Author Topic: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)  (Read 1079093 times)

Sega Chief

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1800 on: 2016-03-12 20:08:26 »
She had a mere 180,256HP :3

Nikkolas

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1801 on: 2016-03-12 21:20:47 »
Let's see.... Meteorain seemed to do about 2500 a pop and a guide says it hits 6 times and I did it at least5 times so that's...75,000, give or take a few points. And I guess the rest was from  Tifa Limits, Deathblows, Comet/Add Attack and teh two summons.

Geez were you being facetious about that being a "mere" 180K?  Maybe I'm really bad at the game. lol It wouldn't surprise me.

Also I hope nobody faults me for using Ochu to save right before the fight and not at the actual save point. I just really hated having to run through those two areas  and the stupid "wind obstacles" ove and over and over and over.
« Last Edit: 2016-03-12 21:25:03 by Nikkolas »

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1802 on: 2016-03-12 23:09:18 »
Nah, it's a huge amount of HP. You won't see anything higher in the story until Proud Clod.

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1803 on: 2016-03-13 20:44:54 »
Hm good to know.

So, did anybody ever manage to actually steal any of the items from the SOLDIER Trio on the train? I mean, that's just not fair! I'd be all up for defending and nothing else until I stole everything but the success rate is ass and there's a time limit.

What did they have? Something I'm going to regret missing, I bet. Ultimate weapons, accessorries with Str + 50.... Dammit. But the fight isn't easy. I can blitz them to death with Neo Bahamut and Big Brawl but there's just no time for working on defense and trying to steal with only a 3 or 4 minutes left.

edit:

So I mentioned earlier I love how  status effects are king in this game. Mideal's enemies initially worried me until I realized they were all vulnerable to my lovely new Bad Breath Enemy Skill. I even went to Ancient Forest pretty early and beat some enemies there with it. I didn't go in far, just wanted to test the waters.

But I was thinking, "this annoying Dual status effect, can we ever use it?"  It seemsthe answer is yes. Cloud is back in the party and I figured it's time for my first AP grind session. Not too much, I just want to level up some HP Pluses and Magic Pluses. Vincent's HP is taking a huge hit since I pack him with all the summons, Contain and Comet. Anyway, I was fighting the Adamantoise or whatever it is they are in this game and I Sensed it and saw its HP constantly dropping after testing out my lovely new Flare spell. It doesn't look like a 100% sure thing it will land but it has decent odds. I am very happy.
« Last Edit: 2016-03-14 05:49:55 by Nikkolas »

Nikkolas

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1804 on: 2016-03-15 07:50:02 »
Been Chocobo Breeding all day and decided to see what obstacles awaited me in the Materia Caves.

I was happy to see Amaterasu looked easy....and then you have to fight four of the things?! I can only assume I have to be infinitely tougher. They do about 4000-5000 damage to me right now. There's no way I could tangle with four of these things when they can each hit me that hard.

Oh well, no Mime orW Magic for me. I'll live.

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1805 on: 2016-03-15 15:57:35 »
Been Chocobo Breeding all day and decided to see what obstacles awaited me in the Materia Caves.

I was happy to see Amaterasu looked easy....and then you have to fight four of the things?! I can only assume I have to be infinitely tougher. They do about 4000-5000 damage to me right now. There's no way I could tangle with four of these things when they can each hit me that hard.

Oh well, no Mime orW Magic for me. I'll live.

All those materia bosses should be beatable with minimal amount of grinding as soon as they're available, but they may be a bit cryptic. :P
And just a warning/tip: Very few people manage to beat the final bosses without breaking damage/hp limit (there is an easy way out thuogh...).

With Barret's ultimate weapon you can easily do 100K+ damage each round if you have the damage limit broken (but no, this is not what I meant by "easy way").

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1806 on: 2016-03-15 17:41:10 »
So are there gimmicks to each fight? Like there's an easy trick to killing the flower boss guarding the Mega All materia and the rest?

Also are they vulnerable to Dual? It is Dual that Flare can inflict in this, right? 'cuz when I was going at the flower boss, it just kinda randomly switched to form two and I hadn't attacked it so I can only assume Dual had been draining its HP.

As for break damage/HP Limit, I thought I read a post of yours when someone inquired as to if that was included in your mod and you said no because everything should be beatable without doing that. I was kinda going with that and didn't install anything to allow above 9999.

As for Barret, I kinda like sticking with one party in my games. I'm already annoyed I'm probably going to have to swap in Yuffie for Conformer and Morph. I mean, I like Yuffie, but I had settled on my party of Cloud/Vincent/Cid and I think they should be able totackle anything. Well, they can, it's just that killing enemies and dropping them to .2% HP without killing them are very different propositions.

But I dunno, I just beat Reno and Rude on the sunken airplane and was kinda settling in for some serious grindage for Sources but if you don't think that's neessary, I'll reconsider.



edit:

This is giving me deja vu, though. In New Threat, one of the bosses guarding one of the materia caves was like a trio of ghost pirates or whatever. To win, you were supposed to cast Regen on the two assistants or something. Dummy me, I just powered through it and killed them all.

I'm not the smartest or most creative gamer.  If we are dying fast, throw status effects at them. Maybe Defend or use Tranquilizers. Otherwise, attack ,attack, attack.

I did notice that Amaterasu does seem to ignore defensive magic. And off course the flower boss cave has Dual automatically on you. I didn't really think these were important beyond being a challenge. Maybe there's more to it than that.

Wait, is the flower effected by the auto-Dual effect, too? I hadn't even considered that till now.

I'm rambling now, sorry. I just figured I had to power my way through but nowm, if there is an alternative, I should try to find it.

One thing I do nee dto grind for is Elixirs or Turbo Ethers. Everything loves to drain your MP at this point.
« Last Edit: 2016-03-15 17:51:06 by Nikkolas »

Sega Chief

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1807 on: 2016-03-15 20:06:20 »
There are optimal strategies for beating the four Materia caves; they each have key weaknesses like elemental/status vulnerabilities or quirks that can be capitalised on using certain Materia and equipment.

As for source grinding, you can definitely manage without them but the last three story bosses are packing huge stats and crucially have defence-ignoring physical attacks that make things very tough for 9999 parties as it kills off the defence gain you would normally get from Dragon Force/Hero Drinks. You can just about mitigate the damage using a combination of back-row, Barrier, and Sadness but in Bizarro's case you'll be killing off his parts which unfortunately leaves him with only one attack; his physical, which hits the entire party and will often land crits (which your mitigation won't be able to help with). Having high Luck and/or Speed for evasion, though, can give you a better edge for things like this, and they're also the quickest sources to farm as the enemies that Morph into them are:

1. the weakest on the Gelnika
2. always appear in their designated area (the connecting corridor where the Turks were fought|)
3. appear in groups to give multiple sources each fight

And one thing to remember is that Luck/Speed Plus Materia can boost these stats by 100% if you stack two mastered copies onto a character. That means you only need to get a stat to 127-8 (which can also be helped with the hefty stat-boosts a lot of equipment give, check out the Luck gain on Cait Sith's HP Shout) in order to cap it at 255. Cid and Yuffie both have naturally high Speed and Luck stats to start with, so they tend to be the best to build on to cut down source-grinding time (that and they have reliable Ultimate Weapons).

But you can beat the last few story bosses without sources. As for beating the optional super-boss, Omega, that's a different kettle of fish. This guy is packing high Luck and defence-ignoring attacks which means you'll be seeing 9999 damage a lot during the fight. He also has a lot of random variance for multiple attacks packed into his AI and counter-attack script, making him very unpredictable. Best bet for that is to grind the RNG out by maximising your chances with Final Attack, maxed Speed/Luck (for the best possible dodge chance), and Life + All to help the team recover when Final Attack charges run out.

Nikkolas

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1808 on: 2016-03-15 21:55:44 »
I want to Source farm because, quite frankly, I'm getting sick and tired of running into encounters that hit me for 9999 before I can do anything. You said those guys who give Speed/Luck are the easiest on the Gelnika? Maybe they have  the lowest HP but they're the enemies I fear the most on there. Some of them are not vulnerable to Sleep.Anything weak to Sleep is easy, like the pointy enemies who give Guard Sources.

They also love to swarm and kill me before I can even do anything, like I said.

Same problem with the Wutai materia cave. There isthe dragon of cours ewhich I just ignore and don't even try to fight but then there are jellyfish things which, while vulnerable to Bad Breath, are likely to kill my party before I can get it off.

Then there was also the big cactuar over by the Corel materia cave.... Talk about immediate annihilation.

So, yeah. I want to Source farm because this isn'teven fair. There is literally nothing I can do. My Level 70 party with, as far as I know, the best armor I can get right now, are just pathetic and keep getting annihilated.

Sorry, I'm just feeling dejected and frustrated because there's nothing I can do. Everything is kicking my ass and apparently it shouldn't be.

« Last Edit: 2016-03-16 05:32:35 by Nikkolas »

Nikkolas

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1809 on: 2016-03-16 17:17:06 »
Okay, Vincent has probably been officially retired. Yuffie actually makes the fights with the Bad Reps and Basilisks and Poodlers a very simple task, as opposed to a desperate struggle to survive.

Either that or she might replace Cid, I haven't decided yet.

Also, if it isn't apparent, I'm not really good at FFVII. I've beaten it but the reason I'm playing a difficulty mod is because it was too easy, not because I mastered it. I never knew about how amazing Morph was until now, for example. Also I had no idea there were Luck Plus or Speed Plus materia in this game. Don't tell me where they are, I just am curious if they are easy to find? Like if I explore enough, I'll happen upon them?

They aren't rewards for the Rollercoaster thing at Gold Saucer I hope. I suck at that.

Sega Chief

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1810 on: 2016-03-17 02:04:08 »
Okay, Vincent has probably been officially retired. Yuffie actually makes the fights with the Bad Reps and Basilisks and Poodlers a very simple task, as opposed to a desperate struggle to survive.

Either that or she might replace Cid, I haven't decided yet.

Also, if it isn't apparent, I'm not really good at FFVII. I've beaten it but the reason I'm playing a difficulty mod is because it was too easy, not because I mastered it. I never knew about how amazing Morph was until now, for example. Also I had no idea there were Luck Plus or Speed Plus materia in this game. Don't tell me where they are, I just am curious if they are easy to find? Like if I explore enough, I'll happen upon them?

They aren't rewards for the Rollercoaster thing at Gold Saucer I hope. I suck at that.

Yuffie is a good pick; she's fast, has decent natural Luck, and her Conformer hits like a truck. I actually used Vincent a lot for his natural Magic stat which is easy-ish to build up to 255 but he has low base HP. Red XIII was in for a while for similar reasons; high natural Magic. As your levels increase though, you'll want to start exploring Strength set-ups as physical attacks start to escalate with higher levels (and crits are always nice).

For survival, Sneak Attack + Exit can help you explore areas much more safely but it caps at an 80% maximum chance so maybe have two of them handy just in case. Pincer attacks are lethal, as they'll generally deal max damage + act first due to their ATB gauges starting off full (Ancient Forest is bad for this, the new specter enemies can appear in a pincer); Enemy Away should be handy too. For actual damage mitigation, if you can get Dragon Force then that can help you immensely in boss fights (same with Hero Drinks; a character with 200-ish defence can become almost invulnerable to standard attacks). Shield is also a good thing to pick up; this nullifies anything with an element, and plenty of attacks have one; using that on a Cover tank can give you a lot of breathing space.

If you need firepower, maxing Magic and then using Comet2 + MP Turbo will net some great damage but physical attacks should be the way to go once you get 4x-Cut. As for Speed and Luck Plus, if you don't have Luck Plus then you may have missed it permanently. Speed Plus isn't missable, and it doesn't drop from the Rollercoaster so don't worry about that. Where you do get it from, however, may potentially be worse ;l

Nikkolas

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1811 on: 2016-03-17 02:37:26 »
Huh, I never knew Luck Plus was in Temple of the Ancients. I thought I combed over every area I could there. Oh well.

Luck Sources are the easiest thing to get in the Gelnika anyway.

Right now I got a party of Cloud/Yuffie/Vincent because, as you said, his natural Magi stat is sky high and I like that. Yuffie with 2xCut and Conformer has been a huge help in terms of physical damage though and I'm glad to see that is finally a real help. This game has been all about magic up till now for the most part.


But man, I am getting wrecked by the W-Magic/Mime bosses. You have no idea how long I spenttrying to figure out the gimmick of the fight. I figured "there are four enemies. Four enemies you simply cannot survive since they largely deal percentage-based damage so you can't build any real defense." So I thought "maybe there is a status effect I can use that will keep them all from desroying me." I tried every status I could think of. Nothing.

Okay, the Amaterasu now take zero damage from everything. Are they perhaps zombies or something? No luck there. Are they only vulnerable to one element? Nope.

Finally I caved and found a video from some amazingly skilled, and possibly crazy, person who did a Level 1 run of the mod. Don't I feel like a strawberriesty gamer now that I have to watch a guy do a tLevel 1 what I can'tdo at Level 75....

Turns out Susano'o is Wind elemental. It has the Aero animation but that didn't strike me as mea was Wind-based. Well, I used what the YouTbue guy suggested and paired Elemental with Choco/Mog to protect Vincent. Cloud has the...Escort Guard I think it was which nullifies Wind. That leaves Yuffie. Her Zeidrich or whatever it was I stole from Rude was really good up until now but now it sucks. Haste/Regen and hoping the Tsukuyomi's waste time casting their now ineffective move is the only way to keep up with the damages but Yuffie is still vulnerable to Dual, Poison, Confuse, Sleep, whatever else. Putting Resist or Ribbon on her doesn't help matters as she's still left out of the fast healing.

Shield sounds like it's my only hope. That or spend a day grinding the 96000 AP I need to master Choco/Mog. Even at Triple AP, that would take forever with the enemies I have now.

I dunno, this fight just seems impossible right now unless I can find a way to completely invalidate that one move while getting Haste-Regen on everyone.

I remember Shield in your mod was really good but it was now a prize from the optional Gold Saucer fights. I have no idea where it is in the original game. I looked at a list of materia and I had no idea several of these materia even existed. Needless to say, I don't have a clue  where a lot of them are. I just need to hope I can findthem in my travels. I really hate looking at guides. I want to figure stuff out on my own. But I was at wit's end with the Amaterasu/Tsukuyomi fight. A day of getting Speed and Luck Sources and swapping in Yuffie and I still couldn't survive the third stage or figure out what to do.

Maybe there is some good materia in the Ancient Forest. All I can remember was there was Cloud's Apocalypse I think and Typhon, neitehr of which will help me here.
« Last Edit: 2016-03-17 02:43:48 by Nikkolas »

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1812 on: 2016-03-17 03:02:53 »
Well, Typhoon is Wind-elemental I think; that'd get you your third piece of wind protection (assuming you have two Lv.2 Elemental Materia). That fight is tougher at higher levels due to high HP, but if you lower your Max HP then it becomes easier to heal up the damage with more immediate spells like Cure2/3. Also, this game rounds down on decimals meaning that if your characters have an odd number of Max HP it'll take three hits to kill them instead of two; that'll make a big difference here.

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1813 on: 2016-03-17 18:21:42 »
I got Typhon for all the good it did me. I am all set to just give up on beating Amaterasu and Tsukuyomi. I come packed with Wind protecting stuff and they never use Susano'o. Just the halve max HP physical attacks.  I made my HP odd - which was no mean feat for Vincent. I had to really fix his materia to get an odd number of HP - and even that reprieve wasn't enough. Either normal Regen isn't fast enough or Regen wears off too quickly with Haste.

The only thing I can think to do is go level up a Restore and All for Yuffie so she can help with the healing too in a pinch. But that leaves no one to actually attacks the boss.

I have been on this fight...for three days now I think. No progress. Got levels, got new materia, got about 20 extra Dexterity and Luck, and all thatadds up to jack and strawberries.
 

Maybe I just suck but I really think I need Full Life/Life2 at this point. Phoenix Downs are just not cutting it anymore.
« Last Edit: 2016-03-17 21:31:23 by Nikkolas »

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1814 on: 2016-03-18 01:24:05 »
So, teh turtle boss guarding the Quadra-Magic and Counter Materias is confusing me.

1. What can you do about Dragon Force? I've tried Debarrier and Dispel. Nothing. It makes previously 9999 hitting spells like Shadow Flare do more like 3000 or less. It doesn't seem to wear off, either. Or if it does, it takes an obscene amount oftime to do so.

2. The "Chain Stored" mechanic doesn't work. Sometimes it stores stuff and responds correctly - I attacked it twice so it responds twice - and other times it will do five or so attacks in a row when I know I never hit it that much.

This fight is extremely simple and doable, which is why I'm more confused by my inability to win than anything.
« Last Edit: 2016-03-18 01:41:20 by Nikkolas »

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1815 on: 2016-03-18 04:03:31 »
Dragon Force raises defensive stats by 50%, and can't be removed. Your party can lose this buff though if they're killed then revived. I can't remember what triggers him to use Dragon Force; but if he does use it, then defence-ignoring attacks will be needed. I can't remember what you have that ignores defence, but there aren't many player-available attacks with that flag.

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1816 on: 2016-03-18 04:08:07 »
I got the vague idea it might do it if you take too long attacking it or whatever. That was justmy guess though and was proven wrong a few times I think.

As for ignoring defense, the Bahamuts seem to do just fine even with Dragon Force. At least I think so.

But miracles really do happen.  I was beginning another attempt, ready to lose again. But then out of nowhere...I saw a message I've never seen before. Lucky 7's. Vincent shot the thing to death while I sat there agape. This has never happened to me before. It just kept going and going and I was clutching my controller thinking ithas to end sometime and then I'll still lose. But it didn't end until the thing was dead.

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1817 on: 2016-03-18 08:42:24 »
You didn't know the ff7 lucky 7777 fever ? It happens when one of your characters has 7777 HPs.

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1818 on: 2016-03-18 13:55:31 »
I've heard of it, just never seen it.

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1819 on: 2016-03-26 18:18:43 »
Classic mod, everyone should experience it.

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1820 on: 2016-03-28 17:00:55 »
So, teh turtle boss guarding the Quadra-Magic and Counter Materias is confusing me.

1. What can you do about Dragon Force? I've tried Debarrier and Dispel. Nothing. It makes previously 9999 hitting spells like Shadow Flare do more like 3000 or less. It doesn't seem to wear off, either. Or if it does, it takes an obscene amount oftime to do so.

2. The "Chain Stored" mechanic doesn't work. Sometimes it stores stuff and responds correctly - I attacked it twice so it responds twice - and other times it will do five or so attacks in a row when I know I never hit it that much.

This fight is extremely simple and doable, which is why I'm more confused by my inability to win than anything.

If you patched the exe, lvl 4 limit breaks should bypass any defense buffs. Also Bahamuts ignore def. Neither of these are reliable in this fight though.
Easiest way:
Spoiler: show
Gravity based attacks


The chain thing is not a mistake. It always starts with a random (1-3 iirc) number of chains.

Imo the purple materia cave is the easiest one, but that boss has too much HP I admit.

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1821 on: 2017-02-04 22:14:31 »
Alright. Some obesrvations after having dipped about 80 hours into this, and I've played lots and lots of turn-based/ATB style RPGs in all my years of gaming. It's a great mod and I like it, but this mod's fundamental, lethal flaw is curative moves having a chance to miss. It adds absolutely zero to the challenge because it's completely luck-based and I don't understand the decision behind such a puzzling (to say the least) design choice, quite honestly.

I can MAYBE understand the massive Mystile nerf that comes with it, but it actually makes the whole thing much less strategic, simply because the more RNG elements you have, the less strategic the game becomes. Is there any way to remove this and revert back to the normal accuracy for curative moves? I really have no other problems with the mod except for that.

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1822 on: 2017-02-06 09:40:08 »
If you want to remove it you could use wall market.

PetrucciJohn

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1823 on: 2017-02-06 13:23:17 »
Could you tell me what do I have to edit, exactly? Is it the kernel.bin file located in FFVII's directory in the "kernel" folder? If yes, what do I edit? I also wanna make buffs to always apply, like Mighty Guard.

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1824 on: 2017-02-07 23:49:52 »
It's been a while since I've used it (it doesn't currently work on my computer), so I don't remember what it's called. There should be a attack/action tab in wall marked. The filds should be rather self-explanatory. What I've done to the cure spells is reduce hit-ration from 255% -> 120%. In steam/re-release the kernel is in "...FINAL FANTASY VII\data\lang-en\kernel" folder. If not it's simply in "data/kernel." It's the kernel.bin file.