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Messages - Torawakamaru

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1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-30 21:10:08 »
Quote
Wanted to ask some more things, too. Just cleared mt. nibel and was wondering
Spoiler: show
Armor Soul is supposed to use Trine ? It strictly used physical attacks. Silenced it and removed silence but didn't see anything.

It actually should. You mean the Powersoul Keeper/Armor Keeper (in Arrange)? It's part of its move set and i got it in both of my normal / Arrange runs. Iirc it used Trine when it got under..40%? Not sure and i can't read the AI script. :(

Quote
Also, where do I find
Spoiler: show
Deathblow Materia
It can be found in the Great Glacier - where the old added cut was.

Quote
is it possible to get
Spoiler: show
White Wind without Manipulation
early game?
Technically if you get the item mirror, you can cast Reflect on Black Dog in the Rufus fight and learn it with Cloud. But it's not possible to get this item early. So no.
Although you could grind until your Barrier materia gets Reflect if you don't mind losing your sanity.
  :mrgreen:

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-17 22:03:12 »
Quick question,

Cid just learned his 3.1 limit break without learning 2.2.

Upon closer inspection I noticed he's actually missing his 2.1 LB Hyper Jump. So he's got: Boost jump, Dynamite, Dragon and now Dragon Dive.

Did you switch up Cid's limit breaks Hyper jump and Dragon? Or what's going on`?

Looked around the web a bit, and this seems to be semi common, but usually missing the x.2 limits, instead of x.1

Anybody else can confirm what order Cid's level 2 limit breaks are?


Jeeez I didn't sign up for this!

Cid's lvl 2 limits are indeed switched. But the other things are vanilla and intended. You need a certain amount of kills to get to the next level and you need to use the first limit of each level a certain number of times to get the 2nd.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-07 19:55:18 »
Yeh, she being stuck is a graphic bug, won't have influence on your playthrough. She joined me at the roof of the church but depending on your CD1 decision that might not be the case for you.

@SegaChief:

Some of FF7 mechanics might be obtuse for too many people - you compiled a cool tutorial in the beginner's hall. Maybe add some infos about the possibility of getting attacked with Resist or "this mod stretches FF7's possibilities to the fullest" or something?
I just watched Caleb's run (he finished it) and in the last fight he used
Spoiler: show
Synthesis Cells
on Tifa. Nobody figured out why she didn't get killed by Death Sentence afterwards or why Wall wasn't possible anymore - they attributed it to some cryptic background mechanics (like lvl?? Old or getting zombiefied).

Btw, his feedback: "This mod is fecking Champion Status"  :-D

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-07 16:21:42 »
Yeah, a list would be quite helpful.

Dual, Stop, Slow, Death Sentence, Fury/Sadness and Manipulation (i guess?) should be the most important debuffs that get cleared by Dispel. Sometimes Reflect and Resist.
I never used it once in Vanilla and here i can not live without it. Just crazy.

4-Cut with Absorption does not work but if you link Absorption to a Master Command and then equip a 4-Cut, it absorbs.
If you get several Deathblows you can do: HP Absorption + DB, Added Cut + DB and MP Absorption + DB. 6 Slots, Dualleech for your damage dealer. I used this a while.  8-)

Right now my Mage uses Master Magic + MP Absorb and Planet/Contain + HP Absorb and sometimes Planet/Contain + MP-Turbo as well. Found that also quite useful.

And there is another combo that was enabled in NT - if you link status effect to Barrier in a weapon, you put both Barriers and Shield on your target. Saw it in an NT- speedrun and...yeah, refrained from using that.  :lol:

I have a question: you said that as soon as you got Shield, the game got much easier - what were the difficulties that disappeared this way? How exactly did you struggle up to this point?.

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-07 05:01:44 »
Well, my point was that you can't have both Ribbons/Resist and Shield. Now the game might be still trivialized by Shield alone but...hm.

The Bomb Squad can be trivialized by a certain spell,
Spoiler: show
remove
  :mrgreen:

Or you heal them constantly and focus with Spells/Deathblow+Added Cut on the King. Or use the specific status materias to apply Sleep + Confuse.

The black-robed NPC in the Highwind sells Jem Rings, which could solve the Paralyze-problem. Or you use Resist.

I managed the Goldberry fight be removing all of my stat protection gear, getting 1 damage dealer with Deathblow + Added Cut and attacking slowly and very carefully one at a time. I had 2 Dispels as well as 2 Esunas since they apply Resist with their petrifying stab and Reflect with one of their grudges iirc.


6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-06 16:50:35 »
Hmm, i just started FF7 and cast Shield on a normal char, a char with ribbon and a char with Resist. Only the normal char got Shield. I mean - doesn't Shield get balanced by all the other dangerous status effects? If you want to get rid of them permanently (Resist/Ribbon), you also prevent every buff. And restore doesn't work anymore on you. I am not convinced that it should be nerfed.

Although i didn't use it once i my playthrough, apart from Aeris' lvl3 limit sometimes, because i tried to do as much as possible before entering the crater.

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-05 04:48:40 »
Alexander is in the same location as in FF7 Vanilla.

You have to go to location 11, put your hand in the hot spring and then go to 14 via the great snow field. Be careful, that fight can be hard if you are unprepared.

If you are in location 10 and leave it North-East, you can find the Deathblow Materia.


8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-04 18:17:51 »
Arrange mode is beatable, i just finished it.

Some general feedback plus Dark Cave / ending fights:

Spoiler: show


1.) It would be helpful if Vincent's limit descriptions contain the stat bonuses/decreases.

2.) Some Ultimate Weapons have a special effect (Vincent/Cid) - does that mean that their damage calculation is unchanged?

Thanks!!! for Tifa's Premium Heart calculation change.

3.) Warrior Bangle could need a Buff. I cannot find a reason for wearing it when i could go instead for Dragon Armlets (more stats, better effect). Gigas Armlet looks underwhelming as well (in comparison to Dragon Armlet). Maybe add an interesting status immunity? Or stats; the Aegis Armlet is just as rare but godlike in comparison.

4.) Yuffie with Konformer got confused in a fight but when she attacked the party no damage numbers at all appeared. She was able to hit herself and healed the confusion though. I guess that's because of the damage calculation; it was just irritating.

5.) The 2nd (iirc) screen of Crater - Expanse shows a treasure chest when descending further (where the Dragon Zombies and Pollensaltas can be fought). If i enter the next screen (the one with the ruined bottle-shaped houses) though, it isn't there, there is a save point instead.

Dark Cave:

1.) Using the save point down in the first reactor opened an empty text-window on the upper left. Disappeared when chancing screens.

2.) I already mentioned that glitch - this time i did not use Aeris in the Dark Cave so my party entered Corneo's Villa and saw half of Aeris' body inside his desk but that whole scene almost looked like Don Corneo had Aeris on his lap. Kinda fitting.  :D

3.) In the Don Corneo Villa after the fight with Scotch the camera stays frozen when i get back to the room overview. Re-entering the room fixes this.

4.) I...was irritated by the appearance of the Gunners in the Sewers. That fight felt random. But i don't have a better idea myself.

5.) After fighting Hojo in his elevator-thingy you can see his model again when you leave that specific elevator-section of the screen.

Really liked the quote by Mirage when it dies. I am german but i like that english version way more.

6.) One exit in the Dark Cave is a trap - the upper one brings you to the Ancient Forest location. (probably nothing new, others mentioned this as well)


Ending fights:

1.) I played with Aeris and the last party allowed only 2 members. I guess there is no way to change that..? I found it interesting that the excess character model disappeared after the preparations - when Sephiroth threw everyone around one more time. I did not need to change parties during the Bizarro Sephiroth fight once - was that intended? Guess i brought enough damage - Yuffie is just awesome.

2.) Steamrolled Kefer Sephiroth, did not even see the Super Nova. Used Yuffie + Tifa who both did 4x 9999 damage per round. (Yuffie with 8 x Goddamned Punk and Tifa with 8x Pugilist; both wore Champion Belts and Ult. Weapons)

3.) Sephiroth + Jenova though...Jesus, that was hard. Managed it with Ziedrich+Ribbon, W-Magic, W-Item. Their %-based damage was tricky. Ziedrich basically doubled my health pool against Sephiroth and i used both HP-MP-absorption linked to Planet Materia and Master Magic. Solofights are just bleh in FF7.

4.) I did not use a single source but i used Black Chocobo instead to simulate the rank increases so i didn't actually deserve the majestic, extraordinary and truly magnificent ending scene you created.  :-[

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-03 19:33:39 »
@howlerleech:

I meant this menu option - exchange allows you to even swap whole armor/weapon-setups.



@Quick suggestions for Sega Chief:

1.) More slots for missing score? Hard to balance though - If i give him Osmose (170k AP) + Heal (130k AP) + 2x 100k AP he already does ~4k per shot.

2.) Better rewards for the sidequest-locations (old w-item, old missing score, shinra-hq)

Quick question:

I did the Junon league with Barret - the setup was Drill Arm with ~230 ATK. He did consistently 2k damage, but against some enemies, like 'Cait Sith' or Blackjack, the damage was - consistently - 5,3k. Why is that? I mean, def ignore should mean a fixed amount of damage...?



10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-03 15:34:12 »
Iirc, you can exchange materia between chars in the materia menu even when they are unavailable through PHS.

I don't know a cheesy way to beat it, i was genuinely surprised myself when my Barret with 4 [Cover]-materias still got hit for +2k per rock.

@yutterh

All of the lost numbers are vulnerable to the stop status. And especially in Arrange, you can steal excellent weapons from them. Don't miss it.
And i am not sure but shouldn't Cloud's Braver help against the high def/MR of them?. In the Ancient Forest there is a crab with both 255 MR and DEF. I did ~ 4 damage per hit until i braver'd it enough for ~600 per hit.

@Sega Chief:

The Junon League enemy Boristh starts the fight with the line "Boris: "I am Borith!"". /Edit: I am stupid. Probably intended.

And in the fight against Gun the camera angle is too low - the fence obstructs ~30% of the left screen.

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-28 10:30:47 »
Mmh in my first playthrough i cheated (:-[) and gave myself a sack of stacks, basically double or even triple the usual amount.

Despite of that i got random game overs (sea worm, beachplugs >:() and i realized that i still had to use strategy. Before the last fight in the crater i decided to screw it and put these strategies to use in a new game. Without cheats and with a good plan from the beginning. Some impressions, maybe they are helpful to rediscover the joy of NT:

What helped/still helps me:

Slow/Very slow battle speed and the use of the [wait]-"trick" (basically not wasting turns). Had to learn to stop the time by entering and holding commands super fast. Putting the cursor to [memory].
Extreme/ridiculous charbuilds, for example a 2nd row Barret with stacked Cover/Touph Ring who cannot do much except tanking but does that extraordinarily well. Right now most of my chars fight with 210-250+ Def/MRes. And at this point i win almost every battle of attrition.
The same Barret in the front row is a surprisingly capable damage dealer with the drill arm. Although the hit chance was sometimes infuriating.
Clouds lvl1-Limit lowers the defense of enemies/provides the rare paralyze status so i decided that he will mainly do that. Some lvl3 limits are traps imho, especially Cloud's.
Almost no status protection since those materias lower my stats. Even cheated max stats got lowered too much (for my taste, at least). I protect myself with Resist. This way i can solve the problem of piercing status attacks (dispel - esuna and they are fine).
I still don't know if and how enemies counter and get double attacks so i am very careful/almost paranoid with my command inputs.

Stumbling blocks were:

Wolfmeister, because of his def-ignoring sword. I spent some elixirs or even a megalixir. Barriers helped me to survive. Barret's drill arm brought him down.

Epiolnis encounter in the Ancient forest (lol). Actually all attacks which lower stats permanently (like its Acid Rain) and force me to deal damage as quickly as i can.

Yuffie's mystery Ninja fight was hard, had to restart several times.
I wanted to berserk her servants and block with Cloud but they ignore def and i couldn't bear that amount of damage. Putting them to sleep + slow did the trick.
The rest of the fight was healing (threw elixirs/megalixirs left and right)/dispelling/buffing and slowly dealing damage with Deathblow + Added Cut. She had ridiculous evasion at some point so i used Tifa's God Hand and a Masamune for Yuffie from Fort Condor. And i could paralyze the Ninja with Cross-Slash.

Sometimes the game felt like low-lvl Icewind Dale with it's increased focus on items and stats and means of protection and i really enjoy this kind of gameplay.
I got used to the fact that i probably will never be able to bust out the 9999s. At least not without special setup (Master Fist under Sadness/Silence/Poison on a Braver'd enemy?).
Right now i fought 3 of the 4 Special Materia guardians and did the 3 extra battles in the Battle Arena. Not broken yet. :--)

I use Proud Clod liberally though and maybe that's a form of cheating?


12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-27 22:50:19 »
@PenguinGatez
Do you mind to elaborate on your difficulties further? I am especially interested in your solutions so far.

For my Arrange playthrough i decided to get as much defense as i can on my chars and then build a slow, controlled playstyle around them. A lot of Resist. And so far that works quite well; not without its share of problem but i like the results. FF7 damage reduction gets ridiculous when you reach 250+.

It seems the mod has some kind of failsafe methods: When i lacked damage, i fought with Barret and his Drill Arm - this way i got guaranteed ~2,5k - 4k damage. Normal attacks don't shred me anymore if i stack Cover Materia. There are Touph Rings and Weapons with 50 SPR (lol). And almost every enemy is susceptible to at least 1 status ailment.

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-26 15:27:39 »
Hi Sega Chief, some things:

In Frog status my chars can still cast Pearl.

I just fought a serpent - at low HP she countered every move with Serpent Sand but targeted itself. The counter is tedious and the selfcast probably not intended (Proud Clod lists Slow-Numb + Darkness on All).

Also i am just watching a speedrun of your mod by Caleb and he did something i never heard of - [Added Effect] + [Barrier] in a weapon. With this he was able to put Shield / Wall / Reflect on his party members and...uh...was that always a thing, even in vanilla? Super cheap and with [Slash-All] i just did that to my party with one move.
I will abstain of this (for now) but...do you plan to balance that out (maybe by giving more bosses dispels) or do you have faith in the discipline of your playerbase?  8)

It's not like i want to see that removed - i actually like that some chars can spend their attacks for buffs and heals. And right now the useful Resist status balances this out anyways...somehow.
But maybe the Shield effect should get separated from the Barrier materia - the whole packet would be a powerful lategame combo that comes at the hefty price of -30 DEF/MR.
The parts of that combo could be nice for Aeris' weapons btw - staffs that provide Barrier or Mbarrier (or Regen or Antidote effect...). :--)

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-24 10:58:01 »
Regen was made Restorative element, so it's likely that half-resistance will cause it to miss more frequently.

Thank you, that makes sense.

I visited Mideel and took the rotten elixir from that old man and his dog. Sadly there was no downside to using it in the next fight but my chars with the Cover materia protected each other from taking it. This was also the case in the next fights. I threw elixirs left and right and they work as intended but that they get caught is new to me. My memory is fuzzy though and i rarely had to use elixirs at all until now.

Btw i am not sure what i should think of the item placement regarding things that could be lost forever, like the old HP-Shout or old W-Item (8/10; would get trolled again). It's nice that you can earn everything through hard work at all times in the lategame but there could be at least something for the ones who visit the extra locations. Maybe difficult to morph weapons? Or non-unique but rare materia. A starlight phone could be a balanced replacement in the Shinra HQ, for example.

Quick question, can rank ups be postponed? For example: If Cloud reaches Rank 3, is there an option to delay it for later and then move on to the next character’s rank up?

Good feature, i would support that addition.

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-24 02:55:37 »
Hi Sega Chief,

an All + Regen spell just missed on one of my chars. Equipment was this:

Red XIII with with Crystal Comb / Rune Armlet / Touph Ring cast it on everyone and
missed Tifa with Crystal Glove / Rune Armlet / Touph Ring.

Red had iirc darkness but nothing else. First time that happened at all.

I was in combat with a Sea worm near Mideel, he attacked me with Sandstorm and i cast Regen on all. It missed and i cast it again with her as a target. Then it worked.

/Edit: wtf, again. It worked on the 2 others and missed Tifa.
/Edit 2: And again. But only Tifa gets missed. Red had darkness.
/Edit 3: Might be the Touph Ring? Now Cid cast it on the party and missed himself: Partisan / Rune Armlet / Touph Ring

Tifa is the party leader btw and Cloud not yet found.

I can upload a save, if necessary.

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-23 11:55:06 »
Hi Sega Chief,

regarding my criticism of Magic Hammer  - i made a mistake. I attacked the enemy who has it not realizing that he has a crazy amount of MR, so that skill is fine. :)

Has the location of the deathblow materia in Arrange mode changed? I did not find it in the glacier (even tried Proud Clod, map part 675).

I like what you did with the Drill Arm for Barret - at first i thought this weapon was op as i cut through the adamantaimais like butter but that hit rate... had 5 misses in a row against a shinra trooper in the temple of the ancients. It's nice that i have a fallback weapon against obscene DEF.

There is a minor error with Ramuh - the summon menu still mentions the paralyze effect (i would like that though - defense against Paralyze through materia? Yes, please.)

The lvl3 limits seem a bit underwhelming. They take forever to build up and right now my party fights better with Cloud's ubiquitous lvl1 DEF reduction and Tifa's spammable 2-hit-combo. Maybe that's a Cloud issue though. DEF reduction is just so useful and unique.


17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-20 08:50:52 »
Hi Sega Chief,

i started a new playthrough in Arrange mode. Will i be able to end the game? I heard something about a bug that lets the game crash at the endboss...? I am tempted to do a run entirely without Mr. Smile but if i can't see the scene anyways...

Regarding Light Nation: In the normal mod you can hurt him and he morphs into a peace ring. This time i could not hurt him at all and had to wait until he ran out of mp to finish off Rufus (because of White Wind). I looked a bit around with Prod Clod and found the Light Nation entry and stats and all but i could not find the reason for his invulnerability. How did you do that?

What is the damage formula in this game? Is it different from the base game? I am asking because if i manage to get 255 Def or Mdef the received damage drops drastically - way below the 230 or even 240 level. In this playthrough Barret already had 160 Def with lvl 16 (Cover ftw!) but the damage reduction was...maybe 40% compared to ~30 Def Aeris...i wonder where the sweet spot in the early-midgame is...

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-19 06:04:11 »
@Walkingplague

The tool Black Chocobo can edit your save and your location. If you change it to Bone Village, everything should be fine.

Or you take the lower exit from the dark cave, if you still got a save - it brought me back to the entrance.

@Sega Chief

Spoiler: show
The Corneo-villa of the dark cave had a graphics bug. I picked Tifa and Aeris and as i entered the room with Corneo's desk, Aeris was inside the desk. Didn't have consequences though - i could proceed normally.


The stat system has a really nasty quirk. A certain boss forced confusion and peerless on Tifa, who protected herself with [added effect] + [mystify]. She was confused the whole fight and nothing could heal that, not even death. Tifa's spinning corpse was...unsettling.
I am really thinking about scrapping status defenses altogether because the really nasty bosses seem to force them anyway and my protections prevent a cure.
Is there a way to change that effect? I mean - i have nothing against protect rings and touph rings for everyone but that seems so counterintuitive, especially since i already get a hefty stat malus for protecting myself through materia.

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-14 16:55:42 »
After the mimic fight the game softlocks if you leave the altar and enter it again. Cloud jumps onto the platform and is walking eternally towards the stairs (Mario 64 reference?  :-o )

And Barrets ultimate weapon only has 4 slots? Is that because of the AP-scaling?

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-13 18:58:08 »
@fimra000

you could use the tool Black Chocobo to edit your save. There is a location tab were you can choose your ...well, location. I used it in the great glacier and didn't break my save so that could be a method.

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-13 14:34:46 »
Hi Sega Chief, thanks for your answers.

1.) Some minor thing: when i use [added effect] + [time] as defense, the status screen only shows slow and stop-immunity, the haste is greyed out. But that char cannot be hasted as well.

2.) Still want to ask, how do i use the Proud Clod-program with your mod. The scene.bin that i am reading out does not seem to be very useful or am i overlooking something?

3.) Is it intended that you cannot protect yourself from being manipulated through [addect effect] + [manipulate]?

4.) I am back from outer space and was told to go to Bugenhagen. The Sister Ray is not in Junon anymore but still not in Midgar yet. Yet that NPC in Kalm at the entrance talks about her being pointed at the north and that there is something big going on in Midgar. Not sure if that's entirely correct, at least the gun part.

Question to others:

In the Junon League there is this Elena-clone in the fighter-section iirc (female fighter with a suit and a gun). The fight against her is weird because there is a 'metal beam' or something obscuring the sight of her - it blocks ~20% of the screen, probably caused through an unfortunate camera angle. Do others have this as well? I use the Remako-graphics-mod and i might test it again without that but for now i'm just curious.

22
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-11 23:57:06 »
Hi Sega Chief, thanks for the replies.

Some observations:

I revisited Sector 5 on CD2 and there is this guy standing in the first screen after the church. I talked to him at the beginning of the game and he mentioned a "ghost lady" (intended? a hint? an error?). But now he says nothing anymore. Does this have something to do with
Spoiler: show
Aeris' revival?


I did some Chocobo races and there is the prize "Hero drink". You get a Hero Drink II if you take it but the description in the racing menu is still the old Hero Drink.

Aeris' Wizard Staff restores MP but its description says HP.

Spoiler: show
Shinryu did a weird attack called Lvl???-Old. I wonder what the mechanics behind that are. Heavy stat-decrease and forced [mini]? I tried to dispel it but to no avail. If i encounter something weird and sticky, does it get cured if i just kill off the char?


Also i tried to use Proud Clod but if i read the scene.bin, i only see the normal enemies...? How do i use this with your mod?

Oh, and i did probably ~80 Chocobo races but not one time Tifa asked if she could ride as well. Sad! (Is this little feature broken? I use the tweak [save & phs everywhere] from the gameplay-mod)

Btw, i had a good laugh at Wutai everytime Gorki/ii/y had some text. I grew up with the german PSX-version and still vividly remember this part. Well done! :--D

23
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-10 14:28:54 »
Hi Sega Chief,

i did some Chocobo racing and  for some reason the first race was sped up to double or triple speed - a nice QoL change. But the races after that were normal speed. Is that something intended? And can i trigger the speed-up reliably?

I encountered a small bug while doing the Mega-Materia part in Corel:

The guards at the reactor were initially peaceful and i did talk to them (and moved around while talking? not sure anymore). Then i entered the reactor and triggered their attack ("It's AVALANCHE" or something). Then the train drove away, my party members said their lines but i could walk around with Cid and he never continued with this script.

What i did: re-entering the screen - the guards were there again and i made sure not to talk to them. Worked flawlessly this time.

The sequence where you have to slow down the train was very confusing to me (tbh it was confusing every playthrough) - did you change it so that cannot fail ?

In the

Spoiler: show
Goldberry-Fight my Aeris grew bigger and bigger...i kept trying to heal the others from mini until i realized it. It doesn't seem specific to her (i read older posts which mention this as well), can you fix it?. The petrify-counter was really hard to read at a certain point.



I also don't get field-messages from Cloud anymore regarding his innate. Doesn't he get powered up by other limits anymore (fighting with him seems like it)?

24
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-09 19:12:19 »
Hi Sega Chief,

some thoughts and observations:

I am at the point where Meteor appears and Tifa leads the party.

In Junon
Spoiler: show
Aeris makes gestures into the air as if she is talking to Tifa, which looks a bit silly (but i am not sure if that's easy to change).


And if Cid leads the party and Tifa is in the hospital to care for Cloud, she appears in Junon as well.

I can not buy softs in Costa del Sol anymore...?

Tifa/Cid leads the party and i cannot sleep in Villa AVALANCHE - is this vanilla behaviour? At least Tifa should be able...it's AVALANCHE after all.

Comet2 hits 4 times, the description says 6x. I think, that's balanced though.

If i
Spoiler: show
decide to revive Aeris, she is not present when Barret talks to Tifa on the Highwind after her jump from the Sister Ray. If i go inside the ship and enter the deck again, Aeris appears.


Why does Choco-Billy insult bad Chocobos?  :'( "Fecking horrible", really? (On a serious note, that threw me a bit out of the game. I do not think that it fits his character. I liked the hint from his sister that he scammed you with the weeds btw - is that vanilla?)

Regarding mechanics...could it be that the darkness-status prevents the use of the [cover]-materia? I could swear that my afflicted char stopped covering others. If yes, that's cool.

25
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-08 03:49:33 »
Hi Sega Chief,

i encountered a small design flaw: after the Temple of the Ancients (and Aeris' disappearance - good job with Cloud's behaviour btw!) you can still see Aeris talking to Tifa at Junon.

Version 1.5 July with 7th Heaven; upgraded from 1.5 June.

The magic hammer replacement is underwhelming...28 MP for 150 HP drain?  No thanks, i will never touch that skill again. :--/

I also find it weird that the shops stop selling grenades (are they a Midgar special?); i found them useful for whittling down and morphing enemies.


Great mod so far, i am having a blast!

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