Author Topic: A bit of a wierd question  (Read 1864 times)

paraemuladores

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A bit of a wierd question
« on: 2018-06-30 21:47:01 »
Hi there. I got working 7th Heaven. IT ROCKS!!! Just one thing that I'd need. I'd need, if possible, that the whole text of the battle boxes appear on screen, without the battle boxes. It's a little unconfortable not to know, for example, the maximun HP and maximun MP. Is there any way? With that, the game would be perfect!! I tinkered with options in the The Reunion Beacause and Menu Overhaul "No battle boxes" and "No command boxes", but none of them displays the whole text of the menu. And, if I disable the "Menu overhaul" option, and check "No battle boxes", the battle menu and all menus show wrong. Is there any way?

Without the menu overhaul and with no battle boxes checked, this is how the menu battle shows:



And this is how the normal menu shows:


Tsuna

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Re: A bit of a wierd question
« Reply #1 on: 2018-06-30 23:59:28 »
So in my past experience to fix this, what you need to do is go your ff7 folder (Where the game is installed)
Find a file named ff7_opengl and open it with notepad.
Then look for mod path =
And after that = sign type "Textures"

That should fix you up.

if it doesn't then make sure you are using either ff7_bc.exe or ff7_mo.exe

paraemuladores

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Re: A bit of a wierd question
« Reply #2 on: 2018-07-01 01:24:49 »
Thanks a lot for the all the replys, Tsunamix. But, the ff7_opengl.cfg is already exactly as you described it, without me editing anything. But, in mods/Textures, there isn't a single file. Is this normal?
I'm using ff7_mo.exe when I'm using the Menu Overhaul, I'm not using the Beacause translation.
I'll leave the contents of the file in case this helps:

# ff7_opengl-0.8.1b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
internal_size_x = 1920
internal_size_y = 1440
preserve_aspect = on
fullscreen = on

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = Textures

# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
enable_vsync = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
# only affects low-res textures, high-res replacements will still be filtered where appropriate
linear_filter = off

# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/vgmstream_music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# include armor in magic defense calculation
mdef_fix = yes

# minigame fixes
snowboard_framerate=60
highway_framerate=30
coaster_framerate=60
battleswirl_framerate=60

# post-processing shader, used to apply fullscreen effects
post_source = shaders/SmartBloomAdvanced.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# enable alpha blending for textures without an existing blending effect
fancy_transparency = yes

# display frames per second counter in upper right corner
show_fps = off

# display some real-time debug information
show_stats = off

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 768

# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# use mipmaps (anisotropic filtering) for high-res textures
use_mipmaps = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = on

# show every failed attempt at loading a .png texture
show_missing_textures = off

# extern additional library
load_library = Multi.dll
« Last Edit: 2018-07-01 01:26:44 by paraemuladores »