Alrite, So I now have a rough outline of how I am going to go about getting this thing done. Basically just like I've been saying, but for greater organization here it goes:
Kernel - Basically Done. I need to play the game and test each item and spell, but eveything tested so far works just fine. It required some compromises in the spell department, but most everything survived.
Shops - This is the next area to work on. I started on the prices and tried to identify some of the shops simply known as [Shop 67 etc.] but, I haven't figured them all out. Is there somewhere around here where someone has identified each of these?
Limit Breaks - I've practiced enough with Libre now that I think I can work on the Limit Breaks after I finish the shops. I won't be making too many changes here, but I've switched around the order of some characters limits and will have to balance them accordingly. I don't expect to make too many crazy changes, but its not out of the question.
Scenes - After I get the shops and Limit Breaks taken care of, I will start working on the scenes in Hojo and PrC. This will take weeks. I still need to do some further planning and preparation before I work on the scenes so that they roughly follow the curve that players will be on. Also, I decided that I will have a seperate Disk 3 scene.bin - It will contain all the most ferocious enemies and they will be mega-powered. If you decide to use the Disk 3 scene.bin as the scene.bin for all your discs, the game will quite simply be impossible.
Text - Once the scenes are taken care of, I will be able to make the apprpriate text changes. I still plan to make NPCs communicate valuable information unique to Revisited. Some NPCs will tell you about new spells and materia. Others will tell you about new enemies and their locations. And some may give you other tips and hints to make your journey more exciting and less challenging at certain points.
Miscellaneous - Once I have all of this taken care of, the game will basically be complete. Hoever, there will still be some miscellaneous items to take care of. I will try to smooth the game out, and fix certain details that could potentially be reasons for concern.
EDIT - When will this project be done? Almost certainly in no less than 3 weeks. Depending on how schoolwork goes and any unforseeable complications, it could be two or three times that amount of time. If I choose to start playing with AI for a few things that need tweaking, it could potentially be even longer. I will continue to update as I make progress, but patience is a virtue.