13]
Black.Sequence.Actor.AI.Vehicle.SequenceActionCreatePlayerVehicle
entityPointer_
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.spawn.entities_.vehicle_road
entities_.spawn.entities_.vehicle_road
[16]
Black.Sequence.Variable.SequenceConstSpawnPointEntity
operatorType_
BOC_OPERATOR_NOT_NULL
operatorTypeLast_
A
dynamicVarInputPin2_
condition_
resultPin_
[18]
Black.Sequence.Operator.Compare.SequenceOperatorCompareObject
[19]
[20]
Black.Sequence.Control.SequenceActionControlIf
[21]
ACTOR_NOCTIS
[22]
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.spawn.entities_.noctis
entities_.spawn.entities_.noctis
[23]
label_
WS_IS_STOP_ECOLOGY
valuePin_
labelPin_
isFixid_
[24]
Black.Sequence.Control.GameFlag.SequenceActionControlSetGameFlagFixId
bUseFrame_
[25]
Black.Sequence.Actor.AI.SequenceActionAINone
inCharEntryPath_
overwriteParameterIDPin_
spawnSets_
spawnSet_
actorType_
ENEMY
autoLoadCharaEntry_
charaEntry_
character/em/em04/entry/em04_020_armor_d_kargo.ebex
overwriteParameterID_
NONE
defaultAIControllerType_
CONTROLLER_TYPE_SEQUENCE_VS0
overwriteInteractionParamId_
teritoryFixId_
isOverwriteDefaultControllerType_
overrideAIParamId_
maxSpawnNum_
minSpawnNum_
maxAliveNum_
minAliveNum_
[26]
Black.Sequence.Actor.SceneControl.SequenceActionSCPersonalSetting
isSameActorRayCheckNG_
isHoldLODLevel_
deleteActorsAtDestroy_
setInactiveAtSpawn_
setFadeAtSpawn_
failAtNoResource_
deleteWhenEnterTray_
useSystemTime_
abortInputPin_
recoverInputPin_
recoverStopPin_
failed_
eachSpawned_
allSpawned_
recoverSuccess_
spawnedList_
lastSpawnedList_
actor2Pin_
lastSpawned_
lastRecovered_
spawnPointType_
BSSPT_SpecifiedPointOnly
spawnRadius_
isUseEachBlackPathNodeRadius_
retryCountWhenRadius_
retryLimitRayCheckNGCount_
teamName_
NOTEAM
teamType_
NOTYPE
teamNameId_
NO_TEAM
teamTypeId_
NO_TYPE
teamParamID_
INVALID_ID
tacticsID_
TACTICS_NONE
roleSetType_
ROLE_SET_TYPE_VS0
bAutoTeamMerge_
spawnWeightType1_
BSSWT_NoWeight
spawnWeightType2_
spawnWeightType3_
spawnPointWeightThreshhold_
spawnPointSamePointWeightImpact_
afterSpawnWaitTime_
isDeathActorRecover_
m_SceneNoWhenActivated
m_bIsScriptActivated
m_SelectRotationType
BlkSCSRT_SpecificVector
autoRandomYawMin_
autoRandomYawMax_
TimeBetweenPawnSpawns
MinTimeBetweenPawnSpawns
isIKRayCheck_
[28]
Black.Sequence.Action.Actor.SceneControl.SequenceActionSCActorCreate
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.spawn.entities_.enemy
entities_.spawn.entities_.enemy
[29]
[30]
battleAreaPin_
moveTobattleAreaPin_
moveToSpawnedList_
isPlayerBattleAreaIn_
battleAreaOutActorListPin_
movedToBattleAreaOutPin_
isTeritoryOutTimerDeath_
[32]
Black.Sequence.Action.Level.SequenceActionSetBattleArea
extinctionOut_
stop_
battle_
updateStatusFlag_
changeActivate_
[34]
Black.Sequence.Action.Level.SequenceActionGetBattleAreaStatus
prefixType_
TERITORY_FIXID_PREFIX_TERITORY_LAYOUT
JET_BENCH_ENEMY
teritoryFixId_sub_
[35]
Black.Sequence.Action.Level.SequenceActionBattleAreaNotification
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.battleareaentity01
[37]
Black.Sequence.Variable.SequenceConstPointEntityBase
autoBattle_
[39]
Black.Sequence.Action.Debug.SequenceActionDebugSetAutoBattleMode
actors_
invincible_
damage9999_
saveDataState_
SAVE_DATA_STATE_AS_IS
[41]
Black.Sequence.SequenceActionSetPlayerInvincible
gage_
encountGage_
second_
resultReset_
_tool_nodeStyle_
[42]
Black.Sequence.Action.Level.BattleArea.SequenceActionSetForceEncountGage
summonId_
SAVE_SUMMON_SHIVA
addAmount_
drawMenu_
randomPlayer_
menu_finish_
success_
fail_
[43]
Black.Sequence.Action.Actor.Accessory.SequenceActionActorGetSummon
cancel_
stopPin_
disable_
timePin_
delayType_
DT_TIME
leftValueOut_
time_
isRandom_
randomMin_
randomMax_
forceAtPause_
forceFrameCount_
[44]
SQEX.Ebony.Framework.Sequence.Action.SequenceActionWaitTime
UCon_
summonDirection_
SAVE_SUMMON_DIRECTION_FULL_SPEC
startSummonStage_
SUMMON_STAGE_PRESAGE
isCheckPlayerDead_
[45]
Black.Sequence.Action.Level.Summon.SequenceActionStartSummonForce
lastSceneKeepPin_
actorPin_
vector1Pin_
float1Pin_
int1Pin_
commandSetPin_
functionIdPin_
functionId_
GAME_LEVEL_ATTENTION_MODE_NONPRAIABLE
lastSceneKeep_
[47]
Black.Sequence.Control.SequenceActionCameraCallSequenceFixId
[48]
inPin_
fadeTime_
interpMode_
IM_SPLINE
[49]
Black.Sequence.Action.Actor.SequenceActionActorDelete
openMenu_
suspendMenu_
SETUP_RUN_END_JET_BENCH
[51]
[52]
outIn_
succeeded_
bEndByDamage_
bEndByEncountGauge_
bCancelByBattle_
bReturnNormalModeWhenFinish_
bForceExec_
bWaitAction_
bEnableNormalPosture_
bHideForReset_
bHideReturnNormal_
bHideEndDanage_
bHideNormalPosture_
movement_
JOG
speedRate_
timeout_
bCorrectionOfcoordinates_
arrivalDistance_
[53]
Black.Sequence.Action.Actor.AI.AIMode.SequenceActionExecAIModeGoTo
[54]
[56]
isRelease_
finish_
completed_
packagePathPin_
packagePath_
level/world/worldshare/plan/stay/camp/camp_event_group_jet_bench.ebex
valueUniqueId_
valueLoadPosition_
positionTargetActor_
isRelese_
isLoadSubPackage_
forAreaLoading_
isToLocateSequencePackagePosition_
checkReleasedAtInitialLoadMode_
isEnableSamePackageLoading_
uniqueId_
loadPosition_
priorityType_
PRIORITY_TYPE_DEFAULT
[59]
Black.Sequence.Action.Level.SequenceActionSetLevelPackageLoad
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.point_du_share_camp21
[60]
color_
Color
fadeSound_
NONE_SOUND_FADE
[61]
Black.Sequence.ScreenEffect.SequenceActionColorFadeOut
enable_
up_
right_
down_
a_
b_
x_
y_
triangle_
circle_
cross_
square_
select_
start_
l1_
r1_
l2_
r2_
l3_
r3_
lt_
rt_
lx_
ly_
rx_
ry_
[62]
Black.Sequence.Pad.SequenceActionPadSimulation
push_
bIsNeedShiftPress_
bIsNeedCtrlPress_
bIsNeedAltPress_
inputKey_
NumPad9
[63]
SQEX.Ebony.Framework.Sequence.Event.SequenceEventKeyboardInput
[66]
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.spawn.entities_.noctis_camp_point
entities_.spawn.entities_.noctis_camp_point
[67]
[70]
isEnabled_
[71]
SQEX.Ebony.Framework.Sequence.Event.SequenceEventFrameUpdated
[72]
GETOFF_VEHICLE
VRG_NORMAL
[74]
addGil_
get_gil_
[75]
Black.Sequence.Action.Actor.Accessory.SequenceActionActorGetGil
[76]
WALK
[77]
actor1_
[78]
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.spawn.entities_.chocobo
entities_.spawn.entities_.chocobo
[79]
two_
itemId_
SQ_ITEM_CHOCOBO_WHISTLE
checkDouble_
add_amount_
add_item_
add_item_fixid_
[84]
Black.Sequence.Action.Actor.Accessory.SequenceActionActorGetItem
MAIN_QT_CHAP_CHOCOBO
[86]
WM_G_CHOC_CALLING
[96]
rentalDays_
[100]
Black.Sequence.Action.Chocobo.SequenceActionChocoboRental
[101]
SQEX.Ebony.Framework.Sequence.Variable.SequenceConstInt
timeoutValue_
[102]
Black.Sequence.Action.Actor.SequenceActionActorWaitLoading
actor2_
ACTOR_CHOCOBO
[103]
open_
[104]
left_
[105]
[108]
float_
A2A_DISTANCE
joint1_
joint2_
[110]
Black.Sequence.Actor.SequenceVariableCalcActor2Actor
argumentNum_
ŠŁíń╗Âň╝Ć1  <=,5
activateAndClose_
dynamicTriggerOutputPin8_
ŠŁíń╗Âň╝Ć2
dynamicTriggerOutputPin7_
expression1
<=,5
expression3
>,150,<=,300
expression4
>,300
[111]
Black.Sequence.Control.SequenceActionControlIfCompare
close_
toggle_
closing_
closed_
[112]
SQEX.Ebony.Framework.Sequence.Action.SequenceActionGate
interval_
[113]
SQEX.Ebony.Framework.Sequence.Event.SequenceEventCyclicUpdated
[114]
IS_RIDE
intPin_
chocoboPin_
[115]
Black.Sequence.Actor.AI.Vehicle.SequenceActionAIChocoboGetStatus
[116]
routeId_
__PLACE_HOLDER__CHOCOBO_BENCH
activateMode_
ACTIVATE_MODE_NORMAL
SLOW
[117]
Black.Sequence.Action.Actor.AI.AIMode.SequenceActionExecAIModeRoute
[118]
[119]
[120]
bool_
action_target_
INTERACTION_REACTION
mask_
[121]
Black.Sequence.Actor.SequenceActionInteractionMask
ACTOR_PC
[122]
[123]
[124]
[125]
enablePin_
touch_
disablePin_
entityLableId_
statusExScope_
ScopeOutTriggerStatus_None
[127]
Black.Sequence.Action.Quest.SequenceActionQuestSetTriggerEntity
triggerPointPin_
remoteEvent_
unTouch_
attackIn_
attackOut_
causedActorList_
causedActor_
triggerActor_
waitEntity_
eventType_
ET_ENTITY
eventTypeLast_
canCatchSameTimeEvents_
canCatchSameTimeEventsPerfectly_
[128]
Black.Sequence.Event.SequenceEventTriggerMultiStatus2
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.trigger_chocobo_camera
[129]
[130]
[131]
[133]
[134]
[135]
[136]
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.spawn.entities_.chocobo_root
entities_.spawn.entities_.chocobo_root
[137]
speedPin_
speed_
[138]
Black.Sequence.Action.System.SequenceActionSetWorldTimerSpeed
weatherTransitionTime_
overrideType_
NORMAL_EVENT
weatherType_
WEATHER_TYPE_A
weatherKey_
cleigne
saveTarget_
[139]
Black.Sequence.Action.Weather.SequenceActionOverrideWeather2
WEATHER_TYPE_C
[140]
[141]
[144]
[145]
[146]
Black.Sequence.ScreenEffect.SequenceActionColorFadeIn
[147]
[152]
[153]
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.spawn.entities_.noctis_camp_battle
entities_.spawn.entities_.noctis_camp_battle
[155]
[156]
BSSPT_InRadius
BlkSCSRT_AutoRandom
[157]
character/es/es00/entry/es00_000_soldier.ebex
[159]
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.spawn.entities_.enemy_box
entities_.spawn.entities_.enemy_box
[160]
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.spawn.entities_.noctis_fishing_point
entities_.spawn.entities_.noctis_fishing_point
[162]
hour_
unsigned int
minute_
setting_
varSet_
[164]
Black.Sequence.Action.System.SequenceActionSetWorldTimerValue
[165]
dayTime_
hourFloat_
days_
enabled_
passingDay2_
instantUpdate2_
passingDay_
instantUpdate_
[166]
Black.Sequence.Variable.SequenceVariableWorldTimer
[167]
[171]
Bool
dynamicPin1_
SQEX.Ebony.Framework.Node.GraphVariableOutputPin
refOutPorts_
labelScope_
LS_Global_Scope
isCreateWhenNotFound_
useTimer_
timerType_
TT_DECREMENT
stopTimerValue_
GAME_MODE_LOOP
labelType_
TYPE_BOOL
labelTypeLast_
[173]
Black.Sequence.Variable.Labeled.SequenceVariableLabeledFixId
[174]
Black.Sequence.Action.System.SequenceActionExitGame
closeMenu_
refOutPorts_.dynamicPin1_
[175]
[177]
FRAME_COUNT_START_RESET
[179]
[180]
[181]
playerBankNumber_
SAVE_PLAYER_NOCTIS
level_
level_pin_
[182]
Black.Sequence.Action.Actor.StatusGrow.SequenceActionActorAddLevel
SAVE_PLAYER_GLADIOLUS
[183]
SAVE_PLAYER_IGNIS
[184]
SAVE_PLAYER_PROMPTO
[185]
[186]
[187]
[188]
[189]
refInPorts_.dynamicPin1_
[191]
SQEX.Ebony.Framework.Sequence.Action.SequenceActionSetBoolVariableDirect
[195]
[196]
[197]
[198]
[200]
opened_
canceled_
pressButtonDecided_
pressButtonOther_
dialogFixId_
keyHelpFixId_
dialogString_
 GAME_MODE_LOOP -> True
dialogPos_
outputID_
inputID_
dialogSeconds_
disableCloseSeconds_
messageSpecificationType_
SPECIFICATION_STRING
forceDisp_
enablePause_
enableCancelClose_
[205]
Black.Sequence.Action.Menu.SequenceActionInfoWindow
[206]
speedRatePin_
[210]
[211]
[212]
[213]
WEATHER_TYPE_B
[214]
[215]
__PLACE_HOLDER__NOCTIS_BENCH
[216]
refActor_
SET_GASOLINE
fixidValue_
intValue_
envStateValue_
ENV_STATE_NORMAL
timeToUnfreeze_
[219]
Black.Sequence.Actor.AI.Vehicle.SequenceActionAIVehicleSetStatus
level/world/worldshare/plan/stay/worldshare_stay_bonamik.ebex
[222]
WM_G_STAY_CAMP_START_JET_BENCH
[224]
[226]
WM_G_STAY_CAMP_END_JET_BENCH
[227]
 ŃéźŃâíŃâęńŻťŠłÉšöĘŃâçŃâÉŃââŃé░ -> ON
[229]
one_
answerString1_
ŃâëŃâęŃéĄŃâľ
answerString2_
ŃâüŃâžŃé│Ńâť
isPlayerControlOff_
bSetPause_
[231]
Black.Sequence.Action.Menu.SequenceActionSelectMenuInOut
SETUP_RUN_END_JET_BENCH_CAMERA
[232]
[233]
[234]
[235]
BENCH_DRIVE_CAMERA_START
[236]
BENCH_DRIVE_CAMERA_END
[237]
three_
four_
five_
six_
cancelled_
reqNext_
reqPreview_
Ńâ¬ŃâŚŃâČŃéĄŃüÖŃéő
[238]
[239]
[245]
BENCH_CHOCOBO_CAMERA_END
[248]
BENCH_CHOCOBO_CAMERA_START
[249]
[250]
[251]
[252]
[253]
[254]
[255]
isEnableBGCollision_
bgEnabledInterpolationTime_
bgEnabledSearchGroundLength_
[256]
Black.Sequence.Actor.SequenceActionActorSetCollisionEnable
ACTOR_CHOCOBO_GLADIO
[257]
ACTOR_CHOCOBO_PROMPT
[258]
ACTOR_CHOCOBO_IGNIS
[259]
pinNum_
swfEntryEntity_
outValue_
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.swfentryentity01
[260]
Black.Sequence.Variable.SequenceVariableSwfEntryEntity
requestAddMenu_
cancelRequestMenu_
quitMenu_
resumeMenu_
[261]
Black.Sequence.Action.Menu.SequenceActionMenuLogic
blackLevelMode_
BLM_EVENT
eventModeLayer_
BEML_BASE
pcControlFlag_
cameraFadeFlag_
isEnableMotionBlur_
isNeedToShowRegalia_
preparedFadeInFrame_
fadeOutFrame_
fadeInFrame_
isEnableSkip_
eventSkipFadeOutFrame_
eventSkipFadeInFrame_
preparedPin_
[262]
Black.Sequence.Action.Level.LevelMode.SequenceActionSetLevelModeNew
[263]
[264]
WM_G_STAY_FIRST_TIMELINE_START
[265]
[266]
SM00_03SIV_10
in3_
[267]
Black.Sequence.Event.Event.SequenceEventEventFinished
[269]
SQEX.Ebony.Framework.Sequence.Action.SequenceActionSync3
[270]
JET_BENCHMARK_FISHING_START
[272]
FishingSettings
refIn1
FishSpwanEntities
entity_
refIn2
Š░┤ŔŹëEntityŃâ¬Ńé╣Ńâł/Ńé░ŃâźŃâ╝ŃâŚ
refIn3
Š░┤ÚŁóÚźśŃüĽEntity
refIn4
ForceStop
delayTime_
delayMaxTime_
pinType_
PT_ARBITRARY
triIn1
SQEX.Ebony.Framework.Node.GraphTriggerInputPin
triInPorts_
Finished
triOut1
SQEX.Ebony.Framework.Node.GraphTriggerOutputPin
InteractedToIcon
triOut2
FinishFadeoutFinished
triOut3
triOutPorts_
trayname_
PrefabTray1
headerColorUserDefine_
bodyColorUserDefine_
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.fishing_jet_benchmark
isOpen
[275]
SQEX.Ebony.Framework.Sequence.Tray.PrefabTray
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.fishing.entities_.fishingfishspawnentity01
entities_.fishing.entities_.fishingfishspawnentity01
refInPorts_.refIn2
entities_.fishing_jet_benchmark.entities_.plan_fishing.entities_.sequence_fishing.nodes_.[181]
entities_.benchmark_demo.nodes_.[276].entity_
[276]
SQEX.Ebony.Framework.Sequence.Variable.SequenceConstantTransformEntity
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.fishing.entities_.water_height_point
entities_.fishing.entities_.water_height_point
refInPorts_.refIn4
entities_.benchmark_demo.nodes_.[277].pointNodeActorVarOutPin_
[277]
[278]
[279]
[280]
[281]
[282]
JET_BENCHMARK_FISHING_END
[283]
[284]
[285]
[286]
outStop_
finishByDamage_
finishByEncount_
[287]
Black.Sequence.Action.Actor.AI.AIMode.SequenceActionExecAIModeReset
[288]
category_
MC_BASIC
isEnableAccel_
isEnableBrake_
isEnableHandle_
isEnableGetOff_
isEnableCamera_
isEnableMusic_
isEnableRoof_
isEnableKlaxon_
isEnableUturn_
isEnableAutoSave_
isEnableDriveMenu_
isEnableWaitGetoff_
isEnableCameraRoll_
isEnableTakeOff_
isEnableJump_
[289]
Black.Sequence.Action.Vehicle.SequenceActionSetVehicleController
entitySearchLabelId_
MENUENTRY_NAVIMAP
swfEntryPackagePath_
menu/navimap/script/MenuSwfEntry_NaviMap.ebex
[290]
Black.Sequence.Variable.SequenceVariableResidentSwfEntryEntity
IsVisible
Buddy
SetVisibleEnemy
SetVisibleBuddy
SetVisibleGoal
SetVisibleCar
SetVisibleBuddyEach
SetVisibleTime
SetVisibleOut
[291]
[292]
IS_VE_REGALIA_KEYHELP_MASK
[293]
BLM_RTE
[294]
[295]
[296]
bgmtype_mode_
EVENT_BGM_TYPE
idxFilePath_
sound/resources/20001Music2/jp/bgm_altissia.max
fadeIn_
fadeOut_
isSameSkip_
isSetFade_
[297]
Black.Sequence.Actor.SequenceActionSetBgmset
mode_
MODE_NORMAL
isWeakPlay_
isPlayRecalcSlot_
[298]
Black.Sequence.Actor.SequenceActionChangeBgmMode
isPose_
isKeepContinue_
[299]
Black.Sequence.Actor.SequenceActionStopBgm
[300]
sound/resources/20001Music2/jp/bgm_chocobo.max
[301]
[302]
[303]
sound/resources/20001Music2/jp/bgm_bat_nifuru.max
[304]
[305]
[306]
outPin_
materialType_
MATERIAL_TYPE_NUM
setType_
SET_TYPE_SET
setValue_
controlType_
CONTROL_TYPE_NONE
[308]
Black.Sequence.Action.Actor.Material.SequenceActionActorSetBodyMaterialParameter
attack_
WEAPON_ATTACK_MAIN_DOWN
equipmentId_
WEAPON_WE01_SWORD_009
checkNew_
[309]
Black.Sequence.Action.Actor.Accessory.SequenceActionActorEquipWeapon
[310]
Black.Sequence.Action.Actor.Accessory.SequenceActionActorFullOpenAbilityTree
[311]
[314]
[315]
wetControlType_
FORCE_DRY
gettingDryTime_
gettingWetTime_
perCharacterControl_
[318]
Black.Sequence.Action.Actor.SequenceActionActorWetnessControl
[319]
BENCH_AIRCRAFT_PREPARE
[321]
BENCH_AIRCRAFT_START
[323]
BENCH_AIRCRAFT_END
[324]
Int
UI_P_COMM_JOB_COMMAND_MENU_DECIDE_COMMAND
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.benchmark_demo.nodes_.[325].refInPorts_.arg0_
SQEX.Ebony.Framework.Sequence.Variable.Primitive.SequencePrimitiveInt
[325]
WEAPON_ATTACK_MAIN_UP
[326]
[327]
WEAPON_ATTACK_MAIN_RIGHT
WEAPON_WE03_SPEAR_001
[328]
WEAPON_ATTACK_MAIN_LEFT
[329]
[330]
[331]
[332]
[333]
Black.Sequence.Action.Debug.SequenceActionDebugSetGameSpeed
[334]
actorIgnisPin_
[335]
actorListPin_
actorNoctisPin_
actorGladiolusPin_
actorPromptoPin_
actorGuestPin_
isExcludingUCPC_
[336]
Black.Sequence.Action.Level.Party.SequenceActionGetPartyMembers
[337]
[338]
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.spawn.entities_.ignis_camp_battle
entities_.spawn.entities_.ignis_camp_battle
[339]
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.spawn.entities_.prompto_camp_battle
entities_.spawn.entities_.prompto_camp_battle
[340]
root.entities_.area_duscae_jet_bench.entities_.area_duscae_share_jet_bench.entities_.area_du_share_quest_jet_bench.entities_.spawn.entities_.gladio_camp_battle
entities_.spawn.entities_.gladio_camp_battle
[341]
connectorNo_
[0]
SQEX.Ebony.Framework.Sequence.Connector.SequenceConnectorIn
SQEX.Ebony.Framework.Sequence.Connector.SequenceConnectorOut
[2]
[8]
[10]
jointId_
scriptVisible_
pointType_
TYPE_POINT
paramId_
interactionParamId_
interactionItemId_
positionAttribute_
warpAutoTurnMode_
WATM_CENTER_OF_GRAVITY
warpPostCameraMode_
WPCM_OVER_SHOULDER
warpPostCameraBlendMode_
BLEND_CUBIC
warpPostCameraBlendTime_
warpPostCameraBlendSpeed_
warpGroupId_
magicThunderDamageRangeRadius_
wallCoverRangeRadius_
wallCoverDirection_
RIGHT
point_du_share_camp21
Black.Entity.Node.PointNodeEntity
isEnable_
seedPointFixid_
DEFAULT
areaType_
AREA_BATTLE
groupNo_
battleAreaConditionFixId_
BA_DEFAULT
isAutoMakeBattleTeritory_
triggerType_
TYPE_SPHERE
seedCollisionType_
TYPE_CYLINDER
radius_
summonSuccessRate_
summonIfritLot_
summonIfritDirection_
summonSivaLot_
summonSivaDirection_
summonRamuhLot_
summonRamuhDirection_
summonTitanLot_
summonTitanDirection_
summonLeviathanLot_
summonLeviathanDirection_
summonBahamutLot_
summonBahamutDirection_
elementFirePower_
elementIcePower_
elementThunderPower_
elementEarthPower_
elementWaterPower_
elementLightPower_
elementDarkPower_
isAreaInfoRelease_
battleareaentity01
Black.Entity.Node.BattleAreaEntity
entities_.spawn.entities_.gladiolus
entities_.spawn.entities_.prompto
entities_.spawn.entities_.ignis
entities_.spawn.entities_.vehicle_gas
entities_.spawn.entities_.noctis_fishing_hut
spawn
Black.Entity.EntityGroup
capacity_
battleAreaSeedPointFixid_
noctis
Black.Entity.Node.SpawnPointNodeEntity
gladiolus
prompto
ignis
vehicle_road
vehicle_gas
noctis_camp_point
chocobo
enemy
chocobo_root
noctis_fishing_hut
noctis_fishing_point
noctis_camp_battle
enemy_box
Black.Entity.Node.SpawnBoxNodeEntity
gladio_camp_battle
prompto_camp_battle
ignis_camp_battle
entities_.routeentity01.entities_.routepointentity10
entities_.routeentity01.entities_.routepointentity20
entities_.routeentity01.entities_.routepointentity30
entities_.routeentity01.entities_.routepointentity31
entities_.routeentity01.entities_.routepointentity40
entities_.routeentity01.entities_.routepointentity41
entities_.routeentity01.entities_.routepointentity42
entities_.routeentity01.entities_.routepointentity50
entities_.routeentity01.entities_.routepointentity51
entities_.routeentity01.entities_.routepointentity60
bLoop_
routeMoveType_
ROUTEMOVE_TYPE_ONCE
routeentity01
Black.Entity.RoutePoint.RouteEntity
GROUND
destinationPointRandomRange_
movementOverride_
moveSpeedOverride_
arrivalMoveSpeedOverride_
isEnableDynamicRandomDestination_
destinationDistanceRatioMin_
destinationDistanceRatioMax_
routepointentity10
Black.Entity.RoutePoint.RoutePointEntity
routepointentity20
routepointentity30
routepointentity31
routepointentity40
routepointentity41
routepointentity42
routepointentity50
routepointentity51
routepointentity60
entities_.routeentity02.entities_.routepointentity01
entities_.routeentity02.entities_.routepointentity02
routeentity02
routepointentity01
routepointentity02
touchTarget_
UCPC
characterSelectID_
touchStatus_
TOUCH
touchStatus2_
UNTOUCH
touchStatus3_
touchStatus4_
height_
depth_
width_
count_
enableTrigger_
checkInSameScene_
scaleTriggerWithParent_
isNoCheckFirst_
isNoCheckAtUCOff_
isSetEventModeAtTouch_
touchKind_
TK_ALL
trigger_chocobo_camera
Black.Entity.Node.TriggerEntityQuest
./area_du_share_quest_drive_jet_bench.ebex
495a4cb7-d113-41fc-9e61-6164ecf1433b
area_du_share_quest_drive_jet_bench
SQEX.Ebony.Framework.Entity.EntityPackageReference
./area_du_share_quest_chocobo_jet_bench.ebex
f2b64393-bb64-420c-8ee5-90f008002f6f
area_du_share_quest_chocobo_jet_bench
menuFixID_
menu/jet_bench/script/MenuSwfEntry_JetBenchLogo.ebex
swfentryentity01
Black.Entity.Menu.SwfEntryEntity
8.651421E-06,-132.9797,8.651422E-06,1
../../level/levelresource/prefab/fishing/fishing_jet_benchmark.prefab
21fea4dd-04a2-460f-a6cb-1338233cd4c0
bArchiveDiffResource_
umbraIsTarget_
umbraIsOccluder_
sequenceUpdateOrder_
fishing_jet_benchmark
Black.Entity.Prefab.Prefab
fishing
8.651421E-06,-132.3124,8.651422E-06,1
water_height_point
spawnAreaType_
AREA_ELLIPSE
boxEllipseWidth_
boxEllipseDepth_
circleRadius_
spawnLevel_
AREA_LEVEL_2
spawnMaxCount_
fishingfishspawnentity01
Black.Entity.Minigame.Fishing.FishingFishSpawnEntity
./area_du_share_quest_aircraft_jet_bench.ebex
615d9b55-49fc-491b-a59c-b067c0c36673
area_du_share_quest_aircraft_jet_bench
objects
package

Due to the structure I'm more then sure that it's something like Unreal Engine's 4 Blueprint scripting.

NODE 229:
isPlayerControlOff_

NODE 288:
Bunch of disabling for auto controlling

XMB2:
Code: [Select]
0x00 char[4] header(XMB2)
0x04 uint32 EOF
0x08 uint32 padding?
0x0C uint32 sizeof(section1)
0x10 uint32 padding?
0x14 uint32 Section1

Section1:
uint32 - pointer
byte[4] - type
byte[4] - null?
« Last Edit: Yesterday at 11:39:12 by Maki »