Author Topic: BETA - 9999 Limit Breaking support thread  (Read 110651 times)

dziugo

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BETA - 9999 Limit Breaking support thread
« Reply #50 on: 2006-02-24 12:06:42 »
Nope, you own a license, and you can sell it. You cannot however reproduce it (the content). Hey, why don't you just go and read something about EULAs instead of trying to bent my arguments?

dziugo

Claude

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BETA - 9999 Limit Breaking support thread
« Reply #51 on: 2006-02-24 19:26:02 »
Quote from: dziugo
Nope, you own a license, and you can sell it. You cannot however reproduce it (the content). Hey, why don't you just go and read something about EULAs instead of trying to bent my arguments?

dziugo


EULAs are pretty boring to read.


Let's stop this crap talk,



 good work, i like this ;)

EmperorSteele

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BETA - 9999 Limit Breaking support thread
« Reply #52 on: 2006-02-24 19:45:13 »
Claude: the basic point is, NOBODY "owns" ANY the games they buy.  All you're buying is the license that says that you are legally allowed to run the game on your computer.

So really, all you're buying is a 5k text document; the rest of the game content just comes -with- the EULA =)

dziugo

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BETA - 9999 Limit Breaking support thread
« Reply #53 on: 2006-02-24 21:00:29 »
Quote from: Claude
good work, i like this ;)
Glad to hear that :)

dziugo

nonowmana

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BETA - 9999 Limit Breaking support thread
« Reply #54 on: 2006-02-25 22:41:01 »
this patch works perfectly on french version  8)
REALLY GOOD AMAZING JOB
 :love:

spyrojyros_tail

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BETA - 9999 Limit Breaking support thread
« Reply #55 on: 2006-03-05 13:29:58 »
Im a little confused,

I understand the license agreement, and that you do not own the code behind the game. But what is the legal standpoint of the patches? Since your screwing about with the game code do you have to buy the code off squareEnix before your start creating patches?

Sorry for the noobish question and taking away from the actual thread.

dziugo

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BETA - 9999 Limit Breaking support thread
« Reply #56 on: 2006-03-05 14:08:49 »
It's not a difficult question, but there is no simple answer. To make it clear:
I'm not legally allowed to reverse engineer FF7. You are not legally allowed to use any patch I make...

User's license is not enough to do such things, and buying code (only the code) from Square also won't be enough to distribute it freely.

dziugo

Shaher

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BETA - 9999 Limit Breaking support thread
« Reply #57 on: 2006-03-08 16:15:45 »
Quote from: Angeousa Quicksilver
Dzuigo, it is a GREAT job, it'll have a feature that no FF game ever had, FFX could only limit to 99999, but we can do damage as much as we want, the only thing that needs to be changed now is the statistic sytem to unlimtied.


AFAIR in the german version (at least) Anima's Oblivion (called here: "Chaos-D") in the SHORT version brings over 1 million right on the screen, as one number o_o*

My question: Does anyone have problems with the patch in combination with other patches (and there are many, many other patches, like f.e. the hardcore patch, Reunion-Patch, etc.)

And. I'm still working on a german FAQ, so: Will you give me the permission to upload and link the file for that FAQ/Guide, dziugo ? >_<

dziugo

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BETA - 9999 Limit Breaking support thread
« Reply #58 on: 2006-03-09 06:02:19 »
Quote from: Shaher
My question: Does anyone have problems with the patch in combination with other patches (and there are many, many other patches, like f.e. the hardcore patch, Reunion-Patch, etc.)
If there are any incompability issues, they are fixed (there was one problem with The SaiNt's HiRes and MGP).
Quote from: Shaker
And. I'm still working on a german FAQ, so: Will you give me the permission to upload and link the file for that FAQ/Guide, dziugo ? >_<
You can use my links (because then I'll keep a track of downloads per file :P), but it's OK if you upload them somewhere else. And of course you do have my permission :P

dziugo

burnzy

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Re: BETA - 9999 Limit Breaking support thread
« Reply #59 on: 2006-06-02 22:12:00 »
ohhh lovely

good stuff

plizkin

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Re: BETA - 9999 Limit Breaking support thread
« Reply #60 on: 2006-06-03 07:08:15 »
Does this work with ff8? :|

dziugo

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Re: BETA - 9999 Limit Breaking support thread
« Reply #61 on: 2006-06-03 07:25:04 »
Does this work with ff8? :|
I'd be really surprised :P

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zero88

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Re: BETA - 9999 Limit Breaking support thread
« Reply #62 on: 2006-06-03 12:50:00 »
Well, Final Fantasy VIII, with some attacks, can break the 9,999 damage limit.

All it would need is to apply that "property" to every attack, right? I don't know about breaking the health limit, though...

knives

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Re: BETA - 9999 Limit Breaking support thread
« Reply #63 on: 2006-07-18 21:59:26 »
I seem to only be doing under 11k damage.

I gave my people max stats (to test)
and am doing a limit break that only hits once.

Am I doing something wrong? :?

steven

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Re: BETA - 9999 Limit Breaking support thread
« Reply #64 on: 2006-07-20 20:19:42 »
I am not sure.I can do max damage where I am (midgar disk 1 with everbody lv in the 90's and high stats) but I am only useing normal attacks so is it like that with normal attacks or limits?

dziugo

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Re: BETA - 9999 Limit Breaking support thread
« Reply #65 on: 2006-07-20 21:34:18 »
Do you really want me to reply to questions, that you've found answers to - by yourself - 5 minutes after posting here?

The Skillster

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Re: BETA - 9999 Limit Breaking support thread
« Reply #66 on: 2006-07-29 23:30:51 »
How is the status of this patch and how is the current progress been like?

dziugo

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Re: BETA - 9999 Limit Breaking support thread
« Reply #67 on: 2006-07-30 12:53:59 »
Hmm... Development has been suspened, but the patch is still supported. Something like that.

dziugo

More Cowbell

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Re: BETA - 9999 Limit Breaking support thread
« Reply #68 on: 2006-08-01 00:19:52 »
How does this effect some character's ultimate weapons that are based on HP and MP?

zero88

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Re: BETA - 9999 Limit Breaking support thread
« Reply #69 on: 2006-08-01 00:22:53 »
How does this effect some character's ultimate weapons that are based on HP and MP?

Um...it doesn't? If Cloud's at low HP, obviously, he's not dealing 10,000+.

knives

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Re: BETA - 9999 Limit Breaking support thread
« Reply #70 on: 2006-08-01 01:19:19 »
I think he means.
If cloud has 10k hp and his Hp is full, would he be doing more damage than a cloud with 9,999 HP.

If that is the case, no, he does more damage if his hp is full regardless of his max HP. (at least, last I checked >_>)

zero88

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Re: BETA - 9999 Limit Breaking support thread
« Reply #71 on: 2006-08-01 02:02:04 »
I think he means.
If cloud has 10k hp and his Hp is full, would he be doing more damage than a cloud with 9,999 HP.

If that is the case, no, he does more damage if his hp is full regardless of his max HP. (at least, last I checked >_>)

His sword is proportional, not number based. You see the bar beneath his HP? It's what that bar is at is what determines his damage, and the bar never lengthens or decreases in total width throughout the game.

Godfoster

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Re: BETA - 9999 Limit Breaking support thread
« Reply #72 on: 2006-08-25 15:47:56 »
Was the JENOVA Editor issue ever corrected?  (creating a version that could both edit stats AND HP/MP over the limits?)

dziugo

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Re: BETA - 9999 Limit Breaking support thread
« Reply #73 on: 2006-08-25 17:14:23 »
Won't upload it without the permission.

Cloud_man

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Re: BETA - 9999 Limit Breaking support thread
« Reply #74 on: 2006-08-25 18:10:07 »
Waaaou, it's a big patch !!!! good work !!!!!!

It is a pity which the lv 99 and speed, atack.....not exceed theirs limits.
With this patch, lifespan is really to increase!!
Thaks again !!!!!!!!!!!